Open - Domination
Ancient Age
Middle Ages
I reached MA pretty late (230 AD). The Perians were eliminated in the AA. I was at war with Rome. I finished off the Romans by 350AD. I immediately invaded Zululand. I was forced to make peace in 470 AD due to happiness before I made too much progress. I switched to Monarchy in 520AD and resumed the war in 620AD once I had built up some knights to combat their Musketmen.
During the interrum, a suicide galley found the other contient. Everyone was ahead of me in tech and culture. I decided to go with a pillage and re-settle strategy rather than fight the flips.
Fighting the Zulu took a couple centuries. I moved on to the Greeks in 890AD. I spent the remainder of the MA driving them from their island and making peace in 1260AD. All the AIs were in the IA by then. Most of the Greek war was Cavalry against Riflemen. At the end, the Greeks allied Sumeria against me.
The only good note was I had very good MGL production. I got 1 in the AA and 7 during the MA (I got 3 in 1140AD). All were used to produce Armies which helped protect my invaders and pillage resources. (1 GS, 3 Knight, 4 Cav Armies).
Industrial Age (I went ahead and put this here as nothing much IA related happen before the end.)
I researched Magnatism in 1240AD, but soon turned off research and used only scientists and trades to advance further. While I was staging to invade Sumeria, the Mayan finished them off in 1360AD. They were using Cavalry and Rfilemen. I had been trading horses to the Mayans, so when the deal ran out I didn't renew.
I decided to try Mobilization which I have never used before/ I think the loss of temples was more than countered by the extra Cavalry production.
I continued to move Cavalry, Settlers, and my Cav Armies to the other continent. I signed a Pact with the the Inca a few turns before attacking the Mayans in 1360AD. The first inter-turn was tough. I lost an 3-unit Cav army defending wonder-rich Ur. I think I had one red-lined Cav defender when it was over. The AI rarely will attack an army, but boy is it scary when they do. You can bet I added a fourth Cav to my other armies after that.
They pretty much used up their Cavalry as the next turn I killed all the Cav units I could see. I didn't see many after that. The Inca must have soaked up their share. From there it was capture Sumeria's former cities and gradually move north until I reached the domination limit in 1435 AD.
No so good, but not bad after such a long layoff from XOTMs.
At the end, I was trying everything I could to acquire more land. So I decided to take out the Greek city that Alexander had slipped in on his original island. IBT after the initial attack he made a Pact with the Inca who I still had one with but since I was in Greek territory, the Inca declared on me. Sneaky little...
Code:
[B]Year Diplomacy[/B]
350 AD Made peace with Romans [COLOR="seagreen"][Dead][/COLOR]
370 AD Now at war with Zulu
480 AD Made peace with Zulu
520 AD [COLOR="Blue"]Made contact with Sumerians[/COLOR]
620 AD [COLOR="blue"]Made contact with Maya[/COLOR]; Now at war with Zulu
670 AD [COLOR="blue"]Made contact with Inca[/COLOR]
810 AD Made peace with Zulu [COLOR="SeaGreen"][Dead][/COLOR]
890 AD Now at war with Greeks
1110 AD Now at war with Sumerians [Allied with Greece]
1260 AD Made peace with Greeks [Left with 3 Cities on 2 islands]
1325 AD Made peace with Sumerians [Maya Eliminated them]
1360 AD Now at war with Maya
1420 AD Now at war with Inca, Greeks
Code:
[B]Year Techs[/B]
330 AD Feudalism
420 AD Monotheism
440 AD Engineering (Trade)
480 AD Chivalry (Trade)
690 AD Invention
760 AD Gunpowder
850 AD Chemistry
870 AD Theology (Trade)
970 AD Metallurgy
1030 AD Printing Press; Education; Banking; Astronomy (all Trade)
1040 AD Military Tradition
1180 AD Physics
1230 AD Economics; Theory of Gravity (Trade)
1240 AD Magnetism
1285 AD Steam Power
1315 AD Music Theory (Trade)
1335 AD Nationalism
1360 AD Medicine (Trade)
1385 AD Industrialization