COTM13: Final Spoiler

DJMGator13 said:
klarius - Good game. When did you start outresearching the AIs in your game?
The last time there were 2 techs around I didn't know was in 975BC when I got currency monopoly and could trade/broker for monarchy and republic.
From the beginning of the middle ages I was researching much faster than the AI.
I even researched the optional Chivalry, Music Theory (waiting for gunpowder) and Military Tradition (waiting for banking) to leave them more time, but it was hopeless.
I got engineering (already 90% researched when bought Byzantines free tech), feudalism, invention, gunpowder and banking by trade in MA. Banking took the AI more than 20 turns after I set them up for it.
The other required techs I had to research myself.
So I hit the industrial age by researching magnetism in 460AD only.
After that Byzantines could only supply me with their free techs and 1 required tech per age (barely, I was both times just 1 turn away of running out of techs to research).
The Romans were constantly in war and stayed in monarchy through most of the game. The others had either problems with the Romans or with the French ;) .
 
Hello all,

It’s been a while since I submitted it and I didn’t take any notes but here’s what I remember. I decided to go for a Cultural 20K game with the city in question being located the other side of the mountains/hills to the southwest of the starting position. The early game was tough going as I had to sacrifice a lot to keep my 20K city topped up, and I didn’t do that nearly as well as I could have. Anyway I managed to get the Great Library, which I started a pre-build for straight away to build it as soon as I’d got Literacy. This really took the pressure off me for a while and I was able to expand more after then. I didn’t get any of the other ancient era wonders but got most of the important middle age ones. After that though I hit a bit of a brick wall and didn’t research fast enough and so ended up building two armies, which in hindsight I really should have tried to avoid. Oh and I messed up big time when I decided to mobilise :blush:, and I wasn’t really as fast as I could have been faster in getting the prerequisites for the small wonders and industrial age wonders. I think I lost about 10 turns off the finish date due to my mistakes in the later part of the game, still you live and learn.

Final results:

Entry class: [c3c] Open
Game status: Cultural 20K Victory for France (Yay! my first ever Deity win :king: )
Game date: 1798 AD
Firaxis score: 8717
Jason score: 6204
Time played: 89:10:05 :sleep:

T'was a fun game, thanks Renata :)
 
Entering the IA there was 3 superpowers, Aztecs, Egypt, and Me. :) Problem being, was that Egypt and Aztecs had a MPP - no good. Unfortunately for the AI's in this game is there was only 1 coal on the other continent. When Aztecs demanded coal from me, I reluctantly refused, knowing it may cause war with both countries, but I felt giving them railroads would be even worse.

To my surprise, the MPP was gone. It had to of been cancelled in the previous turn or two, so I was able to ally Egypt vs. Aztecs...a blessing in disguise that demand was. With my help, Egypt crushed the Aztecs and I was able to settle most of the taken land.

I was able to grab the tech lead in the early IA, building ToE and Hoover first. By the time I built up a decent military it would've taken a brutal slugging over hundreds of years to defeat the Egyptian behemoth, which I didn't feel like - I did that in Gotm43, so I settled on rushing my last turns and ending diplomatically. Rome was the only other civ left (with 2 cities), so I gifted them forward an age, MPP, and war with Egypt for their vote.

I think those little golden hills were what allowed us mortals to keep up in tech...that and a little breathing room for expansion. Thanks Renata, for my first deity win!

MP_cotm13_06a.gif


Party in Paris!
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Class: Open. Final spoiler 1465AD – 1690AD
Fall of French Empire or a story about four musketeers who did not save France
Read it. It is funny, though someone may cry

1465 Steam Power.

1485 Peace with Rome. If I only knew how my people will be unhappy about this.
I did not know that people in Democracy can enjoy wars.

1490 Industrialization

1510 The Corporation.

1540 Refining

The beginning of the fall

1560 Steel. Inca landed a lot of units on an island that we share with them. Since their motivations were so transparent I asked them to move. They declared. After a short battle, I abandoned all my cities on that island and disbanded all units. I probably should just disband everyone without a battle as I got WW.
In addition, I managed to miss a group of units landed on the main continent. As a result two core cities were captured and one razed.

1575 Inca started to bombard us with bombers… badly :sad:

1580 I counted at least 15 Inca bombers and I couldn't count all their ships.

1585 Our people overthrow democracy :wow: I didn't know they could do that.... :hmm:
We got to Anarchy. Domestic adviser said they will be in anarchy for 7 turns.
So I concluded that when my units will be gone, there will be no way to protect my cities. And I had just a few units left - 10 cavalry (9 in three armies and one single) and 4 musketeers at the beginning of this turn and all of them are in bad shape).

Three Musketeers.

1590 I left with D’Artanian, Atos, Partos, Aramis and cardinal Richilieu on a horse.
There are eight Inca units on my continent. I abandoned five of my cities.

