Corruption Blues (Rant, Long)

Akaoz

Warlord
Joined
Oct 21, 2001
Messages
121
Location
Europe
I have played Civ3 like a man possessed for almost a week now. I started at Regent and decided to go for every type of victory before moving on. I have now (after 3 full games) completed military, diplomatic and space race.

I must say, the diplomatic victory was a let down. It happened in 1930 in my first game. I was playing on the large Earth map and was located in India (playing the French). I settled India and most of China, and started to expand over seas to avoid a war with the Germans (Europe/Russia) and England (Mid-East, Africa). That’s when it hit me...

Corruption! And tons of it! My lone colony in Australia was useless. I suddenly realized why Germany had stopped expanding east when there was a lot of land left towards Alaska. I dawned on me like a ton of bricks (pardon the mixed metaphors) why the English had razed every German city they conquered. Corruption! What was the point of taking over/starting a new city if it was going to be useless?

Heh, I remember thinking: Just build a courthouse and it will be all right. When that didn’t work I thought; Okay, maybe a police station will do it. Then I realized there is no organized crime division in CivPD. Finally I thought about building a Forbidden Palace, but that would take 300 turns... I even switched to communism thinking that the distance to my capitol (in India) was the problem. And that didn’t help either. So I switched back to democracy and carried on to win in 1930 in one of the most boring games ever...

Not one to give up on Sid and Civ that easily I started again. This time I went straight for Space. I used the default settings. I started on a medium sized continent all by myself. I got to about 15 cities nicely spaced out and built my infrastructure. The AI tried to settle on my island twice and was eaten up by my culture. The whole thing was over in 1950 without a shot being fired. Corruption was only a problem in two cities.

For my third victory I went for all out offence. I started on the biggest continent with three other civs. I played one against the other while concentrating on taking them out one at the time. The first one was Rome. All his cities where close to my borders, and when I went on the offensive it was a quick march. The roman cities all became productive members in my empire.

As I thought about consolidating (I wasn’t sure if I had just been lucky or not), the Indians attacked me with a HUGE army of elephants. Only a lucky alliance with the Egyptians to the north of the Indians (I was in the south) saved me. As the Indians turned to face the Egyptians I went on to discover gunpowder and the only source of saltpeter on the continent. I built up a large army of infantry and cannon an marched on India.

This is when it hit me again: Corruption!

From here on in my game became pointless. I conquered the Indians, then moved north and took out the Egyptians. The last 5-7 cities would never (not even by 1970, 200 years later) become use full. As I conquered the Germans on the neighboring continent I started razing all but the best cities. I moved my capitol and invested in culture and education.

FYI, I used democracy through the whole game, and I built culture, wonders and educational improvements in all my cities. The first thing I did with all the captured cities was to buy a temple, courthouse and a library. Then they would usually just idle until I could afford a cathedral or a coliseum.

Most of my Empire was in a constant state of ‘We love the...’-day and I was the cultural leader by a huge margin. But corruption was still at 99.9% in all off-continent cities and about half the on-continent ones.

What’s my point? Conquering under the current rules is just dumb. It’s not that being a builder and going for Space is a valid option (as well it should be), it is the only option. I don’t even want to think about a domination victory.

I’m not complaining that the game is too hard. Corruption affects the AI too. I just don’t like being forced to play a certain way. Right now the game is forcing me to play peacefully, or at least in a non-expansionistic manner.

The argument could be made about reality, the intent of the designers and such. Now, while I am perfectly aware that in real life no one civilization rules the planet, reality is also boring. At least it can be. And Sid said his intent was to make a more peaceful game then Civ1-2 was. Well, why is domination/military an option for victory then?

As it stands now, unless you control a strategic resource the AI is hard coded to kill for, you might as well be alone. It used to be that 3 civs on a huge map would trigger an enormous late game battle, now it just means you wont see the enemy, ever...

