Corporations?

Sorry if answered before, but can any "infected" civilization now make executives of the foreign corporations to spread the fun?

Now for the real weird if the above is true, could I make an executive of a foreign owned corporation and then set up shop in yet another civilization? I really am not seeing what possible point there could be to this...but it might be interesting if possible (basically foot the bill to install somebody else's corporation in another civilization so I wouldn't get the cash or the bonus resources). Even more importantly, if possible, is this seen by the receiving civilization AI as a positive or negative diplomatic action?

Yes this is the fun of the corporation you can transmit them to others and the can propage it to others...
one way to avoid the cost of setting the enclave in a foreign city is to gift the execute to the other civ.
 
Yes this is the fun of the corporation you can transmit them to others and the can propage it to others...
one way to avoid the cost of setting the enclave in a foreign city is to gift the execute to the other civ.

Cute!

"Here I respect your civilization so much I will let you setup MY corporation anywhere you want at your expense!"
 
Thats pretty cool.

Your advantage is that they pay for the corporation expansion in their own civ.

Their advantage is that they can strategically place the corporation. And if u let them place the corporation, they are less likely to switch to anti-corp civics to nullify the maintenance in cities the corp. is wasted on.
 
Additionally, it appears Oil from Standard Ethanol cannot be used to construct railroads throughout your empire. (The jury is still out on whether or not this is an oversight.)
That doesn't seem like an oversight to me. Tile improvements are not technically part of a city, nor are they built by a city. Rather, they are built by workers, who don't belong to any city.


eoghammer said:
Now for the real weird if the above is true, could I make an executive of a foreign owned corporation and then set up shop in yet another civilization? I really am not seeing what possible point there could be to this...
No, there wouldn't be much point in doing so (just as it would be equally useless to do the same with a foreign religion). However, if you plan on conquering the Corp HQ in the near future, it might be worthwhile to start spreading the corp before you close your borders for war.

eoghammer said:
one way to avoid the cost of setting the enclave in a foreign city is to gift the execute to the other civ
Nice plan, but you can't guarantee that they'll actually build the branch!
 
i'm not sure that they will build the branch but what can they do with this executive : build the corp in one of their city, build it in one of my city (with the raised cost), build it in another civ city or gift it to another player...
at the end, there will probably be build in a city...
 
i'm not sure that they will build the branch but what can they do with this executive : build the corp in one of their city, build it in one of my city (with the raised cost), build it in another civ city or gift it to another player...
at the end, there will probably be build in a city...
They can also disband the executive or just sit on it and do nothing with it, so gifting the executive is a risk. However, if the corp offers enough benefit to the receiving civ, they will probably be happy to build that branch for you!
 
Sorry to cut short your plans for capitalistic empires guys, but gifting an executive to another civ is not possible :o
 
What happens if you capture a city that has a corporation that produces culture? When it comes out of revolt will it now produce your culture?

It occurs to me that we now have another way of expanding the culture of newly captured cities in the late game, without the traditional first build of a theatre or library to pop the borders. Now we can just send an executive (or even two) of the culture producing corporations and instantly give the city a big boost.

Another question; can a corporation be introduced into a newly conquered city that is still in revolt? It is possible to sent a missionary and introduce a new religion in that circumstance so is an executive treated the same?
 
It occurs to me that we now have another way of expanding the culture of newly captured cities in the late game, without the traditional first build of a theatre or library to pop the borders. Now we can just send an executive (or even two) of the culture producing corporations and instantly give the city a big boost.
Yes, this works and is quite handy if you have the cash.
Another question; can a corporation be introduced into a newly conquered city that is still in revolt? It is possible to sent a missionary and introduce a new religion in that circumstance so is an executive treated the same?
I think you can spread it but it wouldn't give culture until it came out of revolt.
 
Yes, this works and is quite handy if you have the cash.
I think you can spread it but it wouldn't give culture until it came out of revolt.

That would be the same as the trick of adding religions to a city under Free Religion, the extra culture is effective the first turn the city comes out of revolt.
 
Anyone thinking of new corporation ideas?

I'd like to see:

automotive corporation that requires iron and oil and iit gives foot units, if built in a city with the corporation, a +1 movement promotion

computer corporation that adds science to cities

Biotech company that adds health and happiness

probably come up with a few more, but thats going to require editing the corporation screen of course
 
I'd like to see:

automotive corporation that requires iron and oil and iit gives foot units, if built in a city with the corporation, a +1 movement promotion

I was thinking to myself yesterday why steam engine didn't give + road movement.
 
I'm looking into making several new modifiers/changes for corporations. One thing I'd like is the ability to have certain corporations that when they spread in other civ's lands use up one of their resources and gives it to you, or gives some process resource from it to you.
 
Old cars used to run on steam [http://en.wikipedia.org/wiki/Steam_car], and the fact that you can build railroads is irrelavent:

- You may not have coal/oil for RR
- Your RR may get pillaged during war


If you don't have Oil/Coal what are your steam cars going to run on?
(yes wood I know.. how many forsts do you have left)
and if they pillage the RR, that menas they have torn up the whole transport network (making it something cars can't use)
 
My last game I was playing as india and I had zero coal while shaka had 4 sources.

It was continent map and out my continent there was only 1 source altogether [I had the largest landmass in game] which I didnt even have.

No railroad sucked, but getting +1movement on roads would have eased the pain slightly.
 
Yup stinks... take the rest of your continent with tanks+planes running on ethanol, from factories powered by Ethanol(biomass) combustion,

Unfortunately there isn't quite enough to upgrade your Entire Transportation system to ethanol powered vehicles.

However, take it over and you can get yourself some coal powered steam cars soon.
 
I had oil, so in BTW i woulda been able to build railroads :)

edit: funny thing was that shaka was very close to me, had 3 extra resources but still wouldn't trade it with me even though I had extra luxuries/food. I was sad cuz i knew deep down he woulda given it for 1 banana to an AI he didn't even like [I got some from him later :P]
 
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