1595 All my French heroes are gone and I left without military.
Inca razed four more cities.

1600 Inca razed three more cities and captured one (I am wondering why :hmm: ).

1605 Inca razed three more cities and came with a carrier and tanks. I decided not to give up and watch it to the end. My guess was that anarchy will end before France will be destroyed.

1610 Inca razed three more cities and captured two.

1615 Inca razed six cities.

1620 Inca razed eight cities including Paris (capital moved to Rouen) and captured one. They also started to sacrifice captured French workers. France became Monarchy, she desperately needs Bonaparte.
After France became Monarchy I realized that a better choice would be Feudalism or Despotism as I would be able to rush units.

1625 Inca razed five cities and captured five cities.
Surprise :crazyeye: - researched Combustion and started medicine (if we will survive we will need a lot of medicaments, bad :joke: ).
We formed a salvation army, another bad :joke:, and stroke back.
Interestingly, Inca have flaks (I guess they think I have airplanes :rolleyes: ).
Whooora!!! - our brave cavalry managed to destroy a tank and a flak. Flaks are hopeless against cavalry :p

1630 razed 4, captured 3.

1635 Razed 6, Captured 2. We killed one cavalry!!!

1640 Razed 8, Captured 0.

1645 Razed 3, Captured 3.
New Capital - Strasburg.
For some reason Inca agreed to make peace for one city (I guess they were waiting to become on top of the score).
From now on I simply do not know what to do. I decided to build settlers and expand as much as I can before Inca will be in a bad mood again.
During this war our territory shrunk to 20% and pop to 17%, corresponding numbers for Inca are 55% and 81%. If they weren't razing my cities they would win this game by domination.
That's how remnants of French Empire looked like at the end of this war:
SolCotM13_1645AD.JPG


1650 Inca ToE. Interestingly we still have all resources.

1665 Inca declared war on Romans (I guess they have marines now).

1670 Inca destroyed Rome, how much they want to wait before destroying France?

1690 Suddenly I was informed that I suffered cultural defeat. I did not watch culture at all. Ok, I guess most people will be defeated by conquest, space race or diplomacy, so if I do not get the green ambulance, at least something was special about my defeat.

On another hand, I probably have time to try GOTM44 now.

BTW can someone point me to a post where it is explained how to make animated minimaps in Ainwood’s CivAssistII?
 
Whoa :eek: my sincere condolence. I wouldn´t want to be the Incan in your next game...
And your a tough guy to stand by your game till the end.

As for the minimaps:
click on *Archive* button.
doubleclick the relevant archive to select it.
go to worldmap.
right click the mini-map and select *Export Multiple Minimaps*
check *Animated gif*, select the files you want to export (all are selected by default) and click *export*

btw, it´s Richilieu :)

Man, the screenie still makes me :cry:

Good luck and enjoy GOTM 44!
 
It wasn't as bad as in GOTM37 where I was attacked and destroyed on a turn before achieving domination. So I was expecting something like that, I guess it has to do with my gaming stile.

Besides, I was relieved when this game ended, I was very tired.

Archive button is inactive in my CivAssist. What shell I do? In preferences I found a place for two paths, one is for archive directory and another is something like Civilization Install Path Override.
I am not sure what paths should I set there, but I guess that my archive button is inactive because these two paths are empty.
 
If I´m not mistaken, you have to go to *options* and check *Archive game Save and Autosave files*, you may choose a directory for the archive there as well. I think you´ll have to do that before you play, though.
If this doesn´t cover it, maybe we should take this discussion to the CivAssistII-thread ;)
 
Domination win in 770AD, Firaxis score: 12191 Jason score: 10366
Really wanted to try for fastest conquest, but gave up due to suspected Riflemen proliferation and settled for a domination win.

Didn’t post an MA update, but here are the details of that also since I finished the game 3 turns in the IA, so it seemed appropriate for it all to be together.

AA: 4000BC-0750BC
MA: 0750BC-0740AD
IA others: 0510AD, see 3 cultures in the IA :cry: (I don't have Theology yet)
IA: 0740AD-0770AD (Great Library capture got me here)

MAJOR WARS
50BC-260AD; 280AD-310AD; War vs. Arabia (19 cities; 19 Knights, 10 MedInf, 4 Galley, 1 Crusader) – mid-turn they tell us to leave after RoP ends, I say no, declaring war & they attack; take 4 cities to start, including all iron sources; 30AD – capture Mecca and the Temple of Artimis!!; leave them w/ 1 city & get Invention; then finish them off

The worst part of the war w/ Arabia is that I asked Portugal to join me and they captured the saltpeter; had I known about it I wouldn't have ask them to join me :cry: . By the time I reached them they had musketmen everywhere. :sad:

360AD-470AD: 500AD-570AD War vs. Portugal (have 49 knights); in 430AD Portugal attacks my only Musketeer built in the entire game to give me a GA – which is used to do nothing but produce Cavalry!!!!; 440AD – finally get a great leader; Faro deposes every other turn about and lots more deposing – darn culture;

510AD-660AD: War vs. Aztec (have 54 cavalry); decide to start going the other way; finally destroy them; still no more Armies

About 570AD I decide going for fastest conquest is not feasible. I see Riflemen in Roman city…and they have 18 cities. I have one Army, on the wrong continent, and its Crusaders, not Cavalry. I stopped counting my bad Army luck at 50 elite wins :sad: :sad: :sad: . Decide going for a domination win is still possible with the early capture of the Temple of Artimis, so decide to do that. Figure if I don’t reach that the game could turn bad being so far behind in tech. I’ve had that happen before when they all got Riflemen and my conquests were stopped cold.

