Condensed tips for beginners?

Ok, so I'm playing this Settler level game on a Continents map. I'm Egypt on a Continent alone with Mansa. I've got the highest score, and he's got the lowest. It's something like 1600AD. So I go to war, I've got six trebuchets, like eight macemen, two crossbows, two longbows, five musketmen, and three rifleman. When I bombard his city with my trebuchet, It says I've reduced the defense to 0%, but then when I try attacking with any of my guys the highest victory chance I got was 3%. He's got some longbows fortified in the city. I've taken other cities before and it worked out. What am I doing wrong?:confused:
 
It's just that longbows are insanely good at defending.
However, you could send 1 or 2 trebs in the city to soften the defenders (with collateral damages); after that, it should just be mop-up with the remaining units.
 
Also, longbows on hills are especially tought. Either capture other cities first or bring more units. Also, use proper promotions. Use CR (City Raider) whereever allowed and even consider building CR macemen and upgrade them to riflemen to get those valuable promotions. If they are not available use cover against longbows.
 
Is it a good idea to convert 100% of a cities hammers to beakers, culture, or gold? I'm just getting around to the idea of specializing cities and I figured you pros would know.
 
Usually not: you would better build a library to get more science, a market to get more gold or a theatre to get more culture. Also, this kind of production does not get the multipliers such as libraries, markets...

However, there are some cases where you find yourself in the need of quick beakers/gold/culture. In that case, that may be a good idea. Especially, if you have a city not fighting any culture at a border but you want it to get its cultural borders expanded into the full Big Fat Cross, then it might be a good idea to build culture until the borders have expanded. That's the cheapest way (in terms of hammers invested).
 
hello,
I guess this is thread for asking simple questions..? :)
I would want to ask, how long does unhappiness from "The world considers you a villain" when I defy UN resolution last?
 
Until you vote yes on a resolution that passes I believe

Edit: Although GWNinja said in the other thread 20 turns. I'm not sure which is right
 
I guess this is thread for asking simple questions..?
Strictly speaking, that's what "Quick Answers/'Newbie' Questions" is for; this was supposed to be experts coming up with their own tips. But nobody seems to be particularly upset if you ask questions here, instead -- but you might want to consider looking at the other thread, too.
 
1) I was trying to hold out from trading to get Currency, and my economy is going to hell. I have 120 turns to get Currency with only 10% research rate. ( I read here earlier that 20% is the bare minimum to have) I can't switch to Hereditary Rule, so is there anyway to fix my economy? Already there are six civs more powerful than me out of nine civs. I was thinking of going to war again to lose some of my costly milatary, but when that happens I get attaacked then I lose the game.
Hopefully somebody can intrepret my problem and solve it?
 
1) I was trying to hold out from trading to get Currency, and my economy is going to hell. I have 120 turns to get Currency with only 10% research rate. ( I read here earlier that 20% is the bare minimum to have) I can't switch to Hereditary Rule, so is there anyway to fix my economy? Already there are six civs more powerful than me out of nine civs. I was thinking of going to war again to lose some of my costly milatary, but when that happens I get attaacked then I lose the game.
Hopefully somebody can intrepret my problem and solve it?

without anymore information (year, how many cities, etc..) can't say, PM me a savefile and I'll take a looksee
 
1) I was trying to hold out from trading to get Currency, and my economy is going to hell. I have 120 turns to get Currency with only 10% research rate. ( I read here earlier that 20% is the bare minimum to have) I can't switch to Hereditary Rule, so is there anyway to fix my economy? Already there are six civs more powerful than me out of nine civs. I was thinking of going to war again to lose some of my costly milatary, but when that happens I get attaacked then I lose the game.
Hopefully somebody can intrepret my problem and solve it?
2 things:
  1. Analyze how you got into such a dire state. Too many military units? Did you expand too fast? Did you fight an early war and keep too many conquered cities (a similar problem to expanding too fast)? Have you not laid down enough/aren't working enough cottages? A combination of these things? As cripp7 said, it's had to tell without looking at the save, but once you know the answer, keep it in mind for next time.
  2. As for the immediate problem, you might consider leveraging a specialist economy. Basically, build libraries and run scientist specialists, which can keep your research humming along even while the research slider remains so low you have to go downstairs to see it.
 
as long as you gain gold on 0% research and have writing its not that harsh a hole to climb out of ... the cure is named tons of scientists from Libraries
 
As a matter of fact, many games experience that economic hole. One of the most frequent cures is bulbing. If you are running 2 scientists most of the time (which you should) you get several GSs early that can be used for bulbing. Bulbing expensive key techs allows you to trade them around and backfill those techs you didn't research yourself.

The tech bulbed most frequently are Philosophy, Paper, Education, Liberalism, Astronomy, Chemistry, Scientific Method.

You'll notice that all early techs are on the way to Liberalism. Yes, reaching it first is quite another huge boost :) Being able to reach lib first usually means you're doing ok in the techrace ;)
 
ive been playing civ4 for a good while in single player but now im about to start multiplayer and my mind went blank on good tips. HELP :sad: :cringe:
 
War a lot in multiplayer and bring a lot of siege weapons.
Heh. That doesn't sound much different from the advice given for single player... :lol:
 
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