I finally have some time to enjoy 1.16. Nice patch and much more fun in playing, so thanks for that at the beginning.
What had happend during my last games: Once I get attacked, I am usually advanced (playing 2. easiest level) and having rifleman as defense to block attacks. I have more cultural and all wonders. So my nation isn't so bad that everyone laughs about me.
I build up 2-3 groups of units, knights and rifleman to conquer land and strike back. This has worked fine before. Now it is a mess.
After 2-3 conquered (not razed) cities I lose my battle group to the revolting city!!! *curse*. All units gone, of course. After losing all 3 groups that way I switched off the computer in a very furious mood
I understand the tendency to rejoin the own race. I would not object if I would just have naval units or air units. However, IT IS UNEALISTIC that a city with a strong own ground force is rejoining the own nation. Not that often and for sure not during war times. In war times this citiy will have to pay a large price, e.g. being razed or at least brought down to 1 or 2 by my troups.
I can do nothing. HOW CAN MY BATTLE GROUP JUST VANISH? I have so many ground troops, 1:1 ratio compared to city size. This sucks!
I would like to have a way, especially during war (peacetime might be different) , that enough ground forces can avoid this from being happening, or at least bring the chance down close to zero. E.g. 'blocking force' could be to have more ground forces in the city as city size/4 or something like that.
Maybe an option between raze and keep the city like "bring it down to size 1". Then let your own settler join this city and you have the majority of people there (hey, I am not justifying Israelian politics here).
Don't you see this problem? What do you do?
What had happend during my last games: Once I get attacked, I am usually advanced (playing 2. easiest level) and having rifleman as defense to block attacks. I have more cultural and all wonders. So my nation isn't so bad that everyone laughs about me.
I build up 2-3 groups of units, knights and rifleman to conquer land and strike back. This has worked fine before. Now it is a mess.
After 2-3 conquered (not razed) cities I lose my battle group to the revolting city!!! *curse*. All units gone, of course. After losing all 3 groups that way I switched off the computer in a very furious mood
I understand the tendency to rejoin the own race. I would not object if I would just have naval units or air units. However, IT IS UNEALISTIC that a city with a strong own ground force is rejoining the own nation. Not that often and for sure not during war times. In war times this citiy will have to pay a large price, e.g. being razed or at least brought down to 1 or 2 by my troups.
I can do nothing. HOW CAN MY BATTLE GROUP JUST VANISH? I have so many ground troops, 1:1 ratio compared to city size. This sucks!
I would like to have a way, especially during war (peacetime might be different) , that enough ground forces can avoid this from being happening, or at least bring the chance down close to zero. E.g. 'blocking force' could be to have more ground forces in the city as city size/4 or something like that.
Maybe an option between raze and keep the city like "bring it down to size 1". Then let your own settler join this city and you have the majority of people there (hey, I am not justifying Israelian politics here).
Don't you see this problem? What do you do?