Confederate States

How good is it?

  • Good

    Votes: 8 36.4%
  • Mediocre

    Votes: 6 27.3%
  • Awful.... did you have a monkey do it?

    Votes: 8 36.4%

  • Total voters
    22
sorry, leader selection stage? What exactly is it that you can´t get past?
If it is editing prob, while I am NO expert, I am making a "realistic world" mod. Maybe I can help.
other ideas: since apparent there will be no native american civ (thats fine as they were all but dead or on reservations anyway at that time) You will have to make them very strong barbarians as they were still a SERIOUS impediment to colonization to say the least. (Santa Fe- now New Mexico - the first Mexican capital was actually taken back a couple of times - while still under Spanish Rule).
The Spanish and French were still mettling in American Affairs: using their Island Colonies as bases. If you do a map with start positions (maybe worth putting them in, but severly handycapped of course). The Spanish in Cuba and French in Haiti/Martinique. It would give the Confederates someone with which to trade with, if you balanced the luxury recources that is.
I know a lot of damn work, probably not worth it.

Remember that almost all the strategic recources were located in the Federalist "northerner" territory.

Well before I waste my time typing too much, I had better first find out to what depth you are going to go with this mod.

It is still a great idea - Keep at it.
 
i appreciate all the help i can possibly get and plan to go as deep as i can go. I downloaded some1 elses map to use but i've had to change it alot. Barbarians are undergoing massive changes. i'll have to make more still but i want you to know that the map is not mine.... could you give me a good 1?

constantly rethinking mex UU
UU: 1st Idea- Revolutionary Calvary "Caballeriza" - sorry but Cavalry variants are already too many in this mod.
UU: 2nd Idea- Zapatista troops "Tropa Zapatista" or "Zapatistas" maybe i'm not as sure now.
UU: 3rd idea- if you just have to have an artilery unit, well "Cañon Divisiónal" from the "División del Norte" - i like it but i'm again not sure.

Spain and france... put simply i must say "No"
 
Give me the afternoon or so and I´ll get you a better defined UU.
There were plenty of amazing fighting "bands" but they weren´t really UU´s they were bands, in Mexican history.
We only have Revolutionary-Guerilla type units to pick from as Mexico was never involved in an expansionistic war, and to be honest the true Government forces were allways embarrassed by the revolutionary "bands". Even today I think that the Police organizations have much bettter equipment than the Army, at least if you don´t include mechanized units. The police special units today are probably better equipped here than in the U.S.A. (all Heckler & Koch full auto and purely elite stuff, while the military on infantry level has outdated generic carbines).

What map are you using? Jason´s north american colonization mod map? How far south and north do you want the map to go? What size? and do you want Caribean Islands included?
 
Skilard,
Ok after extensive research, another maybe better mexican UU posibility.
"Dragones "
The Mexican army had 1 brigade of elite dragoons "Dragones" at the start of the War between México and the United States. In reading, it seems that they did fairly well for a while, routed a few troop movements, while being outnumbered, they fought more efectively than their American counterparts. At least until general Arista (you had him listed as hero - some honestly wrote him up as a traitor here), sent them out into the open in a charge (outnumbered drastically) to get blown to bits by American "flying infantry"(called flying because each member of artillery team had a horse to manuever the cannons into position quickly).
so in short maybe "Dragones". México only had one brigade though.
Mexico was really in horrible military shape after loosing over 1 million people in the Revolutionary war, all the uprisings, and the chaste wars (probably 200,000 more).

If you don´t use Juarez (now my first choice as letterhead) and use Maximiliano instead just use some French unit but you have to change the whole civ then as it wouldn´t represent México.
 
Jason´s north american colonization mod map-yes

please get the carribean in there(i'm partial to them, i was born there) , fairly large but not huge on the size.

Dragones will replace riflemen yes?

what should the wild west capitol be?

earlier i meant the Civ selection not the leader selection stage.
 
Originally posted by SKILORD
what should the wild west capitol be?

Humorous answer: Dodge City

Serious Answer: San Francisco

Dodge City has sort of lodged in the mind of the popular conciousness as being the epitome of the "Wild West." OTOH, San Francisco was the largest port on the west coast, and much of the people and goods that flowed into the west came through there.

My examples are drawn from the "gold rush" period, as that really was the "golden age" of the "wild west."
 
Skilord,
"Dragones" were similar to other nation´s Dragoons (they had mounts, were trained in calvary techniques, but often (in this case almost always) faught dismounted, to avoid confrontation with calvary of superior number.
So maybe "riflemen" with faster movement rate to reflect that they did have mounts. To be honest I really don´t know. The artillery that the Northern Division had during the 1910-1920 revolution were very efectively moved(quickly), but again this was do to Orozco and Villa's use of confiscated railroads (sometimes fighting from the trains themselves.

