Continuous crashes after 3 Turns WTP , Colonization Civilization

peter kosmas

Chieftain
Joined
Apr 24, 2021
Messages
15
Hello i am trying to play WTP in Steam and after 3-4 Turns the game crashes and i get a black screen , have to close the computer and start again .
I have tried everything , like reducing image quality , screen size, disable auto save . I also enabled logs but can't find any error .
I also disabled my NVIDIA Ge Force and tried to see what is wrong .
I also re installed Video Graphics Driver from Start .
Executed vcredist_x86.exe and vcredist_x64.exe
Executed vcredist\2013
Executed again DXSETUP.exe
Executed sfc /scannow
Nothing seems to do anything
I have GT 630 G Force
It Allways crashes after 3-4 turns.
Any suggestions ?
 
I bought it from Steam , Offcourse it is not pirate or Bootleg or Anything .
THe version VERSION: 1.0.0.1 (121000)

I was able to open a dump file to read the error

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 07115ce8 (CvGameCoreDLL+0x000a5ce8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 8800c134
Attempt to read from address 8800c134

PROCESS_NAME: Colonization.exe

READ_ADDRESS: 8800c134

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 8800c134

STACK_TEXT:
00000000 00000000 00000000 00000000 00000000 CvGameCoreDLL+0xa5ce8


SYMBOL_NAME: CvGameCoreDLL+a5ce8

MODULE_NAME: CvGameCoreDLL

IMAGE_NAME: CvGameCoreDLL.dll

STACK_COMMAND: dt ntdll!LdrpLastDllInitializer BaseDllName ; dt ntdll!LdrpFailureData ; ~0s ; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_CvGameCoreDLL.dll!Unknown

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x86

OSNAME: Windows 10

IMAGE_VERSION: 0.0.0.1

FAILURE_ID_HASH: {2f1a9491-8c14-51de-387a-5092888b914d}

Followup: MachineOwner
---------
 
All dump files when opened give this error
PPLICATION_VERIFIER_FLAGS: 0

CONTEXT: (.ecxr)
eax=07846f90 ebx=0782cf70 ecx=8801b600 edx=01230000 esi=00000000 edi=0782cef0
eip=07846f90 esp=0019fa74 ebp=078308b0 iopl=0 nv up ei pl nz ac pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010216
CvGameCoreDLL+0xd6f90:
07846f90 8b8140010000 mov eax,dword ptr [ecx+140h] ds:002b:8801b740=????????
Resetting default scope

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 07846f90 (CvGameCoreDLL+0x000d6f90)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 8801b740
Attempt to read from address 8801b740

PROCESS_NAME: Colonization.exe

READ_ADDRESS: 8801b740

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 8801b740

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
0019fad4 7c34218f 0b486abc 0b486464 0b486b2c CvGameCoreDLL+0xd6f90
0019fb74 7c34218f 1041a850 07473ef8 0123a4a0 msvcr71!free+0xc8
0019fbc8 77520fc8 773ac4e0 00000000 00000000 msvcr71!free+0xc8
0019fc08 76bf3b3c 7739601f ffcd1ddd ffffffff ntdll!RtlRunOnceExecuteOnce+0x18
0019fc2c 76bf5acc 75e7c6a8 cd011ddd cd011ddd win32u!NtGdiGetDeviceCaps+0xc
0019fc38 cd011ddd 0123a4a0 0019feb0 00a17548 win32u!NtUserReleaseDC+0xc
0019fc40 0019feb0 00a17548 00000018 009ffcef 0xcd011ddd
0019fc44 00a17548 00000018 009ffcef 0123a4a0 0x19feb0
0019feb0 00a175e7 00000000 004cfd05 0123a4a0 Colonization+0x617548
0019ff60 008fe676 00a91150 00000000 0019ff80 Colonization+0x6175e7
0019ffdc 77557a4e ffffffff 77578a19 00000000 Colonization+0x4fe676
0019ffe4 77578a19 00000000 00000000 00f742f0 ntdll!_RtlUserThreadStart+0x1b
0019fff0 00f742f0 00334000 00000000 00000000 ntdll!FinalExceptionHandlerPad9
00000000 00000000 00000000 00000000 00000000 Colonization+0xb742f0


SYMBOL_NAME: CvGameCoreDLL+d6f90

MODULE_NAME: CvGameCoreDLL

IMAGE_NAME: CvGameCoreDLL.dll

STACK_COMMAND: dt ntdll!LdrpLastDllInitializer BaseDllName ; dt ntdll!LdrpFailureData ; ~0s ; .ecxr ; kb

FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_CvGameCoreDLL.dll!Unknown

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x86

OSNAME: Windows 10

FAILURE_ID_HASH: {2f1a9491-8c14-51de-387a-5092888b914d}

Followup: MachineOwner
---------
 
I bought it from Steam
I was talking about the mod, not the game. ;)
(It is most likely a bug of WTP, so we need to know the WTP version.)

Otherwise simply attach a savegame before the crash here.
 
well i haven't tried playing the game without the MOD to see .
But how can i know if the MOD i am using is Public or private?
I downloaded the WTP WeThePeople-3.0.1. (.zip) file
Which is 652.559 KB
And i think it is the correct one .
We the People Changelog

Version 3.0
---
Any suggestion trying a different file ?
 
well i haven't tried playing the game without the MOD to see.
We can only figure out if we get a savegame. :thumbsup:

But "always crashing at turn 3" sounds strange.
Because the mod is otherwise working for all of our players except 1 bug.

But how can i know if the MOD i am using is Public or private?
Well if you have to ask that question then you definitely play a "public version".
(There are newer "development versions" around which we have not yet published though - they are less stable due to not completely tested new content.)

I downloaded the WTP WeThePeople-3.0.1. (.zip) file
That is a public version. :thumbsup:
(Again, you would know if you played an internal "development versions")

Any suggestion trying a different file ?
No, that is the most stable version we have currently published. :thumbsup:
(There is a newer probably more stable internal version but it is not fully tested yet.)

-----------

Summary:
Simply send us a savegame.
Otherwise you did everything correctly.
 
where can i send you the savegame ?
You can simply attach it here in a posts. :)

See lower right:

(Maybe you did not fully scroll down. :dunno:)


Otherwise:
Ok, we will take a look. :thumbsup:
 

Attachments

  • How_To_Attach_Files.JPG
    How_To_Attach_Files.JPG
    12.8 KB · Views: 296
THe third file is from a new game i created after uninstalling the game and re installing the MOD FILE
 

Attachments

  • AutoSave_AD-1707-July.ColonizationSave
    55.1 KB · Views: 39
  • AutoSave_AD-1711-January.ColonizationSave
    377.4 KB · Views: 35
  • 1234567.ColonizationSave
    341.1 KB · Views: 36
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