smackster
SGOTM
They may have they changed it in Conquests, they certainly changed the incidence of advanced villages for sure. Indojoboy said:Is this true?
After playing Predator up to 1395 AD, I played the open file to 400 AD (back to fit of rage re: RNG gods, but I calmed down). Being my first Predaotr level game, I thought some sick individual might have... .Concerning the AA, I popped two settlements at Predator, none in the Open save file from the same GHs. But, if the above statement is true, I could've been building a settler, don't recall.
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not only was that true, but also you could not get a settler if you already had one in play, not just building one. There is also an algorithm that calculates the number of cities as you don't get a settler if you have too many.I had a post on this, but who knows where it is now.
Smackster
Concerning the AA, I popped two settlements at Predator, none in the Open save file from the same GHs. But, if the above statement is true, I could've been building a settler, don't recall.

I play with Incas traits expansionist and agricultural. Capital city built granary while I popped huts. I confirm, you must not have an active settler or be building one. I hardly got any techs. So the biggest factor must be the number of cities vs AI. AI had 3-5 cities while I had 1 and 2.
