Condensed tips for beginners?

And furthermore if you are alone with a civ who doesn't know anyone else, I remember from one of Sisiutil's ALC that he/she won't tech trade with you

I'm not sure whether this happens for real but this was, as far as I understood, about trade routes, not tech trades... although surely it's an important thing to consider.
 
I'm not sure whether this happens for real but this was, as far as I understood, about trade routes, not tech trades... although surely it's an important thing to consider.

If you only know 1 other AI, and they only know you, they will not trade with you EVER unless they are Mansa Musa. So keeping them alive for anything other than trade routes is pointless. Once you meet other AIs, though, they will begin to trade with you.
 
Thanks for the answers. Have a really good round now where i am waaaaay ahead technology.
But i'm bad at war-ing. I think i don't stack up enough, but shall be looking for some war-strategies topics. Having only 4-5 battleships going on sole missions, they got smashed by a "small" stack of enemy destroyers.
 
Have production cities constantly pump out units (your commerce cities should work on commerce-enhancing buildings to support unit cost and keep up in research). Ensure safe supply lines for quick transport of troops. Important to winning a war quickly and not letting the war drag you behind.
 
Have production cities constantly pump out units (your commerce cities should work on commerce-enhancing buildings to support unit cost and keep up in research). Ensure safe supply lines for quick transport of troops. Important to winning a war quickly and not letting the war drag you behind.

Yes, i can definitely get better here. When i start a war, I uses ages to finish it off.

Oh! One more question. About whipping:

I think i read somewhere that collecting a large army at "no time" was effectively done by whipping, and having Great Library. Make sure you whip the Great Library city. But do i do it the right way?

My Great Library town was 11 or 12. Whipping out Tanks reduced it drasticaly down to 5 or 6, and i only got 3 Tanks out of my Great Library town (in 3 rounds). I whipped the other towns to, but only 3 round later i had no more cities to Whip, everyone greatly reduced. (playing archipilago, got only about 10-12 towns, Huge map).

Am i whipping wrong? How often can you whip a city, or how long should you wait until you whip it again?
 
Pretty sure you got it wrong and the Globe Theatre was meant instead of the Great Library. Whipping and TGL have no synergy, more like the other way around...

With the Globe Theatre, you don't get unhappiness from whipping or drafting, so in a city with a lot of food you can get a lot of troops in a relatively short time. Whipping tanks is almost never a good idea though (maybe it can be done with the Kremlin and craploads of food), the best uses for whipping come much earlier than that. That late you should usually be using Factory-powered regular building or rushing with gold with the Universal Suffrage civic.

Overall, someone exaggerated the efficiency of whipping to you a bit :)
 
:-) My bad, i ment Globe Theatre...


Edit:

...and actually good to hear that i have misunderstood. Felt the whipping made me a lot worse..
 
I'm doing my first Monarch game and I'm in a bit aof a snag. I took out Ghanghis early, leaving only Charlie in a quarter of the of the continent. He's pleased with me but has absolutrly refused to give me any tech (we don't want to trade that tech just yet on priesthood in the year 1080AD). The other continent is just creaming me (Taoism was discovered before I had currency(. Given that I already have about a dozen cities that are almost all focused on gold, how can increase my tech rate?
 
It's likely that Charlie won't trade tech because if you are the only other player he knows, then he has a monopoly on those techs that he won't be willing to give up.

You have two choices if you want to trade with him:
1. Get him Friendly. Share his religion if you have one, maybe gift him some techs or resources. At Friendly, the monopoly argument for not trading techs goes away.

2. Meet the other continent. Make a beeline for Optics and build caravels. Consider gifting Optics to Charley so that he can also meet the other continent so he realises he doesn't have a monoploy on those techs. Although at this point you may as well leave him backwards and you can happily trade with the others.


As far as generally increasing your teching without Charley's help, there are many ways to go about this. Make sure you have improved land (ie, enough workers), work some cottages, or hire specialists, etc. This Condensed tips thread is really quite massive and difficult to read, but it feels like the answer to this question must be answered at least every 30 posts or so.

Good luck with the game :)
 
A quick something which I just realized (its rather obvious, really, but I hadn't thought of it) was that if an early rush stalls and you've pinned them in one city troops on their hammer tiles means they can't build defenses.

I started with Julius Caesar and Ragnar on a fairly large continent, chariot rushed Julius, then realized I could probably take the viking capital and with a little luck his remaining city. Got the Capital, but the city is holding on. Thankfully he's now being forced to work ocean tiles only while I build a force to get rid of him.
 
A quick something which I just realized (its rather obvious, really, but I hadn't thought of it) was that if an early rush stalls and you've pinned them in one city troops on their hammer tiles means they can't build defenses.

I started with Julius Caesar and Ragnar on a fairly large continent, chariot rushed Julius, then realized I could probably take the viking capital and with a little luck his remaining city. Got the Capital, but the city is holding on. Thankfully he's now being forced to work ocean tiles only while I build a force to get rid of him.

This isn't a good idea, really. You gain a lot of war weariness if you stay in enemy territory for a long time. Also, you pay extra costs for your army. It's a lot better to just chop your enemies off quickly.
 
This isn't a good idea, really. You gain a lot of war weariness if you stay in enemy territory for a long time. Also, you pay extra costs for your army. It's a lot better to just chop your enemies off quickly.

Most certainly, but I didn't bring enough chariots the first time. It's not exactly a best case scenario, but I think its better than letting a pissed off Ragnar try to out expand me.
 
I'm still learning, so sometimes I'll play Warlord difficulty to try new stuff and kind of breeze through the game, only to realize some of my cities have been hiring specialists automatically that I didn't want (sometimes giving me great people that I didn't want). How can I avoid this other than meticulously microing every city every turn? Thanks in advance.
 
I'm still learning, so sometimes I'll play Warlord difficulty to try new stuff and kind of breeze through the game, only to realize some of my cities have been hiring specialists automatically that I didn't want (sometimes giving me great people that I didn't want). How can I avoid this other than meticulously microing every city every turn? Thanks in advance.

Cities don't usually override things that you have done explicitly (if you remove a specialist and order him to work some tile the AI won't usually return them to specialist).

However, there is often a reason for cities to autohire specialists. When all tiles are being worked, for example, but a more common reason would be to slow down growth when you're approaching your happiness cap - further growth from there does only harm.

There are also free specialists. They can't be removed from specialist duty but you can choose which kind they are as if they were normal citizens converted to specialists.
 
If a wonder is made obsolete by a tech, does that mean when I get the tech or when the AI gets the tech? For instance, Chicken Itsa is made obsolete by Rifling. If I have Rifling but Toku doesn't, does the wonder still affect him?
 
The wonder is only obsolete if the owner has the obsoleting tech.

~~~
Edit:
And it works for resources as well. For instance, plastics obsoletes fur. If you get plastics, you will lose the happiness bonus from any fur that you have, but you can still buy fur from civilizations that don't yet have plastics. ;)
 
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