CONTEST: Character Design for Galactic Civilizations II: Dark Avatar

Status
Not open for further replies.
Addendum:

Eve's purpose in the game. Mission filler, something exiting to read/watch while the briefing runs. Also makes a good twist for when you find out that she's working with the Drengin AND the Koranth, playing both sides against the middle for Humanity.
 
Sarx said:
Name: Sothos the Mnemonarch
Race: Iconian

Background:

Sothos is the current Mnemonarch of the Iconian Refuge. The Mnemonarch and his underlings are responsible for maintaining the vast data archives of the Iconian people stretching back to the time of the Precursors. Much of the archives have been lost during that time some by destruction (the Yor) and some by negligence and system failure. The Mnemonarch is responsible for plumbing the depts of the archives and attempting to restore the data that has been lost. In this, Sothos has been successful and is considered one of the most gifted Mnemonarchs remembered by the Iconians.

What he should do:

Now Sothos's efforts may bear fruit that will ensure the survival of the Iconians in a galaxy now ruled by hostile forces including the ones who originially nearly wiped the Iconians from the galaxy. Sothos has discovered the secret behind what the Koranth have become and are becoming in the ancient archives. In a desperate attempt to save his people from certain death by the Koranth and possible death and enslavement by the Drengin and their allies. Sothos and his crew embark on a mission to barter the information about the Koranth to the other Drengin clans. In exchange, the Iconians will retain their autonomy in this new galaxy or, failing that, to be treated as an upper caste of slaves in the Drengin Empire. Can the Drengin be trusted to keep their word in any case? Is the data even accurate? Can Sothos and crew even survive the trip through hostile space?

I, for one, hope so. I really like the Iconians!

Sarx



I think this is cool. I'm tired of Humans being the be-all-end-all race in the galaxy. Time for the Iconians to take the stage and rule! :)
 
I'll give this a shot:

Name: Franz Taradu

Species: Human

Background: The leader of the the Free Humans guerilla movement, Franz Taradu is prepared to accept aid from any civilization to free Earth from Drengin rule, and 'to eliminate the Drengin filth from the Galaxy'.

Position: The Free Humans are a group of elite spies and sabateours that the Koranth can employ to do devastating damage to enemy planets.
 
Another try:

Name: Firzanna T'laka

Species: Torian

Background: Firzanna T'laka was born as one of the poor underclass of the Torians, looked down on by even the most compassionate of Torians. But during the Dread Lord crisis, he joined the Torian armed forces, and fought as a pilot for the Torians. He was revered as one of the greatest space pilots who had ever lived, and he once took down an entire Drengin C-52 battleship with only an obsolete T3 fighter which had a single laser. He soon rose to the rank of Y'tala Forg (Torian for 'Fleet Admiral') and conducted many successful campaigns against the Drengin and Dread Lords.
Following the invasion of Earth and the subsequent butchery of many Allied Admirals, Torian, Human, Iconian and Altarian, he was left the only admiral in the entire Torian navy. With the humans and Altarians crushed, the future of the galaxy lay in his hands.

Effects: The new leader and figurehead for the Torians, and a special hero for the Torians who pilots a personalised (and powerful) fighter, which, when present in a fleet, gives a 25% bonus to all attacks.
 
Joachim "The Wolf" Dieze and Dieze’s Dragoons

Human

Joachim Dieze is all about the bottom line, and doesn't give a good goddamn about ideologies. He has led the mercenary company Dieze's Dragoons all over the galaxy, selling their services to the highest bidder. Indeed, the Dragoons have been known to fight on both sides of the many wars they’ve been in, going where the pay is best. If it pays well, you can count on The Wolf and his Dragoons to offer their services. Once you've retained their services, they'll fight relentlessly and viciously for as long as you can pay the bills (If you can't pay, things become interesting.) The only people Dieze even remotely trusts are the pilots he commands and the only thing he values more than the bottom line is his reputation. The Dragoons will never turn on their employers unless their employers breach contract.