One thing this game has made clear though is this: A war of conquest is evil and bad. It gains no one. That and setting up a colony to claim some strategic resources is just dumb. You’re just shooting yourself in the leg by building cities that will never amount to anything.

Bah... Still a cool game though...

In closing: I understand the need to control ICS, but there must be a better way. If only one could combat the corruption in the end game. Then I could consider the cities a long-term investment instead of just razing them (which feels like mass murder).

Oh well, all comments welcome.

-Alech
 
I didn't see that as a rant. That's about the most level-headed discussion I've yet seen about the problems with corruption. I played on an easier level than you and had some problem with it, but not much. I did build a forbidden palace, and the corruption in that whole region all but disappeared. But over on the other side, it got pretty bad.

It does seem that world domination is out, at least in terms of empire building. It looks like what we have to do is destroy the world, rather than conquer it.
 
I did actually build the Forbidden Palace in all the games I played. It cost me a great leader in two of them and a lot of patience in the other one. In my experience it helped a little less then moving your capitol to the same location.

The biggest problem with it is that it is virtually impossible to build where you need it the most.

Sorry that I didn’t make this clearer in my post.

-Alech
 
This is SO strange because I'm playing on Regent too and have yet to run into what I consider rampant corruption- albeit I'm probably not going beyond the "ideal" # of cities for the government... you might want to up that in the editor... or at least check out what the numbers are- it might interest you.
 
I have looked it up. And it might interest you to know that the ‘ideal’ number of cities is not based on government, but map size. Also, I am talking about domination victory. To win it you need to control 2/3 of the total landmass. And that can not be done with a dozen cities.

-Alech
 
FYI, Palace cost about 400 shields. Forbidden Palace costs about 300...

You do the math.

-Alech
 
I think that i will be holding off on purchasing this game until a patch addresses this corruption problem.

I understand that it's equally unfair to both the AI and humans so it's not really "unfair" at all.

However even as a peacefull player i like having the ability to build empires that span the globe... i simply don't feel like playing a game that works like what i've heard described above in this thread. Nothing personal against Sid or Firaxis.... it just isn't my thing.

Maybe I'll play some Civ 2 tonight. :)
 
Setsuna: You are absolutely right. I've been following that thread too...

-Alech
 
There is definately a map size component to corruption.

On a Tiny Map, a city 16 squares away from my capital/forbidden palace with a courthouse has 90% waste under democracy.

On a Standard Map in another game, I have a city that's also 16 squares away from my capital under Democracy, and it's about 40-50%.
 
The complaint about the Forbidden palace is a lame one.
It is true that the place you want to build a Forbidden palace is probably only one producing one or at most 3 or 4 shields and so looking a 100-300 turns to build it seems like a catch-22.



However, the are a multiple ways of hurrying production. I can build almost any improvement in any location in about 10 turns and often less, once I have reached nationalism. Even if all I have researched is engineering. It doesn't take horribly long.

Dealing with corruption is part of the game and I find it a very interesting and though provoking problem.

Spoiler.-----------------------------

A common complaint among us war mongers is that we end up with lots of cities producing one shield and one commerce and everything else is lost to corruption. These cities aren't worth having they are money losers, they'll never be able to pay for the improvements need to make them a viable city. (I don't know if having more cities makes a corruption around your core cities go up but I don't think so).

They maybe good cities location but they aren't good cities for your CIVILIZATION. There nationality is probably different and they are too far away from your capital for their workers to every feel part of your empire. The only thing of value the cities produces is food and people, If they are on good location, the cities will rapidly expand to the limitation of 6 or 12, and than the stop growing. (I haven't yet take over a city with the hospital intact.)

So you have three choices: Disband them, sell them, or fix them.

Disbanding works by having them produce workers or settlers. If you are despot you can force them to produce settlers rapidly reducing the population at no cost to you. The settlers can either form new cities or perferably add to the population of your productive cities. Now it is true that if you disband them AI may try to rebuild them, but you often can take over them via culture.

