If it's possible to do what WackenOpenAir suggested then I think that would be good. I've been playing Predator for a while now, and would rather not have my submissions tainted by the "Predator is easier" perception
. Is it possible to give the human player production disadvantages rather than giving the AI production advantages? If not, maybe the human could be handicapped by making them only capable of building more expensive Settlers/Workers/other units/buildings (I.e. Settler costing 40 shields, Worker costing 2 pop or something).
. Is it possible to give the human player production disadvantages rather than giving the AI production advantages? If not, maybe the human could be handicapped by making them only capable of building more expensive Settlers/Workers/other units/buildings (I.e. Settler costing 40 shields, Worker costing 2 pop or something).
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) Maybe someday.