The Dragoons have had a field day with the Drengin conquest, running raids, ambushing supply lines, supporting battle fleets on both sides and generally milking the conflict for all that it was worth. Having just finished a security contract for the Terran Alliance, riding shotgun on one of the evacuation fleets, the Dragoons are free into a Drengin controlled galaxy that seems largely at peace. If possible, the Dragoons regret the end of the massive war even more than the Drengin do. So when news of a brewing civil war reached Dieze, he rallied the troops and set off the do what he does best.

Role in game: Dieze’s Dragoons are just what you would think; dirty low down mercenaries. They’ll ally with any one, even the Korath, if they have the money for their bills. They’re basically a reasonably powerful fleet that remains scrupulously neutral until they are hired or attacked. If they’re hired, they’ll honor the contract (alliance) until the end of the conflict (scenario), unless they are being slaughtered, in which case they’ll either attempt to enter into a contract (alliance) with the opposing force or leave the conflicted area (scenario) as quickly as possible.
 
Name- Sera Goodwind
Race- Human

Born on a small backwater border colony, Sera was just a young girl when the Drengin came to her planet. They killed her family, and took her as a slave. Most people would have crumbled under such circumstances, crippled by grief and the harsh workload. But Sera's spirit was as strong as her fiery red hair, and she managed to stow away on a trade ship bound for Korx, eventually finding her way back to Earth.

But when she arrived, she found that she no longer seemed to fit in around humans. While she hated the Drengin fiercely, she had spent her formative years in their presence, and found it hard to adapt to the comfortable life she now had with her own people.

She found her solution in the intelligence service, during the war with the Dread Lords. It was arranged for her to be 'sold' into the service of a powerful Drengin general. She fed whatever information she could to the Terran government, finally glad that her life had purpose.

When the Terrans fled from Earth, at first she despaired. But with the rising threat from the Korath, she saw what she must do. Risking excecution, she revealed her true identity to her master, hoping that he would value her newly revealed talents more than her head. Fortunately, she was correct in her assumption, and now she works for the Drengin, collecting intelligence on the Korath.

She still despises all Drengin, but recognises the need to unite with the 'moderates' in order to remove the greater threat. Once the Korath are gone... well, her new connections within the Drengin espionage network would surely be of use in the future.
 
Name: En'pher Hellzen (goes under En'pher Khellenth on Drengin)
Race: Altarian/Drengin hybrid (oh, the horror :) )

An unlikely mix of races, En'pher is the result of the bond that was formed between a captured Drengin and her Altarian dungeon guard. The Drengin mother belonged to the lower casts of the Drengin social system, and was working more or less as a slave onboard a Drengin war ship when it was captured. She was eventually freed and lived among Altarians for many years, raising her son with his father until one day the controversy got to them and both her and the father was killed by a violent mob - En'pher was 14 years old then.

His science teacher in school had always taken a special interest in the boy, because of his very special biological nature. When En'pher lost his parents, his teacher was the first he went to - he took him in, and raised him in secret. When En'pher was 17 years old, the teacher got a job in the military's research division. En'pher had shown great interest in genetic science, and clearly had a lot of talent - so the teacher started secretly bringing him to work with him. Eventually, he realized that En'pher's genetics research had such promise that he decided to bring in some of his co-workers on a plot to find a way to make En'pher a legitimate part of the lab; something that was impossible as long as En'pher looked part Drengin. Together, they found a way to switch on and off certain genes in En'pher - spesifically, those that determined his outside appearance. En'pher now had the ability to switch between looking Altarian and looking like a Drengin; and his Altarian self quickly got a job with the military. There he would make several great discoveries that would help the Altarians a whole lot - but one day his true nature was discovered, and the military decided to use his "chameleon" ability to their advantage.

Since that time, En'pher has been working behind enemy lines - living in Drengin territory, infiltrating their ranks and waiting for the opportunity to strike with his mission. And his mission is to destabilize Drengin society.

