solenoozerec
Stranger
This is a very unusual game indeed. Also it is very emotional. I made some risky decisions, such as building granary starting on a first turn. I felt fear many times during QSC.
Anyway we made it and even managed to get a Republic slingshot with 3-turn anarchy (I think I lost a turn in my log at the time of anarchy, so there is a one turn inconsistency in my real game and QSC timeline.)
According to a timeline we become a Republic at 1100BC (could be one turn later in a game).
At 1000BC we had
12 cities
24 pop
8 workers
4 archers
3 eukidu warriors
42 gold
1 granary
5 barracks
1 contact
The world looked like this:
At 510BC a Byzantine dromon has been seen near our shores. Byzantines knew Construction (the only tech that separated us from MA), but otherwise they were pretty ignorant which is strange as Babylon knew everything we knew except for currency which we researched at the same turn when got a contact with Byzantines.
Therefore after several trades all three civilizations got into MA, we and Byzantines got Engineering and Monotheism, while Babylon got Feudalism (they refused to trade it even for an exchange with two techs)
At 510 BC the world looked like this
I think this COTM is designed to prevent fast conquests and dominations and encourage builder stile of playing. This is very unusual.
Therefore this is probably a right decision:
WackenOpenAir said:But no matter how weird and unnatural this feels, i started for a spaceship so a spaceship it will be.
However, I am going to pursue a domination victory and only if I feel that I cannot get it before 2050AD (screw GOTM39 if it will take time), I will change my objectives.
It was very tempting to look on the first spoiler and I went here as soon as I got to MA. However, later I noticed that my qualification for this spoiler was a little bit doubtful as I am not sure that my knowledge of the continent hardly can be described as Have a map of the majority of the starting continent
Sorry about that, but on another hand, how can I know that I have a map of a majority of a continent if I do not know how big continent is and how can I be sure that I know everyone on this continent? I think that qualification requirements should be formulated a little bit less ambiguous.


, so even though me republic is way later, i think my workers might still provide me a better MA 
pill. This start position definately messed me up. I hate defensive military and previously rarely built archers as they don't upgrade as well, so I went down the military route to get horses, but obviously couldn't
. I have settlers on their way to the iron and horses, but it will be a very late military start as I have nothing to upgrade. Now I've switched to archers instead of enkidu so I will have some military to get going against the Bab's once I get some iron connected. My hope now is that I will be able to really move fast when I get cavalry before anyone gets into the Industrial Age, but I don't see that as likely.



