devilzExcremNt
Chieftain
i don't think anyone would mind losing the extra attack point anyway, since i've never actually seriously used a defensive unit for offense. of course, its purpose is not obvious...
No need for double it??Originally posted by Alone
Thats becouse theres UU (Enkidu Warrior) have 1.2.1 ability same as Spearman so no need for double it. Well like Persians don't build Mediaval Infantry or Carthage Pikeman.
Originally posted by kokoras
Knights for example never loose a battle against Hoplites,while the pikemen seems to be a pretty good defending unit.
Originally posted by tx138
In CIV3 and PTW I remember that the AI would never want peace so soon, no matter how badly you were beating them. And you almost never could get them to give up cities.
Originally posted by aeldrik
looks of the nukes haven"t been changed, but there use has, the AI no longer attacks the biggest cities first!!!
also, was the start animation already there?
Also wanted to say the new Specialists, especially cops are really usefull and make it possible to get something out of cities that would otherwise have absolutely no productive value, Engineers are also quite usefull, especially on a wonderbuilding race...
Originally posted by roidesfoux
The first post of this thread (updated a couple weeks before the game actually came out) has the line:
"bonus on amphibious assaults (X 2) : marines"
I have not been able to find anything about this in the editor, the civilopedia, or in the forum. Can anyone verify or refute this claim?
-RdF