660AD – a city on my continent deposes to the Inca – ahh!!, but it gave my Crusader Army something to do later; I had gifted them Fez so Portugal wouldn’t capture it from me long ago

700AD –730AD War vs. Byzantines (have 66 cavalry), no captures on first turn, damaging or losing 8 cavalry, very bad :( – I was over anxious and attacked before my main force was in position since the Inca were running over them; end up getting a whopping 4 of their cities, though I did finally get another Great Leader to make another Army; the two cities I original attacked were captured by the Inca; captured the final two cities in 730AD, same turn I turned on the Inca

730AD – War vs. Inca: push to Domination, capturing 11 cities on first turn!! (most used to belong to the Byzantines), what a great RoP break :smug: !!! – including the cities I captured from the Byzantines on the same turn I ended up capturing 153 tiles that year :cool: , leaving me 31 to go; after capturing all those cities I realize I can hit domination in 770AD without capturing another city, though I did build 8 cities in 760AD just in case a city flipped or Rome attacked or …; also see Riflemen in 0740AD in the Inca capital, though not two other cities I can see, so that seems like a plan; I get Rome to join me fighting the Inca in the hopes they won’t fight me; in the end I was 24 tiles over the limit; next turn I would have gained 28 more


TECHNOLOGY - DATE/HOW
Republic, 0730BC, research (3 turn Anarchy to Republic)
Monotheism, 0730BC, trade Byzantines
Feudalism, 0490BC, trade Portugal
Engineering, 0370BC, trade Inca
Chivalry, 0310BC, research (beat by 1 turn by Arabia )
Invention, 0260AD, from Arabians (for peace)
Gunpowder, 0380AD, from Romans (for peace)
Chemistry, 0430AD, research
Metallurgy, 0470AD, research
Military Tradition, 0470AD, from Portugal (for peace)
Everything to Nationalism (not Music Theory), 0740AD, from capture of Great Library
 
Played this COTM as one of my rare SP games. I mostly play PBEMs on Demigod or Deity and most of my tactics are based on the presence of one or more human players behaving totally different compared to the stupid AI.

Ancient Age went pretty smooth, entering the MA in 925BC. The land / Civ distribution ideal for tech brokering. Decision to go for Diplo was already made, also to use the AI on the other continent as key source of income. The French empire. Still room to expand, Arabia is a very poor performer.

http://forums.civfanatics.com/attachment.php?attachmentid=92176&stc=1

The techpace of the AI was pretty lame during the MA due to constant wars on the other continent, because of that France had to do most of the research by itself.

In 630 AD Arabia thought it was a good idea to attack. It was a good idea! For France. ;) 38 Cavs were ready to conquer Arabia and 690 AD they were history. In that same year France entered the IA.

http://forums.civfanatics.com/attachment.php?attachmentid=92177&stc=1

Since the techpace of the AI was so lame Industralization was researched directly after Steam Power. ToE went as planned. Hoover completed in 1140 AD, for the Portuguese a good reason to declare. Since Arty building and Infantery upgrades had just started the first couple of turns were used to fight of invading units and to do some leaderfishing. Once Portugal was weakened enough it was a smooth walkover and Portugal destroyed in 1290 AD. MT came in 1340 AD.

http://forums.civfanatics.com/attachment.php?attachmentid=92178&stc=1

At that time France was cashing 579 gpt from the AI :D

The prebuild of the UN had started a little to late so it was only completed in 1415 AD with 4 out of 6 voting for Joanne d'Arc. I had carefully kept my reputation intact and declared just once, the other wars resulting in clearance of the continent were caused by the AI.
 

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Just submitted my first ever xOTM. As I said in the second spoiler, I was far too passive early, which made victory easy but a quick finish/high score hard.
End of the MA in 490AD saw the Arabs almost finished off by Portugal and me. Very next turn, the inca landed a stack of cavalry near my core for a sneak attack, and my defense was thin as it was needed for the arab front. Tried to avert it by signing the Inca in against the Arabs, but no such luck, sneak attack launched, and my forbidden palace was captured. Dogpiled the world onto the Incas, immediately took my city back, and got my first and only SGL of the game in the process, which was used for replacing the forbidden palace. Portugal delivered the final blow to the Arabs in 520, I booted the 1 arab city from my continent in 540, and kept up a pseudo-war until the alliances expired. That left the Inca with most of the other continent, