hurrying through the game, i indeed found some time to squeeze that one in before my job won´t allow that again... and finished the game fast. not to animate the fights actually really helps saving time!
here are my notes:
COTM106
Opening moves:
Scout-E sees wheat, worker-N acknowledges oasis, settler-NE and founds there 3950bc. Scout opens hut 4NE of starting position for maps. 
3850bc 2nd hut gives CB and finds eles.
3700bc meet Maya, CB+WC for MAS+10g
3550bc Karakorum grows to 3 with a worker
3300bc maps from 3rd hut 
3200bc 25g from 4th hut
3150bc meet Iros. MAS+CB for ALPHA+BW+10g
ALPHA for Mayan MYST
3100bc settler
2950bc found Ta-Tu 1E2SE (i see the other wheat in the opposite direction only this turn 

2900bc hut gives 25g
2750bc settler
2630bc see first barb with no military

Found Kazan 2W2NW
Met Inca somehow, trade CB for 10g
2430bc scout finds western end of pangaea :/
Settler from capital, ivory connected
3250bc trade Alpha for TW, but the closest horse ressource was already taken by the Iros
2310bc meet Arabia
2270bc found Almarikh 3SW, meet Persia, trade CB for 10g, Writing in, CoL next
2030bc vet warrior from capital, first in an 8t warrior/settler combo factory without a gran
1990bc hut gives 25g
1830bc trade Alpha+Pot for IW, closest iron i can see is faaar away
1790bc settler
1750bc Philo in 6, Maya quite predictably declare war, 1st elite
1725bc 1st e fight without MGL
Meet Baby, trade Alpha for 20g
1675bc found Tabriz 1N4NW
1650bc slingshot complete, Rep in, only 2 turns of anarchy! :yippie:
1600bc first turn in Rep
1575bc hut gives Lit :haha:
Trade for HB and switch research off
1550bc destroy Mayan horse town
1375bc take Chichen Itza  losing two elite bows 
Make peace for their 2nd last town. It is a very rare situation, where the AI even gives away a ressource town! (with horses in the east, have hardly ever seen this before)
1275bc found horse town+immediately connect horses. Meet last civ, Japan, trade Pot for 12g.
1225bc Arabs leave or declare declare
1100bc trick Iros to declare
take 1st town, try to get them out of the game before they get their hands on HR
1000bc take Salamanca, no more horses or Iros
My eastern highway already goes past the Mayan empire, narrowing Inca
975bc get all Iro towns but 1 in a peace deal
825bc Mayans gone after short 2nd (honorable) war
610bc Incas and Iros destroyed (maybe one already the turn before)
510bc naval invasion in southern Arabia 
490bc finally 5th lux connected, back to 0% lux tax. MM practically in its end state.
450bc Japan gone
350bc 6th lux connected, totally overlooked that i could have done that way earlier
With my 17th e victory i get my first MGL

not that it would matter at all any more 
310bc or the turn before: 7th lux connected
290bc Persia gone
2nd MGL with 18th e victory

now they are coming.
210bc Arabs gone
190bc last attack
3rd MGL with 19th e victory
150bc conquest. Damn. An unfortunate army loss cost me 2 turns

Otherwise a fun game, thanks.
E victories IIIII IIIII IIIII IIII
t_x