Ok I just finished playing a few " full games " on you're Mod and let me the 1st to tell you good job.
If your open to critical suggestions here is my 2 cents:
#1 I know this is intended but its super annoying that half the terrain you cant build the Mag Tubes on . Its annoying trying to move troops around with 1 movement almost to the point that there completely obsolete by anything like hover tanks or helicopters. Mag tube also isn't even in the data-links for improvements under improvements. It would be much more enjoyable and better if all the improvements but mountains of course could run build on them. Its not even realistic that it cant be build on any rocky terrain 500 years in the future but we can build super star destroyers?
#2 Nukes cost more then wonders? idk id say to be honest cut the cost of nukes in half at the very least and if you want interesting and realistic this is optional of course but for if possible for every land plot with fallout add the radiation plot ( since its in the mod anyway ) to simulate radiation from the fall out? Im also finding that the requirement Helium-3 is rare and most computers and humans have a hard time getting it. Maybe make it so nukes can be built with Helium-3 or Thorium making it much more accessible to both humans and computers.
#3 I noticed at some point in the game almost all the other civs go straight down environmental paths or at least the games ive played and making them easy to counter late game. Like sure they got some good worms and such but like going all down one path. Maybe this can be countered more by adding some code or making more requirements or certain tech.
#4 BIG ONE when the two aliens civs spawn late game are completely garbage. They get what 1 city? While everyone else has like 5 or 10? I noticed you make it so the cyborgs get any 3 civs techs because they start late game and that makes sense to kind of balance the civ cool but the aliens are just trash late game. Something needs to be done to give them some kind of advantage for starting so late game. Idk Some suggestions are maybe give them some ultra powerful late game units when they start or give them a bunch of colony pods and units with some super national wonders or building or palace that increase there tech,resource..ect by like 200-300% per city or something..... Something to bring them up to speed and make them interesting.
#5 Make some more techs have more pre req techs for at least some other techs or it just gets stupid. Literally one guy can almost go all the way without even picking up 1st tier tech. Make some of them pre require at least some other techs i mean i love how you can completely customize things but it just gets stupid at a certain point. Note end game this is done very well but early game in some situations its just dumb.
#6 I love the orbital spaceship things but i notice some of them at least the early ones get caught up in some mountains.
#7 I dont think i played a single game where the pirates were anything but the bottom score. Something needs to be done to balance them more. This was a problem originally in Aliens Crossfire 1999 but they did some tweaking before releasing it making them viable. Can I suggest they start out with at least a few sea pods maybe some units since the ocean land isn't exactly prime real estate or give them some kind of special building that maybe adds a resource for every water land or something making them more viable then the currently broken state that they are?
#8 The Building that's supposed to reduce the pollution per 25% of population doesn't work bro
#9 Going all the way in the original mod gave you an overpowered Leviathan. Now Yeah it was a little OP but reducing one of the funnest units from 30 to 14 end game where you're mod has more powerful end games units to begin with just sucks. Maybe reduce it from 30 to 22 or something. There only is one of them why make that 1 special unit fun unit no more special then any other unit?
#10 Is there anyway to prevent land units from attacking orbital units? Idk I noticed my space carriers kept getting hit. I dont mind them getting hit artillery for (50%dmg) but being flat out attacked by some guy firing a machine gun 32,000 feet in the air and hitting it is turning these defensive carriers very offensive against the computers.
#11 A lot well at decent amount of the data in the datalinks is missing If you want ill be happy fill in all the blanks if you want. Ill write a decent description of all the buildings, units, techs..ect missing information and send it via email.
#12 All the wonder movies come up blank which isn't the end of the world but idk why not throw a few pictures or at least a screenshot of the 3d version of the wonder on at least a image better then blank coming up.
#13 The data angels civ usually sucks. They usually don't even end up topping the espionage list too. Maybe start them out with 1 or 2 great spys to give them more of an edge?
#14 Lets make this game fun and add some events!
#15 Oh if you start out or switch to the aliens cross fire civs every time you click diplomacy of any other civs the automated message comes up please dont leave the drones need you. Every single time and its annoying to the point where I am discouraged from playing them altogether. I know that can be turned off but if you turn off the volume that turns that off you turn off a bunch of the other critical sounds like the war sound ..ect and you miss out on a bunch of stuff.
#16 Add more sound fx to the units attacking even if its a generic lazer beam sound adding something is better then nothing heck ill even give you some sound fx for some of the units if you want. Its so plain hearing nothing.
#17 Adding some more customized music for the eras or even generic would be nice. It just makes it more enjoyable when you're playing 500-600 turns and you're not listening to the same 1 track over and over maybe add a few space themed or whatever tracks. I can even help with that if you want.
There are a few minor bugs but those are the main ones that pissed me off. I'm no coder but id be willing to help with trouble shooting or ideas or helping fill in the data links or beta test anything. I really think this mod has a lot more potential then if some of the above are fixed or added. Anyways regardless if you take anything I said seriously or ignore me I would like to say so far what you have done is great