Late Medieval spoiler
The Golden Age
In 930 start researching med, as it probably
won't be researched. Trade Grav to Dutch for
Military + 1400. Dutch are quite rich at this
time. Trade Germans magnets and military for
Demo. Another galley is

. We're getting
a nice fleet up.
Next turn, Cambridge finally finishes the FP. In
1010, learn med. Trade it to Germany for steam,
Art, WM, 24/turn. Also at this time, a manowar
picks off a privateer and starts the golden age.
Only trouble--we have no coal. It seems to be
in extremely limited supply.
In 1070 London finishes Newton, it has become
quite the science center. In 1100 I learn elec-
tric, start sci. Trade electric to France for
National + gold. Trade electric to Dutch for 399
+ 99/turn.
In 1120 Sumeria lands a couple outside Coventry!

Longbow fails to stop them. Sumeria takes it
next turn, but I rush crusaders from the other
cities and take it back by 1150, by which time
we learn sci.
Evolution
By MM, it will take 14 turns to finish Darwin.
However, by 1220 the Golden Age ends, and it goes
back to 14 turns. Next turn we pick up industry.
In 1265 Sumerians land 4 cav outside Ipswich, but
the crusaders there easily repulse them.
In 1270 we learn replaceables, start sanitation.
We do have rubber, outside Cambridge. 2 turns
later, we finally make peace with Sumeria. Turns
out they have wine and ivory. We trade them
electric + industry for the aforementioned luxes,
commie, + 13.
Meanwhile, the French and Dutch have been

Babylon. In 1300 we learn Sanitation just in time
as we get Darwin next turn. Trade Sanitation
to Dutch for Espy, spice, Wm + 600. Trade it
to Germany for 280 + 38gpt. Open embassy to
Vikings, they have only 1 city left.
Next turn Darwin comes in and we pull off the
classic 1-2, getting Atomics and Electronics.
Start Corp. In 1335 Germany declares war on
Sumeria, wants us to ally. We turn it down as
we don't want to break a trade deal. We learn Corp.
In 1360 we trade Atomics to France for ironclads,
24 + 8/turn. We turn and sell ironclads to Germany
for 410. Those Germans keep sending out
privateers, so my menowar keep sinkin' 'em.
War for Oil (I know what yer thinkin'...)
In 1385 we pick up refining, start steel. Find
out we have no oil, but the weak Babylonians do.
Babylon had been pretty much dogpiled on at this
point, kicked off their homeland by the Dutch and
holding several islands.
In 1400 I trade the Dutch corp for spice, WM,
3000 (you read that right), +50gpt. I use the
money to rush exchanges. Trade corp to Spain for
137 + 84/turn. Trade Sumeria atomics for Fascism,
though I have no intention of using it.
In 1405 London builds Suffrage, start Hoover.
Drat, the Dutch are starting Hoover too. Time
for an investigation. Amsterdam is only producing
9/turn. Even though they switched over from
Suffrage, it'll still take them 50 turns, whereas
we can get it in 25.
In 1410 we build Birmingham on island consisting
of formerly Bab cities now owned by France. In
1425 we learn steel. Next turn we declare war on
Babylon. They have oil and we wants it, my precious.
2 turns later we take Samarra with harbor intact.
Sweet!
...These dark Satanic mills
In 1465 we start getting hit with pollution as
we learn combust. I realize we need more workers
to deal with the problem. In 1500 we learn mass
pro. Trade steel to Sumeria for gold to speed
up research. Next turn, the Dutch wipe out the
Vikings.
By 1525, London finishes Hoover. The war has
bogged down, as cavs are losing to spears. We
make peace, getting tribute of 108 + 3gpt. 2
turns later, York builds MI5. The Dutch are
at war w/Sumeria again. Diplomatically, Gil and
Hammy hate us (natch), everyone else likes us.
Learn motors in 1540.
By 1560, Oxford builds Wall Street (I wish I knew
the English equivalent), and in 1580 we learn flight.
Modern Times
I put York into a prebuild for the UN.
As it turns out I shoulda done this after York
built MI5.

In 1600 I see that Willy has gone
modern also.
In 1645 we learn fission, start computers. York
switches to UN. If I had timed the prebuild
better, I coulda won now, but I have to wait
until 1725 to win. Also, we have no uranium--
and Germany has 2 of them.
In 1660 the Germans do what we couldn't--take
Eulbar. Babylonians are wiped out 2 turns later.
With no one to war against, Otto starts
getting cranky, and extort combustion in 1680.
Good thing they're behind us technologically.
I have to get them back on my good side--a war
with Sumeria is just the thing. I have to wait for
the trade deals to expire.
Finale
In 1700, it works as planned. I declare war and
the Germans are bribed to join in with flight
and they are happy again. I had picked up com-
puters the previous turn. I turn research to
minimal and up the lux so everyone is happy.
In 1715 I send 6 tanks to take their westernmost
city, and I needed them all. They had a redlined
tank which killed 2 of my healthy ones. That RNG
Anyway, in 1725 the UN is finished and I take the
vote. Dutch are the other candidate. Sumeria
abstains, I get the other votes.
Final Thoughts
3092 Firaxis, 4912 Jason. I was hoping for higher
than that. If I had timed the prebuild better...
Still, this is my first solo win on Emperor

so I shouldn't complain too much.
Interesting map. Scarcity of resources propelled
colonization, just like the real England. And all
those barb islands conveniently provided sailors for
England's ships.
This is one of my rare games where I never got
a leader--played a mostly peaceful game. Also,
with no coal, I never built railroads, which probably
delayed my win as well.