What he will do in-game:
En'pher's scientific expertise stretches beyond genetics - he knows a great deal about physics as well. While in Drengin territory, En'pher cooperates with Drengin rebels and other enemies of the Korath, trying to find ways to strike at their core. One of the more daring plans that En'pher has been part of included a plot to detonate the core of a moon where the Korath has an important outpost at a time when several important Korath leaders were meeting there. En'pher also has more intimate knowledge of the inner workings of the Drengin Empire than most other operatives, and this may come into play in various ways throughout the game.


- SantaBJ
Active member of www.scifi-studios.com
 
There is always a reason why genocide is the best answer.

Thedor Fi'lal had grown up in the suburbs of Ost'rivah. His hobbies were painting and looking glum. He was the son of middle class Koranth parents, who were recently displaced in thier military order positions by sub-Drengin scabs after the great meat grinding strike of '09.

Thedor was an average radioscopic painter of average moonscapes, but always dreamed of being a great. Twice, he was rejected to the prestigious Koranth Univeristy of Vienishtor, and twice he was madder than hell. He knew it was just because he was a member Koranth clan, and the sub-Drengins who ran the university were just out for credits.

Having seen his and his parents displacement by the sub-drengins, it soon became apparent that they were the reason behind the recent collapse of the Drengin economy. They were the reason behind the fall of the old empire, the decrease in the spread of Drengin ideals. The military was at its lowest point in a millenia, and he saw this as another weakness induced by the flailing sub-Drengin influence on true Drengin society. The Koranth would never had let this happen to such a proud and noble society.

It became clear that the universe had to be purged of this unclean influence. The light must be brought back by extinguishing the darkness, by uniting the true Drengins, the Koranth Clan.

Thedor traveled from world to world giving charismatic orations to destitute Drengins. He told them the inefficencies and injustices brought on them were all due to the sub-Drengin influence. He delighted them by offering hope of a better galaxy by extiguishing the flames of an unclean society, gave them a scapegoat in sub-Drengins. He spoke of a society where every true Drengin was of high Koranth decent, that true equality meant the sub-Dregins must be brought before the hand of the Great Must'ifahl in the sky. They ate up every word.

He united them under the symbol of the four quadrary stars of his home system of Ost'rivah. Under popular support, he was able to supplant the aging dictator by eating his head. With an entire sector of the galaxy supporting him, he set out to reconquer planets lost long ago. Planets that, millions of years ago, were part of the old emipre, the golden age for the Koranth Clan.

Several planets gave in immediately, trying to appease Thedor rather than risk open war and lost life.

Systematically, his elite group Of Sus'tifal Sentries gathered up the sub-Drengins and opponents of his rule and sent them in slave ships to teraform otherwise inhospitable planets. Those who were to weak to work were ground up in giant flesh grinders and used as fertilizer or sold to fast food joints such as Space Burger.

Open war erupted after he decided to invade Pol'voshand 9. The 22nd Great interstellar war had begun.


History is much scarier than fiction, for sure.
 
Time for yet another try:

Name: Lancer D'Oro

Species: Altarian

Background: Lancer D'Oro was born as one of the poorer of the Altarians. His parents died when he was young, and he earned a living on the streets, begging and thieving to survive. However, during the Dread Lords crisis, he joined the altarian marines and soon became well known for his great leadership and bravery. At the battle of Raxa 3, he and his battalion of 500 managed to fend off a Drengin shock regiment of 10,000. This feat earned him a promotion to general, but he continued to fight alongside his men.
After the subjugation of most of the Altarian republic, D'Oro has risen to become the recognized leader of the Altarian resistance. Can he bring the Altarian peoples back to freedom and glory?

Effects: While on a planet, he gives a 100% bonus to planetary defence. In space, he commandeers a fast, though unprotected, personalised fighter.
 
