In general in Civ4 the more advanced and stronger unit -> the more hammers you need to build it.
Sounds quite logical. But there is one exception here - in siege units. And I don't understand - why?
Look - trebushet with strength 8 requires 150 hammers.
Than you get increase to bombard(11) to 280 hammers.
And cannon(16) to 380 hammers.
But then you go to artillery(22) to 240 hammers. So, artillery(22) is cheaper than cannon(16) or even bombard(11). This is strange. And the same is for upgrade: you get almost free upgrades from trebushet or bombard to artillery. But if you want to upgrade trebushet to artillery steps by steps: trebushet -> bombard -> cannon -> artillery you'll pay 100 times more.
What should be real price? Comparing with other units of the same strength.
Swordsman(9) - 75 . So, trebushet is 2.5 times more expensive that melee units of the same strength.
Heavy Swordsman(12) - 110. The same - 2.5 times more expensive.
Looks like siege units are approx. 2.5 times more expensive than real units - this sounds logical, they are stronger and more important.
But then:
Mushketman(20) - 200. And Artillery(22) for 240 hammers - looks like too cheap! The rule "siege units should be expensive" doesn't complain there.
So, my question: has it been done intentionally? ( bases on some "realistic" or "gameplay" considerations).
If not: than I believe we should increase cost of siege units starting from artillery. For example artillery should cost 500 etc.
Sounds quite logical. But there is one exception here - in siege units. And I don't understand - why?
Look - trebushet with strength 8 requires 150 hammers.
Than you get increase to bombard(11) to 280 hammers.
And cannon(16) to 380 hammers.
But then you go to artillery(22) to 240 hammers. So, artillery(22) is cheaper than cannon(16) or even bombard(11). This is strange. And the same is for upgrade: you get almost free upgrades from trebushet or bombard to artillery. But if you want to upgrade trebushet to artillery steps by steps: trebushet -> bombard -> cannon -> artillery you'll pay 100 times more.
What should be real price? Comparing with other units of the same strength.
Swordsman(9) - 75 . So, trebushet is 2.5 times more expensive that melee units of the same strength.
Heavy Swordsman(12) - 110. The same - 2.5 times more expensive.
Looks like siege units are approx. 2.5 times more expensive than real units - this sounds logical, they are stronger and more important.
But then:
Mushketman(20) - 200. And Artillery(22) for 240 hammers - looks like too cheap! The rule "siege units should be expensive" doesn't complain there.
So, my question: has it been done intentionally? ( bases on some "realistic" or "gameplay" considerations).
If not: than I believe we should increase cost of siege units starting from artillery. For example artillery should cost 500 etc.