Much better! The first Tank wins, and even the second one, which gets destroyed, shows improvement by knocking one hitpoint off the defending Infantry.
The third Tank also wins, and it now looks feasible that Tlacopan may fall this turn. Tank #4 loses, but redlines what appears to be the last Infantry. A Flak remains, so another Tank is sent in.
It also loses. The Infantry Army did help us get off the ground, but we sure aren't flying smoothly yet. Fortunately we still have another Tank to send in.
Good and bad news. The good news is we won. The bad news is they've got more guys. We order the first Tank that was sent in back into battle.
It gets promoted to Elite, and reveals no more new troops! Unfortunately, a couple American Infantry are blocking the railroad from Central America.
It consequently takes a whole movement point to move from our airport in Teotihuacan to North America, leaving us with two redlined Tanks and our Infantry Army to attack with. But we can't just let Tlacopan sit there with one defender daring us to attack, so we send the Infantry back in.

Our army got redlined - all the way down to one hitpoint - but won! The legendary resilience of Tlacopan was not enough to deny us J.S. Bach's!
Moving east, a Battleship spots an injured Korean Destroyer and Transport, likely beat up in a battle with America, whose own modern fleet has been nearly eliminated.
We take the pleasure of destroying the Destroyer and send the Battleship that was Hwach'a'ed last turn out to finish the Transport while the frontrunning Battleship chases some Persians we saw before the IBT.
We're still waiting for another invasion of Britain. We have a Transport full of Marines near enough to invade from sea, but we need those guys to take Iceland - can't have the whole transport destroyed on the landing beaches of Britain.
England, however, is going to take quite a hammering this turn. Nottingham is first.
Then London, preceded by a slight Bomber blitz, which leaves the Brits with only a Pikeman in defence!
Oh, make that
two pikemen. Like it really matters against our army of Tanks!
Then comes York.
I didn't even both with the Radar Artillery since I was facing Pikemen.
And then Newcastle.
Once again the second defender was a Pikeman. How poor can you get, still using Pikemen in your army in 1994? And these weren't ceremonial pikemen, either, they were a good quarter of the English army.
At this point we're out of cities to take this turn, and I'm really wishing our deal with Babylon expired in 1995 instead of 1996. We're sending
waaaaaaaaaaaaay too much force towards the last English city in Asia.
And you can't even see the 35 Radar Artillery within range of the city from that screenshot...
1994 IBT - America and Korea make peace, and soon afterwards five Korean Destroyers and two Transports head towards the British Isles. Looks like my Battleships will be in for a battle. Meanwhile, the Transport we'd planned to attack next year escapes into a harbour in Scotland, and a Sumerian Galleon also approaches one of our Battleships. All of a sudden there's far too many naval targets!
Babylon founds a city in Siberia where our razing of a Korean city had left a gap. It'll be a short-lived city.
America finally makes some progress against the Maya, taking the city of Bonampak in the Canadian forest-tundra. With a 110-25 troop advantage it's about time they start taking some cities.
The Hittites, too, make progress, as Ollantaytambo falls in South America. The Inca are down to three cities in South America