Kopernikus1979
Warlord
Kopernikus, if you switch to SP, your enemy will be the one experiencing the economic drain.
Is the AI doing this or a human player?
What is SP?
The AI is doing this.
Kopernikus, if you switch to SP, your enemy will be the one experiencing the economic drain.
Is the AI doing this or a human player?
What is SP?
The AI is doing this.
Oh, my bad, I didn't realize a concept was not understandable until encountered directly.
If I were not being clear about my not yet having the game from early on in this debate, I could maybe understand your beef. But, since I've been clear, you had the option of ignoring my comments. If you missed those posts where I've mentioned that, well, I'd appreciate the decency of you reading all my posts before commenting about them.
I've repeatedly acknowledged that if this is true, it's a serious problem with implementation. Have you encountered them arbitrarily spamming themselves with corps? The Mansa example seems to be a theorized outcome, not an experienced one. My apologies if I'm misunderstanding you in that regard.
Well, that puts to rest the idea that the AI won't use corps as an aggressive economic weapon...
- Spreading it in moderation simply means that the huge cost of corporations later in the game is camouflaged by the many cities that don't run corporations. Its basically a smokescreen because paying an extra 100 for 1 city in a country of 13 cities won't be obvious.
This doesn't change the fundamental flaw that by the time inflation reaches a point, corporations aren't worth it.
- You must understand that if you're only going to spread corporations into a few cities, you're better off running SP/CS. This way you get yourself a few good GPs that you may have saved for many many turns [which I did to guarantee some corps]. And you get to research military techs instead of beelining for corporation techs. And also you don't have to worry about getting lots of resources - or getting open borders.
Think of it as opportunity cost: My friend may come to me and say: "I have this great business plan, we have to work very hard but I think we can make 3% profit per year, are you interested?"
State Property
Are they using it as a 'weapon', or do they simply know that each corp gives the HQ +5 gpt and therefore it makes economic sense? There's a difference.
Ok, sorry for jumping down your throat.
Yes, the Mansa example was from my last game.
A problem with the AI doesn't mean corps are broken. It means there is a problem with the AI.
Sorry Homan, missed your response to me:
But, if you have the HQ in an economic powerhouse, and you spread it to a small city (low maintenance, from what I understand, as it's population based...is that correct?) that needs the bonus, then you'd make a net gain i commerce, no?
Cultural just needs 3 cities with the corps, and space race will always suffer the problem because they have to get literally to the end of the tech tree. Its also unfair that for 2000Good points...but what if you're more interested in a space race or cultural victory? Now you have a way to spread production and culture around while drawing in money and slowing down your enemies economically, hurting their ability to mount a sizable invasion...
I'm not saying this mechanic is well balanced (I really can't judge), but in my experience it is not as broken as you keep saying it is, because I've certainly had fun with them.
That can't be the only thing thing, because if AI is spreading the corp once, I can't get it out of my city. A big game misconception.
Firaxis themselves said that the AI can use all the new features in BTS. Hence the AI is using them as they were intended. This means its very likely that the actual problem is with the corps rather than the AI.
Firaxis themselves said that the AI can use all the new features in BTS. Hence the AI is using them as they were intended.
This means its very likely that the actual problem is with the corps rather than the AI.
All in all, I'd say (it's only a first imrpession from several hours of play) corps are fun and are a fine addition, but corp maintenance should be lowered a bit, otherwise we'll rarely see free trade and much more often state property or mercantilism.
Corporations CAN harm you I agree. I also stated in a previous post many ways in which they actually do harm you. However under the current model there is no way they cna benefit you beyond the year 1930 or so in monarch+ games.Firaxis also says that corporations can harm you. So which is the design intention?
A very sensible conclusion. I agree. The way some people want corporations to be will just make them too powerful. I think the issue is more with inflation that corps themselves.
Another possibility is that we'll see closed borders being used much more strategically...
It works until you have to close borders with too many critical countries
Corporations CAN harm you I agree. I also stated in a previous post many ways in which they actually do harm you. However under the current model there is no way they cna benefit you beyond the year 1930 or so in monarch+ games.
homan1983 said:Please state where I said that corporations should cost nothing and provide 100s of hammers or food and I'll take it all back.
homan1983 said:Now that you realize that perhaps you weren't originally 100% correct you're trying to save face by saying that I'm crazy and wanted corporations to be some sort of miracle "cure for cancer".
homan1983 said:All I've ever said is that I want corporation's cost to be either fixed or very stable throughout the game.
I even said they can then lower or raise the cost to their liking.
I disagree. I think inflation should be where they fix the issue. Either cap it or lower it.
Unfortunately you didn't show how its beneficial, you showed that its equivalent to an SP or slightly worst than SP in a SINGLE city, whereas SP+CS would have not only been equal/better in that single city, but would have been much better for the country as a whole.The funny thing is I did show how corps can still be beneficial in 1934 on Emperor and on a small map.