ainwood said:
...showed the merits of taking risks, triggering a domination win in 310 AD, using suicide ship chaining to ...
...waiting for astronomy / navigation and invading with knights.
.. somewhat circumspect...
hmmm.... how do u know these and make these conclusions? I can of course tell by looking at the save games I can SURMISE how it was done, but I find no log records for these games. Are the logs somewhere else? Isn't a log a requirement? Or is this another case of my not seeing the nose on my face..

[PS: I know about the FORUM THREADS, but I am looking for the logs that go with the file that is downloaded.. I know I dl'd some that DID have logs attached, but it seems to be the exception.]
Also does anyone know how to get the "video replay" that plays at the end of a game? I can find no way to get this to happen for games I download, even though I get em for my own games. As you can tell I am interested in learning how people find the best paths.
I also tried the "suicide path" to send waves of ships to find other lands, but early on I was 100% failing. According to the civilopedia, the ship should not be able to cross until nav and/or magnet, but somewhere around 200AD I was just able to cross MOST of the time. Anyone know the math for this and how to estimate your chances? As I understand it if you have the LIGHTHOUSE it IMPROVES your chances, but it still is a risk.
I notice none of the early winners built ANY wonders... just GROW & UNITS..
Anyone have hints/tricks for SUPERCHARGING the generation of EARLY settlers for RAPID GROWTH seeding?
I know this is a LOT OF QUESTIONS, but I'm not too shy about showing my ignorance.. lol

I DO TRY BEFORE I ASK.. haha.. in case you wondered..
Thx for any helpful hints..