Name: Rah Sirius

Race: Trikon

Long before the humans evolved on earth a race named Trikon lived on Mars. They saw the Drengin Threat and invented a new tech wich made them able to open a gate to another universe and live in peace. Before they left they seeded earth with their dna into a monkey like creature who later became the human race. From time too time the Trikons visited earth too see how the human race was dooing therfore all the myths about aliens visiting earth and building the pyramids and so on. At present time (in the game) a group of Trikons came back to earth once again with Rah as the leader of the group. And since the humans had discovered the universal translater they now could communicate properly for the first time. Rah and his group agreed to help the humans on their battle against the evil Drengin Empire by supplying new techs and ship designs from the other universe. These techs the human can further research and improve. Because the gate to the other universe is expensive and needs weeks of recharing from each time Rah comes, the humans will eventually be forced too pay for the supplies. You will get choises between some techs to buy and it has too cost more than you would gain selling the tech to allies. You could also buy space ships. One of the techs you get can end with a special starbase that opens a wormhole so you can send i.e. a fleet to any place on the map you want, but it too has to cost a bit and have to be recharged so you wont be able to send hordes of ships straight too their mother planet. Anyway Rah will be a special trader who will appear from time to time selling techs from a second tech tree with quite different techs than the one present. like a 4th weapon sort of some kind and so on. You might also be able to sell some of your present and newly reaserched techs to Rah.
 
1. Esme Childers, Human

Esme was among the first delegation of four peace activists sent from Earth to negotiate a treaty with the Drengin. Esme was a vocal opponent of Earth distributing the hyperdrive technology she participated in developing, particularly to those "...damn ugly Drengin and treacherous Arceans.". A particle/field interaction physicist by trade, she was the only member of the delegation not to be killed and consumed. It's unclear precisely how she escaped being killed and consumed, and indeed, outside the highest levels of Drengin goverment, she was believed to be dead. Events during the Dread Lord campaign suggest she utilized her expertise to assist the Drengin in their beam weapon research, and possibly shield or other field-based technology.

Within the Dark Avatar campaign, I think she could be an interesting 'tool' that the Koranth want. It could be as simple as a bonus to research for capturing her, or decreasing a bonus the Koranth have (as a civ or just on a particular planet) if they have her at the start of the campaign.

Possibly she possesses insight into defeating the forcefield around Earth? It then becomes imperative as the Drengin to either capture the planet the Koranth have moved her too (and thereby possess her), or prevent her being exploited by the Koranth by destroying the ship she is on. Possibilities include this ship being augmented in some way by the fruits of her research, making it challenging to defeat. Unusual field-based defenses/attacks could be encountered based on her work. (or her research of Dread Lord technology?)

i.e. area/base/ship projecting a 'statis' type field that interferes with the warping of space that hyperdrives rely on. It would force player ships to slow, possibly doing damage proportionate to their twice their movement speeds each turn while in the field. D5=speed, and damage=((D5^(1/2)-1))^3+(D5-1) (some random element would be good here too).

So if they attempt to move 1 'space' per turn = no damage, 5 = 6dmg, 10 = 19dmg, 20=61dmg, 40=190dmg.

So... First time you encounter them (hopefully with vague warnings), you could lose a scout, a fleet, if you're leveraging those highspeed engines everyone is so fond of. So you creep forward on the attack, or you accept that you can strike deeply into the field, but arrive crippled, or not at all. Or you can't come screaming across the map straight to the attack against a ship with this field surrounding it, otherwise you take that damage.

I know introducing a technology or effect may be beyond the scope of this, but it could introduce bottlenecks, or a more practical border for the underbelly the Koranth don't want to be seen.
 
Here is my first character Idea. More to come!:D

Dark Avatar: Character Idea 1

Name: Kim Landrew
Race: Human

History

During the events of Dread Lords Kim worked as an engineer designing new fighter craft for the Alliance at her company. When the dread lords were finally put down corporate pullbacks from her planet home planet of Uban II caused her to lose her job. Things only got worse when news of the Drengin invasion reached them. Supplies became scarce as colonies that used to supply them with raw materials and goods fell. Kim saw the hyperfeeds coming in from all over of her fellow man fighting bravely but losing every time to superior Drengin forces. With each loss the Alliance defenders lost morale. The entire planet was feeling it. Kim as well as many others truly lost faith when news came round that Earth had secured itself behind an impenetrable force field. Kim, more than anybody, felt that Earth had abandoned them in favor of saving themselves and that without the support of Earth everything would be lost.

