The Save
We are really in a jam here.
Pre-turn - Everything is good, no changes.
I get buy PP from China for WM and 307g.
I give Aztecs 510g and WM for their spices.
Research Industrialization with a scientist, luzes down to zero.
We make 180gpt.
800AD - Pasgadae Iron Works -> FP in 5t.
Yikes, China completes Theory of Evolution!
Mine a irrigated tile near Pasgadae to cut a turn on FP.
Change a couple of cities to courts.
Talk to China to renew the Ivory deal, which ended IT.
They know Democracy and want 2430g plus 136 gpt. I settle for Ivory for 431g and 1 gpt.
The gpt deal makes him polite.
810AD - Spain have around 50 units in our territory now, I move our units for protection purposes. We can't wage any war against England with half of Spain wandering around.
820AD - England wants to renew ROP, I decline and hope Spain are going at them soon. Why else would Spain have (I counted them) 67 units in our territory?
The saltpeter deal with England ends in 4 turns.
I start moving troops towards English borders. Opportunistic as I am
830AD - IT - Spain wants MPP, if we pay 4 gpt. I trade WM instead.
840AD - FP finished, we gain an extra 30 gpt.
Argh! England is building Suffrage. And of course everyone worth mentioning knows it.
Not quite, we can get something out of a trade.
Buy Electricity from China for 2003g and 60 gpt.
Industrialization from Aztecs for Electricity, WM and 114g.
I give Egypt Electricity, coal and 100g for Medicine
I was hoping Sanitation was left alone, but no luck there.
Sucks, can't do any other deals that helps us, England knows Sanitation and China is way ahead. If we're going at England I don't want any turn deals.
I could give Spain 2 techs for Communism, but I don't want that.
Changing unit builds to cavs, we won't win by defending.
850AD - Spain moves their troops towards the western region it seems. They also created some magic during the IT, they got all the 3 techs we was up on them? There was noone for them to trade with, I'm stumped.
860AD - Right, Spain declare war on the English!
A few civs knows Democracy now, I buy it from China for dyes, incense and 38 gpt.
I switch government and we draw 6 turns.
Erh, we're losing 72 gpt due to the deals and we only havce 242g, I hire a horde of taxmen to get it down to -36 gpt.
870AD - I'll play through the anarchy turns
880AD - Dang it, the saltpeter deal with England is over and I do not renew it. There's another 20 gpt I have to fix with taxmen. We probably lose some stuff soon, but I get it down to -31 gpt. We lose a citizen in Cambridge, the useless island city.
I will have to check every city every turn to pull this through.
890AD - 3 turns to go, we will just make it I think.
900AD - England wins most of the fights.
910AD - More MM, one turn to go -38 gpt with 38g in the kitty.
920AD - Arabia joins England against Spain.
We are now a Democracy, fix all MM-ing and what do we get?
193 gpt with a lone scientist on Corporation. That's ok and we have better workers now
I give Monty Democracy for Sanitation and 18g.
China is the run-away train, they know RP and stuff we never heard of, I guess

.
We can sell our extra coal to Spain for 61 gpt plus change or buy Scientific Method for Coal and 55 gpt and change. No deal.
Ongoing deals:
Spices from Aztecs - 7 turns
Coal to Egypt - 12 turns
Ivory from China - we pay 1 gpt - 8 turns
We are paying China 60 gpt for 12 turns more
We are giving China dyes, incense and 38 gpt for 14 turns
Rushbuy courthouses to lift production and commerce!
We have the opportunity to mess with Spain very soon, I moved our "stack" of 20 units to Leeds, anticipating a war with England.