(predator)
Opening Moves
I moved the worker to the wheat, then the settler NE and founded Chichen Itza there in 3950BC.
My worker roaded the wheat, moved NE to the BG to road and then irrigate it, moved back to the wheat to irrigate, moved back to the BG to replace its irrigation by a mine, and then chopped a forest to boost production of a granary.
Chichen Itza built two warriors to explore and then built a granary, completing it in 2950BC. After the granary it built three workers and then ran as a four turn settler factory for a long time.
Exploration and Expansion
My exploring warriors met the Aztecs in 3600, America in 3150, Iroquois in 2550, and Spain in 2110.
I had great luck in 3200BC - I popped a settler from a goody hut northwest of home. This settler returned homeward and founded Copan beside the silks in 2850BC, boosting initial expansion nicely. I didn't get anything else useful from huts in this game nor did I care - that settler was quite enough.
Once I got my settler factory running in Chichen Itza expansion was rapid and straightforward. Barbarians were a nuisance, appearing on the NW/SE diagonal from my towns a couple of times. I lost a few units and in one case rushed a javelin thrower to deal with some barbarians but overall they weren't a big deal - C3C barbarians are very predictable.
As soon as I had some coastal towns I built curraghs to assist in exploration. By 1450BC I'd built four of them. They mapped much of the coastline but sadly three eventually sank during encounters with barbarians.
Research
I began by researching Alphabet at the minimum rate in case I didn't get a chance to trade for it.
When I met the Iroquois in 2550BC I traded for Alphabet and began research in earnest, studying Writing next.
I learned Writing in 1830BC, Code Of Laws in 1500BC, and Philosophy in 1350BC. I held off on trading Writing until then to avoid any chance that an AI might learn Philosophy from a hut. So I was first to Philosophy, got Republic, and immediately revolted drawing a six turn revolution.
Upon learning Philosophy and Republic I immediately traded Writing for all other techs known by the AIs: Mathematics, Ceremonial Burial, Mysticism, The Wheel, and Iron Working. I was pleasantly surprised to find that I had both horses and iron inside my borders.
Next I learned Literature in 1050BC, Construction in 850BC, and Currency in 750BC. At that date I traded for Polytheism and entered the Middle Ages.
War on America
Soon after becoming a Republic I decided I wanted to trigger my Golden Age. I wanted a boost at that time for construction of libraries and a few wonders.
I hadn't built much military. I'd decided not to build a lot of Javelin Throwers. They are over-priced units for their attack strength - their value is in their enslavement ability. I didn't put a high value on slave labor since I'd built a number of workers early on and slaves would be just 1/3 as effective. And I expected to maintain a high tech pace and to obsolete Javelin Throwers quickly. So I built just a few and supplemented them with horsemen. I then attacked America, getting a few slaves, one town, and triggering my Golden Age in 1050BC. As soon as America would talk, in 925BC, I gave her peace for two more towns.
Wonders and Future Plans
Aside from the quick strike on America I focused on growth and research in Ancient Times.
At first I intended to follow my usual approach of not building any early wonders although I did trade Masonry to each rival asap to encourage them to build Pyramids for me. In 1225BC after becoming a Republic I reconsidered. I was fairly sure by that date that we had just four local rivals. That meant six Civs somewhere other than the home continent. Not good odds of getting the Pyramids locally. And I really wanted them on our nice big continent. By this date I'd also seen some suggestive bits of sea beyond our coastal waters. Suggestive that the map might have connections which could be made by a Civ who can traverse sea tiles. So I wanted the Great Lighthouse too. And I wanted Hanging Gardens - there didn't seem to be enough luxuries on the home continent to handle happiness. And of course I wanted a Forbidden Palace.
I didn't have any prebuilds going and it seemed a bit late to start Pyramids and Lighthouse builds at Monarch level. So I decided to fuel their production, and that of my Forbidden Palace, by triggering a Golden Age.
The result is that at the end of Ancient Times in 750BC I have a city which is 1 turn from completing Pyramids, another which is 4 turns from Forbidden Palace, and another which is 10 turns from completing Great Lighthouse.
During the Golden Age I've also made a good start on culture - eight libraries at 750BC and I've taken a cultural lead.
I haven't sent out many suicide galleys. It doesn't seem urgent because remote Monarch level Civs are unlikely to have a tech lead and are unlikely to have much gold yet. So I'm waiting to see whether I get the Great Lighthouse. I'll send ships exploring after that.
I intend to research quickly to Chivalry and then start taking over the home continent with Knights. I'll fill in the outer regions densely so that I can build lots of libraries and temples.
Although I'm going for a culture win I have not worked on building Temple Of Artemis. My thinking is that it would be obsolete relatively quickly because I'll want Education to build universities, and that the 500 shield investment in it wouldn't pay off between the time I could finish it and the time it would become obsolete. I'm not sure about this.
My empire at the end of Ancient Times:
QSC Status
At 1000BC I had:
16 towns (15 native, 1 captured) with 54 citizens
1 settler
11 native workers, 3 foreign workers
1 warrior, 3 horsemen, 5 javelin throwers
1 curragh
3 barracks, 2 granaries
219g in treasury
Click here if you'd like a copy of my detailed QSC timeline.