COTM06_Open, NoAIpatrol=0
Hmm, looks like my game was no good this month, comparing with what the others have written here.

However, for a while it was pretty interesting, especially in the Middle Ages, so here you have my log:
*** Ancient Times ***
*** Middle Ages ***
590 BC - We chose to research Literature (4 turns) at this point, for we'll need some Libraries in order to get a decent tech-rate in the Middle Ages. We're looking to rush to Astronomy, to get our Carracks and get out exploring the world. But first, we hope to remove Spain from the game.
510 BC - Literature discovered, Monotheism started (15 turns

). Guarda founded, filling up some land in the SW.
490 BC - Madrid completes Mausoleum of Mausollos! They start Statue of Zeus. We'll need to kill them before they complete it, or better yet: The turn after they complete it.
470 BC - Here we go, we attack Spain with Horsemen, raze Salamanca (defended by one Spearman) and kill two Archers in the open, without suffering any losses. Couldn't have hoped for a better start to this crusade! Full of confidence, we move four Horsemen toward Barcelona.
450 BC - Yes, we capture Barcelona, losing one Horseman while killing two Spearmen. Our troops are now heading for Seville.
410 BC - Seville falls into our hands. We lost no units this time, while killing two Spearmen and an Archer!
350 BC - We lose one Horseman taking Toledo, and two more when capturing Murcia.
310 BC - We finally discover Monotheism and start Theology (11 turns).
270 BC - Castelo Branco founded in the plains where Salamanca used to be. Badajoz founded way up N in the Tundra, just filling in some land.
250 BC - Santiago just barely survives an attack from our Horsemen. We also lose a Horseman up in the NE, trying to destroy Valencia. Lourenço Marques founded in the tundra up north.
230 BC - We're having some tough luck at Santiago - we lose two more Horseman to a cash-rushed Spearman and an injured Archer...
190 BC - We finally capture Santiago, and make peace with Spain for Valencia and all gold they can pay. We're intending to break this treaty and capture Madrid as soon as we have gathered some troops. We hope to eliminate Spain before they make contact with anyone else.
170 BC - Viseu founded in the NW.
130 BC - Theology discovered, Edjucation started (7 turns). Oh dear, Madrid completes Statue of Zeus - in 5 turns they'll get their first Ancient Cavalry...
90 BC - An investigation of Madrid reveals the city to be defended by four Spearmen. It is on a hilltop, and size 9, so these Spearmen have plenty of defensive bonuses. We have 5 Horsemen, 2 Warriors and a Spearman ready to fight. This will not be enough - we will have to build more units. The bad thing is that Madrid has Statue of Zeus up and running, and also access to Iron (however not yet hooked up!) for Swordsmen and soon perhaps Pikemen...
30 BC - São Mamede founded in the NE.
10 AD - We discover Edjucation, start Astronomy (7 turns). Spain's first Ancient Cavalry is moved out of Madrid escorting a Settler! Better yet, Madrid have built so many Settlers now, that it's suddenly shrunk way down to 3 pop, losing it's defence-bonus!
50 AD - We investigate Madrid again. It's now defended by three Spearmen. We move in, placing 8 Horsemen in the Jungle next to the town.
70 AD - THE ATTACK FAILED!!! The Statue of Zeus gave Spain an Ancient Cavalry at the exact right moment for them. And they cash-rushed a Spearman. So our 8 Horsemen were up against 4 Spearmen and an Ancient Cavalry. Four of our Horsemen were killed and two withdrew - we only killed two Spearmen!
90 AD - The Spanish Ancient Cavalry take back undefended Barcelona (we were certain that we would take Madrid and destroy the Spanish last turn, so we didn't care about Barcelona), and this makes war weariness strike hard across the nation. To make things even worse, Spain found Zaragoza way up north. Instead of being removed from the game, they now have three cities and almost as many units as we do!
170 AD - We discover Astronomy, start Engineering (5 turns).
190 AD - We attack Madrid again, and once again the Spanish Spearmen laugh at our pathetic Horsemen!
260 AD - We now have 11 Horsemen and two Warriors outside Madrid. If they do not manage to take the city this turn, I don't know what I'll do!
270 AD - YES we take Madrid, but it actually got CLOSE: The last Spearman had to be killed by a regular Warrior! Meanwhile, our first Carrack sets sail on a journey west...
280 AD - Our first Carrack spots settled land in the west. Our second Carrack is completed, and it sets sail S. We discover Engineering and start Feudalism (5 turns). We now have 5 Horsemen outside Barcelona.
290 AD - We make contact with Korea, who have nothing to offer us. A Spanish Archer in Barcelona redlines one of our Horsemen, so we decide not to attack this turn. Spain build Pamplona on "Ainwood island", so we make peace for Pamplona and Zaragoza. We of course have no intention to stick with this peace treaty, and instead move in more Horsemen from Madrid toward Barcelona.
