Conflict on Chiron

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Fair. yes.
You attacked me:
There will be problems...:spank::trouble:
Im watching you!
I am sorry if I said anything you didn't like.

for something someone else said
Seconded, that mod contains reams of stuff we could plunder. Some of it would require DLL work, but lots could be copy-pasted with few adjustments straight into C2C.
As a postscript I've been hoping for the SMAC concept of orbital buildings to be added. This might be the big thing for V20.

and you are quitting your mod just because of
So what did Maniac have to say over your plundering PlanetFall.........?
Okay now for some feed back, I think I will now delete your Mod.
JosEPh
Please don't. I hope you realize that the internet is like this sometimes. Please respond back to that person and don't attack the modders or supporters of your mod.
There is room for everybody.

Maybe I shouldn't say 'We'. I don't mod (yet), I participate in the forums and share ideas, like many people here.
I did say to the modders of C2C that we should contact the makers of other mods to consider getting their help and using some of their ideas.
I heavily suggested that they contact you, so that they might work with you and be able to improve some of the ideas; for your and their benefit!
There is evidence of that all over the forums.

You have done nothing...

Look at this... And read it! Ciao Ciao!!!

You are absolutely correct. I have done nothing. Nothing that deserves attacking.


C2C is about exploring ideas, and working with other modmakers, if they want to participate. I think it is the best community type mod yet. Yes, many ideas are inspired by other mods. Yes, many times code from other mods is used. Yes, they try to contact the modders before incorporating any code.

Just like you should have done, the C2C modders would ask you before they were wanting to use your code, they work hard to credit all inclusions.

Monaldinio, Too bad you weren't open to feedback and preferred to attack.
I did not take a single idea, I was encouraging these guys to consider your ideas and contact you to participate. I supported your mod and encouraged others to play it.
All you are doing is convincing me to avoid your mod and burning me for supporting you. I was probably your biggest supporter on the C2C project forum.

It really is a shame because these guys would have given you positive feedback on your mod and asked to share ideas. They probably would have shared some C2C ideas and code with you to help out your mod as well.

I think both C2C and your mod would have benefited, if you had worked together a little. Now we will never know.
 
I apologize in this way for my post. It was excessive and inappropriate. And yes, it is the same situation that exists between me and Maniac. I also used work that is not from me. To transpose my ideas better.
I want to apologize to each I've attacked inappropriate. I'm sorry and I am ashamed!
Since I now know the other side of the medals, I'm going to strongly consider if I give something free to download again. :undecide::blush:

Sorry for my english...
 
Please come back. We want you to be part of our community.
I just hope we can all help each other a little.

I want your mod to be great! :)
 
Apology accepted.

Forgiveness given.

Be Well and Be Happy

JosEPh
 
How do i play the Crossfire civs ?

I can't select them in custom game, although they're shown in Datalinks :(
 
How do i play the Crossfire civs ?

I can't select them in custom game, although they're shown in Datalinks :(


Klick on -> Single Player

Klick on -> Custome Game

(SETTINGS)

Klick on -> Era "Arival" and change it to Era "Alien Crossfire"

Klick on -> Leaderselection and select one, klick again on the leaderselection....now you will see H'minee and Marr in the List, select one of them

Klick on -> Era and select your Startera...for example Arival

HAVE FUN with the Conservator or Insurgent. :goodjob:

Notify please, if it worked.


EDIT: If you did not get it, I will work on a small picture guide.
 
So, exactly 1 month has passed since Conflict on Chiron v2.0 is on the market!^^
Time to move a few things right, or fitting.
Incidentally, it is the best download-month in the history of CoC!

Some statistics...


total downloads 161


Rapidshare Downlaods 62

German version 20

English Version 42


Filefront Downloads 99

German version 29

English version 71


Patch 105 downloads

Rapidshare 27

Filefront 78




Update I - 27.1.2012



Changelog Update I

Spoiler :


The following units are now also buildable at the Orbital base with an Orbital Yard.

- Orbital Corvette +

- Orbital Frigate +

- Orbital Bomber +

- Orbital Fighter +

- Orbital Engineer +

- Orbital Constructor +


Marauder

- Prerequisite Duranium +

- 8% Chance to sink while defending base +

- +2 Energie Upkeep +

- Collateral Damage max 50% +

- -1 Movement +

- Combat 14 +


Locust Mech added +

Locust Mech

- Prerequisite Tech Warbots +

- 4% Chance to sink while defending base +

- +1 Energie Upkeep +

- Collateral Damage max 40% +

- 2 Movement +

- Combat 12 +


Battle Ogre

- Prerequisite Duranium removed +

- No longer immune against Bunkers +

- No longer immune against Artillery +

Destroyer

- 6% Chance to sink while defending base +


Cruiser

- 9% Chance to sink while defending base +


Crysis Transporter added +

Crysis Transporter (MV-24H Vulture)

- Prerequisite Tech Contained Ecosystem +

- Range I +

- Promotion Storage Bay +

- Movement 3 +

- Combat 6 +


Heavy Rotor

- First strike chance


Hades Satellite

- Promotion Zero Point Modul +

- Strategie entry +

- Pedia entry +


Aquaformer

- -1 Movement +

- max. 10 +


Sea Colony Pod

- max. 5 +

Bunker

- Promotion Adamantium/Duranium alloy possible +


Base Bunker

- when destroyed, next turn it will reappear as a Bunker I +


Adamantium/Duranium alloy

- -15/25% Retreat chance +

- +5% Strenght +

- +5% Less collateral damage +


Jungle

- -0,25 Health +

- -0,25 Planet +


Fungus

- +2 Growthrate +


Native life +33% extra Prod.cost

- Island of the Deep +

- Locust of Chiron +

- Mindworm +

- Sealurk +

- Spore Launcher +


Spore Launcher

- Can now bombard +


Walker

- -Firststrike chance +


Deirdre

- Favorite Civic Autarky --> Hybrid +


Orbital Constructor

- Strategie entry +


Extended techtree

- +15% / +25% / +35% / +45% / +55% / more researchcost +

- Small issues fixed +


Wondermovies added

- Eden +

- Internet (Datalinks) +


Orbital Station

- Buildcost 50% less +


Building Hades Satellite System

- Buildinggraphic changed +


ATAT

- removed +


ATST

- removed +


Victory conditions changed

Transcendance

- Floweringcounter set to 150 +

Time

- Maximal turntime extended

Domination

- 33% Population +


Concordat Vote

- Raising the Floweringcounter by 3 +


Researching of Duranium / Adamantium

- free Duranium/Adamatium hull Promotion for bunkers inside Bases +


The "+" on the end is just a sign on my list and means "done"!



Picture 1 - Faction Reanimation
Picture 2 - New Units
 

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