Predator
For earlier spoilers, see
here
After entering the IA, the Dutch went for Steam Power at full speed, but already I was worried about possible coal resources not going to be on our starting island, and since I hadn't colonized the islands in the north, I was afraid obtaining one could become a quite difficult thing to manage for my empire... and difficult it turned out to be!
The Quest for Coal
Against all hope, I decided not to rush any galleons/settlers before inventing the tech itself, since I was going all out on increasing science output, and really hadn't got any money to spare to these projects at that time. So when I invented Steam Power and took a good look at the map, indeed my fears were justified as no resource was close by, and that there were 3 sources within a decent distance of The Netherlands. However, 2 of those were on the French-Spanish border, and as they were in the jungle there, no surprise that the ai hadn't roaded them yet.
So, that left only the (unclaimed

) coal source on the peninsula of the eastern continent, NE of the small islands, as a valid source of coal, as trading wasn't an option due to all other sources either not being connected, and in the case of Maya (no gems for me

), the AI not having built a harbour yet.
A galleon was rushed and a settler formed in a 2nd ring city, and these brave Dutch colonists planned to set out on a voyage to supply the stadholder Kemal with a means of forming railroads on the home continent.
But they had to turn back after one turn to pick up a worker as well, since the English had founded Brighton on the peninsula, fortunately just next to the source and not on it. This meant I had to built my city close by and culture press my way to coal, after roading it with the worker. No problem of course, as it would still mean having coal, it would just be abit more costly, but well worth it in the end.... or so I thought.
As can be read in my previous spoiler, the Zulus had failed to cooperate with my plan to get them to bribe other civs against me for free war happiness. Back then, I said that usually it's the other way around with the Zulu, as they tend to try and sneak attack me in almost every game I play. Well, I had of course made peace with them once I got enough luxuries to support the population, but it turned out that even though they were once again lightyears away, the Zulu didn't fail to deliver...
Unloading the settler and worker went ok, and I signed a RoP with England to start roading the coal already. So far, so good, but one turn later, I spotted a Zulu horseman 2 tiles away from my site, and already started to worry a bit. Still, there were plenty of barbs around, so I found the courage to press end turn, and watched in dismay as the Zulu didn't think twice about happily entering my territory, declaring war, and burning Zwolle to the ground.
The worker made it to the beach and was picked up by the Dutch ships, but the quest for the NE coal ended here.
The remnants of Zwolle, later in the game...
Thus, a new source had to be located somewhere, and since I had already begun to plan an attack on the evil Spanish, as I needed their population to work around the clock for me as scientists asap, I figured I'd send a worker or three with my fleet as well, to road the coal N of Madrid, near the Spanish city of Barcelona.
This went as planned, the Dutch Knights (no saltpeter, as only the Zulu had a second source, but not connected, and at war with me) did well against Spanish spearmen, and soon a squad of workers, protected by a vet knight, entered the jungle and finally connected coal for the Dutch to start travelling by train!
However, while the war was progressing well, the Spanish had the SoZ, and I foolishly let them recapture a city (2 ancient cavs handily beat my vet knight and med inf.), and it was not long before war weariness became an issue in the Dutch Republic. As I did not want to install luxury tax (luxes were already at an all time low, with the Zulu and Egyptians battling and pillaging the wines away in the east, the Maya still not having completed a harbour, and Spanish spices not yet secured), I had to make peace with them again before I could destroy them completely. No matter, as I had my coal, and would soon focus my attention on France.
"This source of coal has been exhausted!"
For the 2nd time, I lost my coal, but as the French were going down fairly fast, the possibility arose to culture press the other coal nearby into my territory with a new city, and a new squad of workers once again entered the jungles. once safely connected, my only concern was losing the city to a flip, even though Spanish culture was much lower than the Dutch. Unfortunately for the Dutch, their coal seemed to be jinxed, as not soon after they connected it, the source got exhausted, again!
No more coal to be seen here (again, pic from later times)...
So, in the end, all 3 available coals had become unavailable, and still there had been only been little RR-ing done near the core! But, still there is a happy ending to the quest, as I had just before running out of coal for the 2nd time, finally reached the Mayan lands with a settler to connect them to the trade network, as they obviously didn't want to do so themselves, to obtain the 8th luxury from them. Did they also have coal to trade? No, but miraculously, when running out of coal the final time, a new source appeared in Mayan lands, right on top of the hill I founded my city on, and the search finally came to an end.
..but a new source appeared on the hill city of Dordrecht!
Aside from the worries about coal, lots of other things happened as well, as said, I went on a rampage through AI lands to obtain more population as fast as possible for the later, expensive modern age techs, and the weak French and Egyptians were quickly disposed of, and later the English as well (skipped the Inca as they were heavy trading partners, supplying some 200 gpt to the Dutch), using cavalries against muskets and pikes.
Losses were easily replaced as I had entered my GA by hunting down a wounded Egyptian spear with 3 swiss mercs and a trebuchet at around steel/refining, as I needed a special boost to get keep the tech pace high. During this GA, with lots of MM-ing, refining, combustion, steel, flight, atomic theory and electronics were researched at 4 turns a tech, and careful prebuilds were set up for several wonders as well as commercial docks, to help out in the next age.
Modern Times
The Modern Times were entered in 870 AD, and coincided with the construction of the TOE, to grab Computers and Miniaturization, and a turn later The Internet in Rotterdam followed. Due to the low shield coastal cities/recently completed commercial docks, and the lack of funds (that had been spent rushing some universities in the IA), this wonder got my preference over SETI, which was constructed much later in Amsterdam.
Turns started to take longer and longer as I MM-ed all population for maximum scientific output, as well as continuing the crusade against the AI nations, with, England, Spain and Zululand all biting the dust against my cavs and tanks. Strangely, it was only in my last war against the Zulu that I got my first leader, but I didn't really need them anyway, I suppose.
So, I finally though I could do things more easily, even founding the tribute-city to staff member "Ruimtevreemdheid"

, when suddenly disaster struck again: my "friends" the Inca raced several cavs into my territory, and war was inevitable. As I already had modern armour at that time, militaristicly spoken there was little problem (actually, 2 modern armour decimated their entire attack force), but economically, this was a massive blow, as my income suddenly dropped from a small plus to a deep minus, and I didn't have that much cash reserves. So once again, lots of MM-ing was needed, now to create enough tax collectors as well as scientists to support scientific research,as the Inca got what they deserved, leaving only the Maya with me on the planet. They did the wise thing, for them, and kept their cool, and were finally rewarded as they got the entire planet for themselves, as the Dutch finally saw all their frantic research paid off, constructing and launching the Space Ship in search for better worlds in 1255 AD.