It was then she new something had to be done. In the coming days following the raising of the shield around Earth she rounded up some of her former co-workers to discuss what if anything they could do. After intense discussions they figured that the only way get Earth to go full force into a campaign against the Drengin would be to bring them out into the open, and the only way to do that would be to take down the shield around Earth. The only problem was getting there. After the shield went up security had become unusually tight, and it was near impossible for anyone without high rank to even land at Earth anymore. With some help from a shadowy group claiming to support their cause, (Koranth saboteurs) Kim and a few of her co-workers were able to stow away inside a Korx freighter bound for Earth.

In Game Role
Kim’s in game role would be to sabotage, any building of importance on Earth trying to wake the government up to the plight of the outer colonies, as well as steal information that can help them bring down the shield. She is aided by a shadowy group that is really the Koranth, though she doesn’t know it. When she is finally able to bring the shield down she learns to late that she has been used and that a Koranth battle fleet was lying in wait to invade one the shield fell.
 
Name: I-4

Race:Yor

I-4 was comissioned by N-1, the High Director of the Yor Collective, to be a tactical advisor and is the current director of the Foreign Intelligence and Espionage Agency. Once the FIEA uncovered the Drengin/Korath split, the Collective's best minds were instructed to calculate what to do. In the end, it was decided to remain neutral and build up in case either side should turn against them. However, I-4 believed they should side with the Korath as a temporary measure to further the Yor's galactic domination. He had always depised the Drengin and their enslavement policies, and considered it an insult to Yor for the Collective to be allies with them. To get the Collective on the side of Korath's side, he made a plan. He announced he was taking a holiday and after landing on Drengi, covertly had the Yor ambassador there assasinated. He disappeared, assumed the identity of the ambassador, and before the Drengin Police even noticed the death, he was in the Ambassador's place. Now he will command saboteurs and pass information onto the Korath, hopefully turning the war their way, causing the Collective to side with the Korath and attack the Drengin.

In-game use:If you play as the Korath, you will get a chance to employ I-4 as an agent against the Drengin. I-4 will be twice as effective as a normal agent, but if he gets discovered he will immediately die and the Drengin will declare war on the Yor.
 
Dark Avatar: Character Idea 2

Name: Yux Ulnar
Race: Korx

History

Yux makes a living as the captain of a Korx freighter, making supply runs of both legal and not so legal cargo. Through his contacts with the underworld on a great many planets he is able to obtain a great variety of goods, tech, and information which he sells, for price where ever he goes. His ship though a freighter is very fast, as to escape with a load of stolen goods or to dodge any authorities looking to lock him and his crew up for smuggling. Due to the value of his goods and his contacts he is also one of the few outside ships able to land on Drengin planets.

In Game Role
During the game he could show up at different times and offer to sell tech or goods to which ever civilization he visits. He could also through his dealings with the Drengin obtain information that may be useful against the Koranth or the Drengin. During the game one of these groups may discover that he has information that could be used against them and go after him. If one of the other civilizations saves him he will hand over the info free of charge.
 
Name: Drak M'Kor

Race: Korath

Drak is a Drengin of the Korath Clan. He works as a miner on one of the nearby asteroids. One day he discovers a moss-like plant deep in a cave on one of the asteroids, when he touches it sendes out spores wich attaches to his skin and releases a enzyme in his veins. The next day he wakes up feeling great and when he looks in the mirror he sees that he has been changed. He has become stronger and faster,smarter and more vicious in his thinking. He feels thath his new self must be spread too his fellow clan members too make a superior race. He starts with introducing the enzyme to his fellow miners and when the effect gets known on the planet they manage to purify and reproduce the enzyme and spread it to the rest om the Korath community.
Drak is appointed new leader of the clan for this remarkeble discovery. He now want's to change all of the Drengin population.

