Monaldinio
Prince
Woooowwww, so much Info, thats what i need.
I will do.
Maybe it's enough if I increase the AI importance of colony pods.
But I've asked in the German forum, how to get it better under control.
> -1 Energie on Farms?!
or
> -10% Energie (Commerce)
...it can be transmitted in many ways...
I compared the original leader of SMAC.
As an example: Deirdra
Planet +1 (environmentalists)
+2 Efficiency (Recycling & experience)
Police -1 (freedom loving)
-1 Morale (pacifist)
+1 Food on Fungus
I could add following:
> -1 happiness (for -1 morale (pacifist)
> -10% Production (for environmentalists)
> -10% Espionage (for freedom-loving)
> +1 Food on Fungus
What would you say about it??
I can work on it.
You mean building a solar collector need to much time?!? I can change it...
For this reason, I never build the Dawn of Planet Secret Project!
I can change it...
I compared the original Civics of SMAC.
As an example: Democracy
+2 growth
+2 efficiens
-2 support
I could add following:
> highter unit support costs ( -2 support)
> -10% espionage
Interesting thing!
Empaths on spaceships ... wich can capture units
...
Thank you, That's what you done!!!

1. You need a better mod description in your front page, first thing. Essentially, what features there are, what makes it different from Planetfall, why one should install this mod, etc. Also, a Changelog is nice.
I will do.
2. Expansion seems slow. I am a slow expander, and playing with Morganites, so its okay for me to have 3 colonies. It gets ridiculous, though, to see Believers (at least on my current cartographic knowlodge) have two cities, one 15 and 12 in size. What the hell? They should have six or seven bases by now, with all that base growth.
Maybe it's enough if I increase the AI importance of colony pods.
But I've asked in the German forum, how to get it better under control.
Lal: +50 War Weariness. That's actually a quite good disadvantage for a faction called PEACEKEEPERS, but still, one of their problems was the inneficiency of the U.N Peacekeepers. How does one express that in Civ4?
> -1 Energie on Farms?!
or
> -10% Energie (Commerce)
...it can be transmitted in many ways...
3. Looking at the Datalinks, Leader stats seem inbalanced so far. Too many advantages, some not totally compatible and not enough disadvantages. Disadvantages, IMHO, estabilish the factions' character as much as their advantages. Let's see...
I compared the original leader of SMAC.
As an example: Deirdra
Planet +1 (environmentalists)
+2 Efficiency (Recycling & experience)
Police -1 (freedom loving)
-1 Morale (pacifist)
+1 Food on Fungus
I could add following:
> -1 happiness (for -1 morale (pacifist)
> -10% Production (for environmentalists)
> -10% Espionage (for freedom-loving)
> +1 Food on Fungus
What would you say about it??
4. The hints page is full of repeated hints.
I can work on it.
5. Why Wind Mills are substituting Solar Collectors? Granted, early game is futuristic current days tech, but I don't think Wind Mills would be able to supply the needs that colonists have in Planet, unless winds are REALLY strong in Chiron. Weird to see such a simple thing as Solar Collectors taking so much time to obtain.
You mean building a solar collector need to much time?!? I can change it...
6. Dawn of Planet Secret Project is... weird. So the Cult needs it to be founded? That's crazy. Why would one build a wonder which only makes one of his bases defect to a new-founded faction, and therefore serve the builder no porpouse at all? It would make more sense if it founded the Cult somewhere in the map (maybe even in Water if there's no land remaining? Opportunity for wacky games there) instead.


7. Many Civics also lack disadvantages. There are no disadvantages for Democracy, Free Market, Planned and Power.
I compared the original Civics of SMAC.
As an example: Democracy
+2 growth
+2 efficiens
-2 support
I could add following:
> highter unit support costs ( -2 support)
> -10% espionage
- Psionic Space Warfare. No, I'm not talking about space native creatures, that would't make any sense, but rather the use of Psi Weaponry, Empaths and such to conduct attacks against enemy ships in space. If this has already been inserted, and I don't know because I've not reached the Orbital Age yet, disregard this.
Interesting thing!

Empaths on spaceships ... wich can capture units

Hope I helped.
Thank you, That's what you done!!!
