ok, finally able to get this rolling again.
here's
the 590AD save
Preflight check: 38g +9gpt, research off (1 scientist) for printing press. Needs: gold, and some more gold. Preflight MM's to maximize gold: Uruk: 3 taxman causes -1fpt starvation, still 1spt, increase gpt to +12. Add 1 taxman @ Meridia; add 2 in Babylon, tax starve Zariqum to rid ourselves of Babylon blood, 2 taxman in Sameria(starve), 1 in Gloucester, Ashur. Treasury is 40g and gpt is up to +18. Just noticed the wonky snoopy graphics (pretty cool). Move army and 1 immortal out of Babylon in case of a flip.
Trades: China: WM for 2g, trade around to get 4 more gold. We are up ToG to England, Spain is way behind, all others are ahead.
T1: 500AD
Canterbury marketplace -> knight, Antioch worker -> courthouse (MM to get extra shield); switch Leeds to an Immortal (21T vs 41 for musket) now at +24gpt due to market growth.
Trades: WM all around for +4g (i did this every turn so I won't elaborate anymore); England knows ToG (damn)
IBT: Aztec's building Newton's
T2: 510AD
Persepolis bank -> knight, switch Canterbury over to bank from knight; Pasargadae market -> pike; we now make +38gpt thanks to the bank, market, and some MM. A stack of 4 Spanish MDI are in a forrest west of Shuruppak. Fire 1 taxman in Babylon to promote growth in 3T
Trades: WM all around for +6g; England has MT (how? she has no gold, ever)
IBT: China building smith's; Arabs building Newtons,
T3: 520AD
Oxford riots (damn); Fire taxman in Uruk to increase growth; experiment with Babylon cit's, making 2 clowns to get 4 happy people to see if we can get a WLTKD going.
IBT: Meridia flips to the Spanish, losing a precious elite immortal
T4: 530AD
Leeds riots due to growth (missed that on F1 check); WLTKD in Babylon results in 1 extra spt; MM Arabela to get bank in 17T vs 26T; Fire taxman in Uruk to try to spur more growth.
Tech notes: Spain is only down Astronomy now.
IBT: English building Newton's; Aztec building Smiths; English are clearly in the IA
T5: 540AD
Move a bunch of workers
Trades: Best WM trading yet, netting 14g total (10 from Spain)
Trying to ping everyone, desperately seeking Magnetism (will do this every turn till I get it)
T6: 550AD
Persepolis knight -> knight; Pasargadae pike -> pike; Zamora Library -> courthouse
IBT: Spain moves a pike north next to Babylon, WLTKD end due to growth.
T7: 560AD
Canterbury Knight -> Knight; Oxford worker -> worker; Richmond market -> aqueduct and MM to emphasize growth. Move knight up to Zariqum to give the Spanish no reason to bring that pike further north. Find 1 Spanish pike & 3 spears and 1 longbow near Cadiz. MM Babylon to get WLTKD back.
T8: 570AD
move some workers, nothing much
Trades: We are "close" to a deal with Egypt for Magnetism (53gpt & 305g with 0%lux) but not quite good enough.
IBT: Spain moves offending pike near Babylon north. If it was more than 1 unit i'd be worried.
T9: 580AD
Trades: China will take 46gpt & 343g for Magnetism and I do it! (this is with lux slider @ 0%, hope we get something good!) We get Nationalism, ugh! Trade Nationalism around: Arabs for 175gpt & 4g; English for MT, Econ, 62gpt & 80g; Egypt for 3gpt & 17g & Saltpeter (so we can upgrade the knights/pikes now that Spain is acting weird).
Warwick market -> immortal (should be changed by next player); Upgrade 1 knight to Cav; leave science @ 0% to gain some gold for upgrading units.
IBT: English Knight stations itself on mountain next to Arbela. Wonder what he wants?
T10: 590AD
Persopolis knight -> cav; MM a bunch of cities to relieve as many taxmen as possible; upgrade a couple of knights.
That's it, no war! However, both Spain and England are strong vs us. England owes us a ton of money so they could come after us just to get rid of the debt.
We need a FP (not sure if that's against the modified rules here). The corruption is terrible and we're never going to keep up like this. Also, next player may want to max out research to get PP as soon as possible (hopefully be fore the AI). Taking future expansion into consideration, Babylon is a good spot.
edit: sorry, just saw the conversation about Pas. being the FP location. i should have started that during my turns
edit2: forgot to add, please change the capitol build to a library. iirc, with some MM and lux slider play, it should be able to be completed in 2T.