A fun game, even if watching galleys sink every other turn is a little annoying.
I managed to build the Great Lighthouse with a prebuild with the plan to research Iron Working and Monarchy and then take over the world with Immortals. It more or less worked as planned. The Babylonians fell pretty easily, though in hindsight keeping them alive to get a free tech from them was a mistake. As Scandinavia had the Great Library I didn't want to trade Babylon for their free tech anyway. Funnily enough in the last GOTM I'd destroyed them outright when going for a science victory.
Otherwise I started chaining Immortals over to the other continent as early as I could, with my core coastal cities building galleys and the land locked ones building veteran Immortals. I attacked Netherlands first, but made peace once they had built the Great Wall and discovered Feudalism. Then I went for France, knocking them out before they could get Musketeers, leaving them with one city on a tiny island and capturing the Temple of Artemis.
Finally, now with three armies, I attacked Scandinavia. I made a mistake in capturing Oslo which had the Great Library giving me Education and making the Temple of Artemis obsolete. I was loving the way that it made even large resisting cities' borders expand. I've never really played much Conquests so that's something to remember for next game.
Scandinavia fell easily, and I won by domination in the 7th century but I was slowed down by a couple of cultural conversions, especially Orleans. About three times I stupidly sent an insufficient force to take it back. And it's garrison just kept growing. Is that the AI cheating?
With all of my invasions I did an ROP rape and got other civs to sign a MA so I didn't see all that much of a counter attack. I considered attacking India with a ROP rape as well but they had about 20 spearmen in their capital which would have just been inefficient use of my carefully shipped Immortals.
Did anyone do a palace jump to the second continent?