Very nice start, Karasu! You can easily be tricked to improve the wrong tiles, there are so many seemingly, or ususally, good ones to choose from.
Other than Solenoozerec, I will stay away from the Beegees. They have nothing that the Fur tiles don't have, wheras the opposite is not true (commerce, timber). And I think Cuivienen should consider the Despotism malus: roading the north-eastern Fur will give nothing before we have The Republic. There are two other ones to road, and we only need one road in order to connect the luxury as such.
I will move the Worker straight south, this Fur appears to be off the river, then most likely settle in place. The Worker will chop the forest, mine it and then road it just in time for our growth to size 3. (We do have to adjust the luxury level at size 2 before that.) The timber goes towards a Granary, our first build timed for 3250 BC. It then repeats in the Fur forest to the south-west with the timber this time hurrying a Settler arriving moderately early in 2950 BC after a Warrior in 3150 BC. Only then will I irrigate the Cattle. Irrigating it earlier either makes us work the relatively poor Beegees (in terms of shields and commerce) in order to preserve the additional food, or it delays the arrival of timber from the Fur forests without adding extra food (if we work the forests before we improve them). By cutting down two Fur forests ASAP I only have to work a commerceless Beegee for three turns of the first 28.
The Fur forest by the river can be kept unimproved until we are closer to becoming a Republic. Unless we need the timber. And if we are lucky, we might find that one of the Furs, why not this one, is sittting on a Beegee, saving us the six turns of mining. But the three turns for roading are lost for sure.
What about the Cattle, by the way, any chance for a bonus shield like last time? Some more luck, and there's another food bonus within our reach and we have a four-turn Settler factory. I can see more forest, but forest is known to hide Game, for example. And all three unknown tiles are on a river!
Moving south is also fairly revealing, considering alternative locations, so I think this move at least is settled.