SkylineR33FTW
Chieftain
This thread is to discuss war diplomacy and how it can be changed IT IS NOT A AI RAGE THREAD.
There are a lot of points that can be changed regarding the AI and their war tactics (everyone knows this too well) but i am writing this to highlight a few things that would be a useful addition to the franchise as a whole and would help improve
the feel of the game a lot. I like to play Civ5 with a mentality of trying to make the game im in as close to the
"real world" as possible, such of forming alliances, protecting my interests (such as in my most recent game i stationed half of my army on an island watching over China to stop an invasion from the Aztecs to protect my best trade ally.)
So i will now discuss the things that could be added to the game to improve the game dramatically.
1. You should be able to ask the AI (with 0 diplomatic point hit) to withdraw their troops from a region/war. This would be a good edition to stop the I have to attack you to protect my ally as i cannot just ask you to withdraw scenario. Much like if the Human player attacks a city state the AI will as you to withdraw from attacking, this option needs to be fully built into the next game.
2. Human/AI players should be able to warn each other about mass producing troops and how this may lead to conflict now or in the future. For example, if i am on an island with India to the West of me and Germany to the West of them, i should be able to warn Germany about their ever increasing troop numbers and how this may destabilise the whole region in war.(then again Germany in this game atm would just carry on )
3. There should be some sort of sanctions system built into place (dont know how difficult this would be to actually code) to stop a Civ completely steam rolling over any single Civilisation they meet. I do not know the exact ways this would work but it would maybe compose of trade/troop limiter/diplomatic sanctions? this is open for discussion.
4. You should be able to have other countries manage peace talks between 2 Civ's at war. For example, if Russia and France were at war, then China might hold peace talks between the 2 and discuss what each side actually wish's to gain from the conflict etc.
Above are just a few ideas that might be a useful addition to the game, if you're going to just hate on what i have put forward then please don't bother replying, obviously there are also a lot of things that need changing in the game as well as this, but once again, no hate thread
Any other suggestions for additions would be awesome
There are a lot of points that can be changed regarding the AI and their war tactics (everyone knows this too well) but i am writing this to highlight a few things that would be a useful addition to the franchise as a whole and would help improve
the feel of the game a lot. I like to play Civ5 with a mentality of trying to make the game im in as close to the
"real world" as possible, such of forming alliances, protecting my interests (such as in my most recent game i stationed half of my army on an island watching over China to stop an invasion from the Aztecs to protect my best trade ally.)
So i will now discuss the things that could be added to the game to improve the game dramatically.
1. You should be able to ask the AI (with 0 diplomatic point hit) to withdraw their troops from a region/war. This would be a good edition to stop the I have to attack you to protect my ally as i cannot just ask you to withdraw scenario. Much like if the Human player attacks a city state the AI will as you to withdraw from attacking, this option needs to be fully built into the next game.
2. Human/AI players should be able to warn each other about mass producing troops and how this may lead to conflict now or in the future. For example, if i am on an island with India to the West of me and Germany to the West of them, i should be able to warn Germany about their ever increasing troop numbers and how this may destabilise the whole region in war.(then again Germany in this game atm would just carry on )
3. There should be some sort of sanctions system built into place (dont know how difficult this would be to actually code) to stop a Civ completely steam rolling over any single Civilisation they meet. I do not know the exact ways this would work but it would maybe compose of trade/troop limiter/diplomatic sanctions? this is open for discussion.
4. You should be able to have other countries manage peace talks between 2 Civ's at war. For example, if Russia and France were at war, then China might hold peace talks between the 2 and discuss what each side actually wish's to gain from the conflict etc.
Above are just a few ideas that might be a useful addition to the game, if you're going to just hate on what i have put forward then please don't bother replying, obviously there are also a lot of things that need changing in the game as well as this, but once again, no hate thread
Any other suggestions for additions would be awesome