Meanwhile the Drengin Empire learns of this, but the Drengin Overlord sees Drak and the Korath as a threat to his ruling of the Drengin Empire and forbids the use of the enzyme and declears war on the Korath Clan for their treacherous behavior towards the Drengin Empire.

In the Game Drak will be the leader of the Korath Clan and his mission is to free the universe from all sub-Drengin races and subject all Drengin to the enzyme and create the perfect race. On all Drengin planets invaded by the Korath the population will be converted by the enzyme, on all other race planets the population will be killed of and the Korath must start a colony with only their troops.

Because of the new strenght, speed and intelligence of the Korath Clan they will get a soldiering bounus and a research bonus.
 
I'll throw one into the fray...for now.

Name: Cpt. Aiden Bryton
Race: Human

His story: The Koranth clan, through the many years have become alienated from their Dregnin brothers do not know the worth of another life anymore. So animalistic and dominative, they see even the flesh from which they were born as inferior creatures needing extermination. A plan was hatched, studied from the sacrificed bodies of Koranth so willing to kill that they would give their own lives--a final solution. Known only as Oblivion, a nanobot created to assimilate trace minerals in a host body, replicate itself, spread to other hosts, and then detonate itself inside the area of highest electrical activity--whether it be a brain or computer chip.

After trial runs on small groups of Koranth subjects, it was time for the extermination. A stolen freighter, run on autopilot, headed towards a Dregnin fringe planet. A single container, no doubt going to be opened, was in the cargo hold, waiting to deliver the most devastating weapon to ever be seen; until it was intercepted.

It was a small fleet of ships, led by Cpt. Aiden Bryton of the cruiser class Harbinger ship, that stumbled upon this lone freighter. Seeing that it was a Dregnin ship and hesitant at first, he finally boarded, and when he saw that the freighter was empty decided to commandeer the vessel. As he met with other members of his fleet he learned that they had captured a few Koranth soldiers in a small skirmish. In a private interrogation, what seemed like an innocent question about the freighter was met with the response of one word: DEATH. An instant alert went out and the container was found, after being analyzed, the programming was deciphered and a horrified look ran across the face of Bryton. Too far away to warn anyone on Earth, and sure that the Koranth already knew of the interception, Bryton knew he had to make a decision. He could try and run and risk a fiery death at the hands of the Koranth, let the freighter go and annihilate most of the long-hated Dregnin, or try and turn the weapon against its horrible creators.
 
Name: Darra Zonra
Race: Drath (Though legally a citizen of the Drengin Empire)

For many years, Darra had no name. He lost his parents when the Drengin took his world, and was taken into slavery at a very early age. Without any others of his kind, he had no role models other than his new masters, and truly believed in Drengin superiority over the other races, including his own.

As a result, when he heard of a plot amoung the human slaves to murder their master, he reported them to the overseer. The humans were excecuted, and his master, impressed by his beliefs and indebted to him for saving his life, not only freed Darra, but also adopted him into his family, giving him his new, Drengin, name.

Now legally a citizen of the Drengin Empire, he was free to join the Drengin Star Fleet. Initially regarded with scorn by his fellow crewmates, his natural abilities finally won him some grudging respect when he came up with a way to greatly increase the ships defense systems.



I'm not sure exactly what sort of character involvement you're looking for, but presumably Darra would provide some sort of defense bonuses to Drengin ships.
 
Here it is:

Name:Moiz(the stardock devs can add the last name)

Race:Altarian

Story: During the Dread Lord war, the Altarians, along with the other races fought the aggressors. Moiz served as a fighter pilot for the obsolete(they were desperate) "Enlightenment" class-Heavy fighter, Light(fighter's nickname). During the largest battle to defend an altarian colony, The battle of Wisp, Moiz's fighter was shot down by a dread lord fighter's laser blast and plummetted toward the surface. In a position with his ship burning in the atmosphere, he should have died, but he didn't. How he survived was irrelevent.

