Conquests 01: Results & Congratulations

samildanach said:
That makes sense. Although my prefered option is that Alans Apple Mac has had a brain fart :mischief:
Expletive deleted !!!!! Anyone has a brain fart around here it's me, not my exquisite deus-ex-machina Mac.

All scores, including histographic wins with no win bonus, are normalised by multiplying (Firaxis base score plus Jason win bonus) by 10000 and dividing by "jason best score". That's how you can generally reckon that 10,000 is the yardstick for a good performance in most games.

In this game, when I get around to updating the Jason calculator, you'll find that the Jason max score was about 9000. So all scores in COTM 01 are upped by about 10%, and I couldn't even think of a good reason to exclude Scout's from this rule :mischief:
 
AlanH said:
In this game, when I get around to updating the Jason calculator, you'll find that the Jason max score was about 9000. So all scores in COTM 01 are upped by about 10%, and I couldn't even think of a good reason to exclude Scout's from this rule :mischief:

I think he should be docked 1680 jason points to teach him a lesson. 1680 is a purely arbitary number BTW :)
 
Well done everybody. I'm very impressed. :salute:

I'd like to thank the team for giving me a challenging game. I did learn a lot, it being my first GOTM and also the first game of Civ ever where I didn't reload the game at any point. Suprising how quickly one learns from their stupid mistakes after they change the game for the worse! :lol:
 
AlanH said:
...and I couldn't even think of a good reason to exclude Scout's from this rule :mischief:
...operative phrase being "good reason"? :eek: ;)
 
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Lord British: 1480 A.D. Cultural 100k victory, 9085 points.

That is very impressive Lord British. Probably the most impressive score of COTM2 IMO.

Edit: I meant COTM1:) BTW Lord British, did you submit spoiler reports to your game? I'm gonna give 100k a try next COTM, so I could use some inspiration.
 
There were quite a few impressive wins in this one. Kaiser-berger's Spaceship award is nothing to sneeze at, considering the doubled science rates in this one. Several 5-digit scores were posted... razor thin margin between Silver and Gold. This one seems to have gotten a little crowded at the top.

IMO, this was a really good debut for Conquests in the Game of the Month format, and I hope the GOTM staff crew is getting a sense of satisfaction from the success.
 
scoutsout said:
...operative phrase being "good reason"? :eek: ;)
Well, Sam's suggestion of "purely arbitrary" comes close :mischief:
 
Yes, there where a number of impressive achievements in this game considering the quite fundemental changes from vanilla/PTW to C3C style. I'm still struggling with 'PTW habits' and have a few games to go to get real comfortable with C3C. But congrats to the staff for giving us a real nut to crack. Keep em coming.
 
a space oddity said:
It's people, happy and content people that power the Firaxis score, as much people as you can stuff into territory that's under the domination limit. ;)

So do you start managing happiness (ie. lux slider) from the beginning or just go for volume?


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Did anyone else get a flashback to a certain move with that "It's people" reference?
[/OFF-TOPIC]
 
Here's the sequence I find myself using. Dunno if it still applies in C3C, but I suspect so:

First get the people, keep them content, use them to enable you to get the territory, then make them happy.
 
I wish all these new people would go away. Back when there was only 40 people submitting I could get a top 25 finish. :joke:

Oh well, congratulations to all the winners and particularly to SirPleib and DaveMcW for their challenging variant victories. Knowing them, someday they'll figure out a way to do a OCC domination victory :hatsoff:

Edit: For high scoring, remember it's an average thing, so it's get land/people right to the domination limit and then win the game ASAP with all those people happy. Spending the first 30 turns moving your settler can really drag down an excellent finish. I'm quite curious to see how COTM2 results play out for those who moved the settler a lot.
 
dvandenberg said:
So do you start managing happiness (ie. lux slider) from the beginning or just go for volume?
The key is not managing happiness. The key is early conquest. Managing happiness comes later. An important part of Space Oddity's passage you quoted is under the domination limit. But you want to get to that domination limit as quickly as you can. If you look in the spoilers, I noted that I neglected my navy in the early game, and was too slow to grab land on the other continent. That cost me.

Check out SirPleb's War Academy article on Maximizing Your Score. It's basically a "how to" on milk runs, if that's the victory type you're pursuing. If it's not, it will help you understand enough about how the game is scored to help you.

Basically, each tile you own is equivalent to a content citizen. Each content citizen and specialist are equal. A happy citizen is worth twice as much as a content citizen. All of these concepts apply to your "hidden per-turn" score. Your actual score is the average of all of the per-turn scores.

This averaging is why getting to the domination limit quickly is important. "All other thing being equal", a spaceship win that includes an early-game conquest phase should have a higher score than a game that does not.

In the early game, you will not have the population to work all the tiles you claim. The biggest way to get more score is to get more tiles. You get more tiles by 1) settling more cities 2) taking cities from someone else.

I hope this helps.

Edit: Cross posted with denyd's edit, and forgot to say hi to him. :wavey:
 
Well done to everyone involved (That is everyone - you ALL finished above me !!)

Nice to see that in my first ever GOTM attempt I finished in last place !

Any other rubbish players out there will be please to hear that I am doing equally badly in GOTM 2 at the moment :)
 
Singularity said:
That is very impressive Lord British. Probably the most impressive score of COTM2 IMO.

Edit: I meant COTM1:) BTW Lord British, did you submit spoiler reports to your game? I'm gonna give 100k a try next COTM, so I could use some inspiration.

I've read his final spoiler -- basically he built the ToA, conquered his continent, built cities in ICS fashion, then never researched Education. Pretty simple strategy, actually, but it wouldn't work in COTM2.
 
scoutsout said:
Check out SirPleb's War Academy article on Maximizing Your Score...

Basically, each tile you own is equivalent to a content citizen. Each content citizen and specialist are equal. A happy citizen is worth twice as much as a content citizen. All of these concepts apply to your "hidden per-turn" score. Your actual score is the average of all of the per-turn scores.

Thanks. I think I understand. :)

I have pickup on the early conquest/domination limit thing from all the spoilers since I started with GOTM 31 but I had missed a lot of the people component.

It helps explain my lower than expected score in COTM02. I was overusing the specialists, converting happy folks for research, etc.
 
First, I would like to thank the GOTM Staff for providing an excellent challenge, and for dedicating their time and effort. Nice job! :salute:

Although it was my first particpation in any form of the GOTM, I am humbled by the high scores. :blush: I especially marvel at the early Spaceship victories :eek: Still, it's nice to see my name in lights, albeit in the middle of the pack. (1800Domination, 3119 Firaxis, 5601 Jason)
 
ainwood said:
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Jason Fliegel: 1993 A.D. Diplomatic Victory, 2117 Points.

Woohoo! My first GOTM and I get an award! Hooray for me!

Should I be proud or ashamed of my "Lowest Diplomatic Victory" award? :crazyeye: I don't care what anyone says! I'm proud!
 
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