On the Wild West Capitol, I would also have to vote "San Francisco".

You using the "multitool" to copy Civ´s or you just going to replace them?
 
Okie, here are my two bits:
How about having the "Dragones" animations being as they should be: a rifleman standing near a horse, and when moving, riding the horse, some hard work, yes, but since you have a good base for building them on, it won't be too hard, and it will be really awesome... How about that animation with ADM 5.5.3 or so??? Sounds right to me... Would really be a killer unit in the Industrial...
Anyhow I am only going to download the mod when the new version is ready... Sorry, but I'm real lazy...
Good luck!
 
i love it, can't make animations.... but i love it. gonna post w/ the units to see if ne1 feels up to it, if anyone is reading here go ahead and try.

production stalled cuz i need a better map.
 
the idiot who made my map really screwed up. can NE1 HELP ME?? Dragones are (hopefully) on the way, i've spoken to a few designers of units, think i've figured out how to get Jeff D leaderhead w/out animations so i might just do that for all of them that i don't have fully covered ( if You guys think it's ok w/out Animations). how do you add unit aanimations, i thought i had it figured but i was wrong (step by step please and don't use big complicated terms, i'm not an idiot normally but this has constantly confused me)
 
i don't much like being ignored but i need something else, more plausable, to say as well.

I've added Two buildings now, the Statue of Liberty wonder available only to Democracies. and the Saloon, which is a granary w/ culture points. I'm just gonna have to change this map around untuil it's somewhat realistic (there's originally no oil in Alaska for instance, and no gold in the Appalacians, NC was the largest gold producing state untuil California) i'm trying to make this as realistic as possible, any suggestions? any buildings you'd like to see? oh yeah, and read my last post.
 
Sorry Skilord-
I have been tied up with real life stuff, and will be again for a while. I have done just one unit persomally (a modern bomber) and I am having trouble with crashing on my mod.
I will be available in about a week I think (days off with the wife out of town). Hang in there - this mod´s concept is real good, could be real fun.

If you have to use no animation letterheads, it would be better than no change that is for sure. Just make 1 for all the diplomatic stances (i.e. polite, furious etc.), and 1 with bandage over eye or something. Absolutely NOONE has made better letterheads as of yet.

HANG IN THERE:goodjob:

P.S. I like the saloons, but they need a negative affect also. ( I have never seen a meltdown or I would tell you to make them run risk of a meltdown) As probably uses polution effects, it is a bad idea.
 
I like the Mod. But one reccomendation is having a "Foot Calvary" unit to replace the Rifleman for the Confederacy. Although Southern Calvary routed their northern counterparts untill they wereoutnumbered and outgunned, compared to most of the rest of the world it would have been average. The main differnce between the Northern and Southern Calvary was just that the South actually knew how to ride and fire from horseback.

The Foot Calvary would replace the Riflemen with an increased attack and movement. Based on Jacksons Foot Calvary which was the turning point of the early campaign. They moved so quick that the Union thought he had a massive army ready to strike at DC from the Shendoah, thus taking enough troops away from chickenliver McClennan. Plus the battle of 2nd Bull Run where his foot calvary had Pope running around in circles and stalled him enough to get him to attack right before Longstreet arrived.
 
dude i changed it from Cavaalry in the latest version....(At least i'm pretty sure i did) it's volunteer now but i'll consider using foot cavalry in the NvS MOD/MAP. thanx for the support.
 
1 minor problem with the NvS Mod
i cannot build volunteers, i try my hardest but after the last turn civ3 "Generates errors" i've heard of this elsewhere and i'm sure that i'm not doing something right, but i have the volunteer folder with all the appropriate animations in it. This was the first time i've tested any of the mods since the first one and i never got to the point of being able to make the UU before.

what's wrong?
 
Haven't downloaded it yet, but some suggestions which might already be there.

France, England, and Russia all make sense, esp since the goal was to get France and/or England in on the CSA side.

I would keep Iroquois, rename them Indians or something. You could also rename one of the other civs as Indians: have a USA and CSA Indians civs, since you did have Indians fighting on both sides of the war. Also, have General Indians: these would represent the groups that still covered much of the north central and south west USA.

Also Mexico and Canada (esp if it joined on the CSA side, things would get interesting).

Spain could also still be a player. Brazil and or other South/Central American countries, either individually or as a generic South America and Central America Option.

Japan could still be miffed at the USA that Perry forced them to open back up and therefore would be more sympathetic to the CSA.

Prussia/Germany and Italy would be factors as well. Prussia brewing for the Franco-Prussian War, needs to get some Elites before that one.
 
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