But he was found unconcious and was cared for by the local inhabitants. When he woke up the battle of Wisp was over. It was over two and a half months ago. And so was the war(he was unconcious all that time). The battle of Wisp was the last dread lord offensive before the Humans invaded amalda for the second time and won. The dread lord war was over. The galaxy was left weak. Even after the dread lords were defeated the drengin did not surrender.


They did not need to. The dread lords had left the galaxy ripe and tender for the drengin onslaught. The altarians were defeated and the humans, the sole sheild against aggression in the galaxy, were on the brink of collapse. And many more were destined to fall against the drengin.

However, Moiz had not lost hope. He, together with the people who had taken care of him in his time of need, would thwart drengin rule one way or another, Although the altarian resistance was a completely different thing. Throughout the conquered world of Wisp and countless others. A small resistance spread out like a virus with utmost secrecy. The group never made contact with other races to mantain secrecy, Not even the Altarian resistance, which was the last FREE surviving child of Altaria.

It was called the Brotherhood of Wisp led by Moiz. Its name signified not only the planet of its origin but also stood for the word that discribed its existance: whisper. And its name in human language because humans were the altarian people's brothers and because they once gave the galaxy hope against the drengin and were also the thing protecting the weak and holding the galaxy together with friendship and unity, not military might(sometimes with military might).


The Brotherhood's huge and well-trained armies were cleverly disguised as "untrained altarian rabbles" so as to not raise suspicion about its existance. The Brotherhood's biggest secret:it's existance, was one each and every altarian felt duty-bound to protect. Even if it meant carrying it to their graves. The Brotherhood of Wisp would answer to none but the true ruler of the altarian throne.

Meanwhile, Inside the Drengin Empire a evil was growing, an evil bent on eliminating all sub-drengin species, The Arceans were preparing a last stand against the drengin, the humans were hiding behind the forcefield on earth,
the torians readying themselves to avoid what happened to them 70,000 years ago at the hands of the drengin. And the rest of the galaxy, well...it's just feeding wood to to the would-be inferno.

Just another day in the life of one of the Galactic Civilizations

--------------------------------------------------------------------

I didn't make a last name for Moiz because I don't know what altarian last names are.
 
Here is my third character idea. A Drath this time. I always liked them alot. More to come. :D

Dark Avatar: Character Idea 3

Name: Slir of the Rah’shi
Race: Drath

History

After the Dread Lord Crisis the Drath Legion saw very little of the Drengin’s wrath as they spread out across the galaxy taking word after world from the Humans, Arceans, and the Altarians, keeping them away by playing other powers against them. The Drath were content to watch other races fall, but when they heard of a growing movement within the Drengin Empire that wanted to wipe away all of the sub-Drengin species some of the Lord of the Drath’s top advisors began to worry.

Slir of the Rah’shi clan, one of the top commander’s of the Drath war fleet was calm. He had long known of the coming of this new Drengin faction, and also knew that the two groups would soon be aw war with each other. He saw the coming civil war between the Drengin as an opportunity to take back what rightfully belonged to the Drath. Slir came to know that the foolish humans were coordinating an effort with the Altarian resistance on planet to take back the planet Altaria. They also knew that the human fleet would never be enough to take it from the grasp of the Drengin. Slir approached the Lord of the Drath with a cunning plan. They would aide the Humans against the Drengin bus just enough so that the Drengin could be routed. Once the Drengin were defeated and the Humans weak, they would betray them and take Altaria for themselves.

In Game Role
Slir would be a top commander of the Drath war flttes giving them possibly attack and defense bonuses. He would also be the one who offers to help the Humans take back Altaria only to betray them after the Drengin are gone.
 
Status
Not open for further replies.
Top Bottom