nowhere man
Chieftain
- Joined
- Nov 3, 2001
- Messages
- 7
Hi I am new to the forum.
I was looking at the editor, and I think I might have come up with a solution to the corruption problem. I think corruption is accurate in the begining of the game. Imagine how slow information would travel across a continent. This would seriously hamper production. The problem in my opinon is the later stages of the game. Increases in technology makes for a more controlable bureaucracy, and as a result an increase in production. To reflect this you could edit certain improvements airports, harbors, and police stations to reduce corruption as well as perform there orginial fuctions. So in effect a city with an airport, harbor, and courthouse would reduce corruption as if there were 3 courthouses. I haven't tried this out, but it seems like it could work. I think it would make the game more playable and realistic. SO what do you all think? Could it work?
I was looking at the editor, and I think I might have come up with a solution to the corruption problem. I think corruption is accurate in the begining of the game. Imagine how slow information would travel across a continent. This would seriously hamper production. The problem in my opinon is the later stages of the game. Increases in technology makes for a more controlable bureaucracy, and as a result an increase in production. To reflect this you could edit certain improvements airports, harbors, and police stations to reduce corruption as well as perform there orginial fuctions. So in effect a city with an airport, harbor, and courthouse would reduce corruption as if there were 3 courthouses. I haven't tried this out, but it seems like it could work. I think it would make the game more playable and realistic. SO what do you all think? Could it work?