Continents

It would suck if your capital happened to be adjacent to the continental divide...

...

If they do it right, the continent divide will be mostly impassable with mountains, gulfs, lakes and so on - similarly to Europe/Asia border starting with Ural Mountains, then to Caspian Sea and so on.

Or they could limit continental divides to isthmuses (N/S America, Africa/Eurasia)

Exactly...

...and why would it suck anyway? Playing as Egypt on Earth map will suck? As Russia? as Ottomans? Greece? Sumer? Aztecs? All of those are pretty much adjacent and adjacent-ish to continental divides in civ scale.
 
If (as I think they will) they allow for multiple continents on the one landmass, I do hope the tile sets will be distinctive enough to tell the continents apart immediately. It would play really well into their design goal of having everything readable on the map/main screen

And this is, why I actually don't believe it will happen - because of the readability!

First of all, we haven't seen the slightest hint for different tile sets. Granted - not having seen something doesn't equal its non-existence. It is still somehow unlikely.

Way more important is the readability you mention. As nice as color shades are - in addition to the already more lively improvement variation in Civ6, the visual clutter would probably be too much.
As you say: the color variation would have to be significant enough to discriminate the continent borders on one landmass without any doubt - so very dominant!

No, I think different continent flavours are part of the past (=Civ5).

And IF we get them, there definitely won't be any multi-continent-landmasses!
 
They might do different tile sets or not but they have talked about "lenses" you can use too see things like culture, borders, etc. So definitely there will be a lense for continents.
 
They might do different tile sets or not but they have talked about "lenses" you can use too see things like culture, borders, etc. So definitely there will be a lense for continents.

One youtuber who went to that first event to play 60 turns actually mentioned one of the lenses is the continent one.
 
And this is, why I actually don't believe it will happen - because of the readability!

First of all, we haven't seen the slightest hint for different tile sets. Granted - not having seen something doesn't equal its non-existence. It is still somehow unlikely.

Way more important is the readability you mention. As nice as color shades are - in addition to the already more lively improvement variation in Civ6, the visual clutter would probably be too much.
As you say: the color variation would have to be significant enough to discriminate the continent borders on one landmass without any doubt - so very dominant!

Distinguishing tile sets by colour does not need to happen on the tiles themselves. Colour, or a more generally, a style, could be applied to the tile outlines. So far the tile borders seem to be indicated by transparent gray or black lines, but it is something they could change. Another option would be to just highlight the border between tile sets (continents).

That said, I think there is little reason for changing the old definition of a continent in this edition. With even more civs having continental traits, I'd say there is even less reason than in the previous games.
 
In Civ5 SDK, map editor had paint tool that allowed on deciding where continents have borders - there could be 1 to 4 of them ("Europe, Asia, Africa, America").

I never understood the purpose of this tool.
 
In Civ5 SDK, map editor had paint tool that allowed on deciding where continents have borders - there could be 1 to 4 of them ("Europe, Asia, Africa, America").

I never understood the purpose of this tool.

It changes the way the terrain looks. See:
Spoiler :
rb0jvvi.png
 
Would continents (across one landmass) be defined at the start of a game, or be affected by civilization's borders and how they grow?
 
Would continents (across one landmass) be defined at the start of a game, or be affected by civilization's borders and how they grow?

A glance of the Wikipedia article shows that these definitions have indeed changed over time, that even today fields studying culture have a different definition than geologists; with UN biologists having yet another definition. All of which points to its even less likely that on a random map they'd attempt to subdivide the same landmass into continents than to try to attach offshore islands to continents.

Africa & Asia separated by an Isthmus as is North & South America; but very much passable. (Egypt & Panama both straddle boundaries)

Part of the European - Asia boundary is at and near the Mediterranean separated by water, but the rest of the boundary is unique; in large part a mountain range, but it's passable enough for Russia to straddle the boundary.
 
Civ5 experimented with continent related bonuses in the form of Indonesia in Brave New World. It seems now they're taking that idea into full force.
 
The Indonesia bonus worked well even if an island was counted as a continent. Some of these new ones would not work as well. America's agenda, England's bonus could both be really weird. So I think the devs will have a more balanced definition of a continent.
 
The Indonesia bonus worked well even if an island was counted as a continent. Some of these new ones would not work as well. America's agenda, England's bonus could both be really weird. So I think the devs will have a more balanced definition of a continent.


I agree, I would assume small islands will count maybe towards the nearest continent.
 
Civ5 experimented with continent related bonuses in the form of Indonesia in Brave New World. It seems now they're taking that idea into full force.

That wasn't a new experiment, they've have something with a "continental" effect since day 1 of Civilization 1, but all of which were actually coded to the same landmass, no matter how large or small:

Back in Vanilla Civ V: Great Wall - effect was on the same continent; which was considered the same landmass no matter how large or small; which was also in previous titles with the same limitation.

Civ III Pyramids: Free granary on each city in the same continent; which was also considered the same landmass no matter how large or small.
Civ III (Conquests) Temple of Artemis, did the same thing for Temples.

Civ 2 J.S. Bach's Cathedral: Made 2 unhappy citizens content for each city on the same continent; which was also considered the same landmass no matter how large or small. This wonder was also previously in Civ 1 with the same description and actual effect.
 
Yeah, before Continents meant individual landmass, a Pangea counted as a one continent, Archipelog, as thousands of continents (okay exagerration but you get my point)
 
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