Sell them. I sold a size 4 city, founded by India, on America's continent to the English for 100 gold, 23/turn, and their world map. How nice I thought to make sure that English and American had a new source of potential conflict, evil chuckle.

Fix them. This basically means building the Forbidden Palace (courthouse don't cut it.). How do I build a forbidden palace in less the 300 turns if the city only makes one shield.

Simple answer use trees and the draft.
Once you have researched Engineering workers can plant forest. If you conquoured the cities you undoubtable captured a lot of foreign workers. They cost 0 gold to maintain. Collect a bunch of these workers find one square near the site of the new palace and set them to work. Planting forest and than cutting them down. Each cycle gets 10 shields to the city. I found in modern times 6 workers could plant, and harvest a forest in one turn. It probably requires 12-15 in earlier times.

But what about all of those improvement that need to be done near my new captured or (even built) cities? Forget about them! Putting a new mine on grassland in the radius of a corrupt city accomplish exactly nothing. Building the forbiden palace will help!

If you have researched Nationalism, it is a much simpler problem.
Use the draft. Draft 2 or 3 soldiers from 4 or 5 your most useless cities near the new Palace. Move them into the forbiden palace city and disband them. A disbanded conscript rifleman produce 20 shields. You will make the cities unhappy, although if you have a fair number of luxuries and a wonder or two it probably wouldn't be a factor. But again perspective is important who cares if a city that produces nothing has a couple of entertainers?

A key concept to alway remember is very simple

People in cities with low corruption are valuable.
People in cities with high corruption are worthless.

Worthless people can be used or abused :-)
 
I would expect that the really high level of corruption is an error- probably just a typo in the formula. The instructions say that corruption is "minimal" in a democracy, and I hardly consider 90% to be minimal. The corruption is also significantly higher in this game than in AC or CIV2, and there's no mention of it in the designer's notes or the "changes made to civ3" chaper of the manual.

I also would not expect them to have created the whole "Forbidden Palace" catch-22 on purpose.

I just hope they patch it quickly. I find my whole style of play to be completely thwarted by corruption.

How are you guys dealing with it? I find the best solution is to play a religious civ, and every once in a while swith to communism for a turn so that I can kill pop to get my structures built
 
Isn't the level of corruption supposed to be exactly the same wherever you are under Communism? It doesn't seem to be working that way....
 
Strollen: Interesting work around. I don’t think disbanded units add to the production of wonders, but the plat/cut combo works just fine.

It is however just a work around. One demanding quite a bit of micro-management at that.

Also, don’t forget that you only get 1 Forbidden City (or is it Palace?). So once you expand in another direction you are still screwed.

Finally, giving away cities is nice for cash and diplomacy, but it will not help with Domination and Contouring victories.

catmandu: I have a _feeling_ communism is bugged.


-Alech
 
You're right you can't disband units to make any wonder. In fact you can't set the production for a regular improvement disband units and than set it back to build the wonder. However, the forest trick does work.

It doesn't seem like a lot of micromanage type N a bunch of times, until a forest appears than type CNTRL-C until it disappears.

It will cut your palace build time to around 30 turns or so...

I guess the bottom line is that you only get about 20 or so productive cities on a standard map. If you are going for world domination the only thing the other cities are good for is drafting conscripts. You do need a 7 city city so only cities with a lot of growth potential are worth building aqueducts...

I guess if your complaint is that world domination is a really hard because of corruption. I think I have to agree. I won both a diplomatic and space race. I haven't even tried a conquest victory. Heck, I still have problems at the Monarch level...
 
Disbanding may not build wonders, but I think it helps build a Palace (not a Forbidden Palace, just a new Palace). Don't want to move your Palace? Switch production to Forbidden Palace when you have, oh, about 300 shields....
 
:\ does that work? heh, that would be a great way to get around all the wasted shields when you miss a wonder...

-Alech
 
Just tired. Disbanding does not help build a (regular) Palace.
So Communism doesn't work as advertised? Oh well, glad I stuck with Demo.
 
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