300 AD - Our southbound Carrack makes contact with the Mayans.
We get some more extremely bad RNG: Barcelona is a 3 pop town on Grassland, defended by three Spearmen (one veteran, two regular) and a 2/4 hp Archer, yet we don't even come CLOSE to taking the town when attacking with EIGHT veteran Horsemen!
310 AD - FINALLY Barcelona falls, and the Spanish are destroyed. OH MY GOD what a relief!
At this point I make a final decition on what victory-condition to go for, something I have silently been thinking about from the very start of the game. For a little while I was interested in trying a 100k Culture win, but that was soon out of the question, seeing as we were isolated on a pretty small continent. After this, the remaining alternatives were Domination or Space Race, because Conquest is overly tedious, Histographic naturally even more so, and UN just plain boring on Monarch. Well, during the war with Spain, partly because I had nothing else to do (I didn't feel like sending out scores of suicide-Galleys for the questionable reward of finding some backward civs - on Emperor maybe, but not on Monarch) I have built a number of Libraries and even some Courthouses and Aqueducts, which I don't normally do if I am going for a Domination win. Also, the war with Spain took longer than I hoped for, partly because of bad RNG, partly because I underestimated their ability to cash-rush Spearmen with just one city, and partly because I didn't want to spend too much on building a big military when I didn't know of any other civ. So if I now try to go for a Domination win, it won't be a very fast Domination anyway. And the map is very commerce-rich, as we have noted, which of course suits Space Race. And, finally, I am getting pretty sick of going for Domination/Conquest anyway. So: We're heading for space! However, we will still go to war for more land, because more land equals higher score. Only, our main focus will be on research and infrastructure from now on.
320 AD - We meet Greece and Arabia. We are now building Copernicus' Observatory in Emerita.
330 AD - We discover Feudalism and start Invention (4 turns). Luanda completes Forbidden Palace.
350 AD - We meet Rome.
360 AD - We meet England, so now we have contacted all rival civs.
370 AD - Invention discovered, Gunpowder started (4 turns).
410 AD - Gunpowder discovered, Chemistry started (5 turns). We find we have two sources of Salpeter. Ourique founded in the NE.
430 AD - Goa founded, filling up land in former Spain. The English build Leeds on top of a source of Spices on the island SE of our continent. Our Carrack carrying our Settler that way arrived ONE turn too late to claim the luxury. Our Settler nevertheless land on the island, and spots a goody hut.
440 AD - The hut gives 50 gold.
450 AD - Diu founded close to Madrid.
460 AD - Chemistry discovered, Physics started (5 turns).
490 AD - Tavira founded next to a source of Iron on the island in the SE.
510 AD - Physics discovered, Magnetism started (5 turns).
560 AD - Magnetism discovered, Metallurgy started (4 turns). We can now trade overseas: We give some mixed Luxuries to the Mayans for Gems.
600 AD - Metallurgy dicovered. We decide to go for Military Tradition at this point. It could be seen as a waste of 4 turns of research since we are going for a Space Race victory, but the Cavalry will be very effective against the Spears and Pikes of our opponents, in our quest to increase the size of our land. Metallurgy renders The Statue of Zeus obsolete. We send the 5 Ancient Cavalry we have to the SE island, in an attampt to take some land and, especially, get hold of those Spices.
620 AD - Emerita completes Copernicus' Observatory. As calculated, this triggers the start of our Golden Age!
630 AD - Our Ancient Cavary attack and capture Brighton!
640 AD - We discover Military Tradition, start Banking (4 turns). Three Horsemen upgraded to Cavalry.
650 AD - We capture Leeds, with the Spices. Two more Horsemen upgraded to Cavalry, and we still have five more Horsemen to upgrade as soon as we find the funds. We also have 6 cities which have completed their Barracks + Courthouse + Library + University combo, and are now building Cavalry in 4 to 7 turns each. We're thinking of attacking Arabia, because they have no iron, and neither do their neighbours Korea, and they are still far from researching Gunpowder. We'll make sure the Koreans (who are weaker than Arabia) are drawn into the war, and if it stalls, we'll just switch sides and continue to work on Korea instead. The goal is to take as much land as possible with as few units as possible. Arabia are pretty strong in culture, so we will have to look out for flips.
660 AD - Our Ancient Cavalry destroy Norwich, chasing the English off the island.
680 AD - Banking completed, start Theory of Gravity (4 turns).
690 AD - We sign a peace treaty with England for some Gold.
700 AD - We declare war on Arabia, and land 9 Cavalry on their western peninsula. Korea happily joins us in an alliance against the Arabs, and even PAY us 16 Gold for it (no, they were not at war already, but perhaps earlier). The resistance finally ends in Leeds - we of course hurry a Harbor.
710 AD - Our Cavalry have no problem at all dealing with the Spearmen and Archers in Baghdad, Aden and Yamama. Nine attacks, nine wins, and three cities are added to the Portuguese republic!
720 AD - We discover Theory of Gravity and ENTER THE INDUSTRIAL AGE.
-- Roland