Worker Actions
Barricades: Extensions to existing fortifications that create a Zone of Control. Barricades double the dfensive bonuses of Fortresses and also stop any unit from being able to move past the barricades until the next turn. You must have a fortification in place to build a barricade.
Clear Wetlands: Pressing [Shift][C] or clicking on this Advanced Unit button will clear marshland terrain. You must research Tech to have this ability Pressing [Shift][W] will automate a unit to clear wetlands.
Clear Damage: Pressing [Shift][C] or clicking on this Advanced Unit button will set your worker to the task of cleaning up damaged terrain tiles. Damage occurs when volcanoes erupt or when factories wastes become excessive. Bombardment of terrain can also cause craters that can be cleaned with this command. Pressing [Shift][D] will automate a unit to clear damage.
Tourist Attractions
Great Wonders of the World can become tourist attractions, which generate additional commerce for the city in which they were built. Great Wonders do not begin to draw tourists until the Wonders are at least 1,000 years old.
UNITS (Cost, ADM, BRF, Resources, Special, etc.)
Curragh: 10, 0.1.2, Alphabet
Modern Paratroopers: 110, 6.11.1, Oil, Rubber, Synthetic Fiber TOW Infantry: 120, 12.14.1, 6.0.1, Rocketry
Trebuchet: 30, 0.0.1, 6.1.1, Engineering
Flak Cannon: 7, 1.6.0, (2), Flight
Mobile SAM: 10, 1.6.2, (4), Rocketry
Cruiser: 160, 15.10.6, 7.1.2, Oil, Combustion
Crusader: 0*, 5.3.1, *Knights Templar wonder