Since so many saves popped up, I started making a spreadsheet of them a few days ago, mostly trying to see if looking at some numbers would help. It got completely out of hand and is mostly filled with useless information but I guess I can share it since it might help someone. At least it shows what techs people got. I'm sure there are some errors even though I've double-checked it. I also optimized some saves (like completed a whip or switched out of slavery if it saved 1 and nothing was to be whipped in the next 5T). Spoiler : Most of the stuff is self-explanatory, but a few details: food, hammers, commerce, costs = outputs of the current turn f+h+c-costs = total of those outputs beakers in known techs = total costs of the techs the player has researched beakers in not-known techs = put towards the tech currently researched beakers created = total of those two same thing for hammers food in bank = amount of food in the food bar taken city size into account (i.e. +22 if city is size 2, +22+24 if size 3 and so on) money in bank = treasury shown in top left corner + amount of hammers put into wonders for obvious fail gold purposes h+f+b+m created = total of all hammers+food+beakers+gold+failgold created hammers lost = -15 per warrior that no longer exists What to make all of this? Not much. It's impossible to take empire potential into account, for example. Safety? Exploration? A lot needs to be just humanly evaluated. I will say though that I think the "h+f+b+m"-column on the bottom in sky blue is probably the most important number. It's far from perfect, as for example I think food and hammers are more valuable than commerce at this point of the game. However, the saves with the lowest number there seem to be the ones with weakest micro-management. Anysense's save is not included, as I misunderstood earlier that it can't be voted. Well, it's not really comparable anyway since it's 3T ahead.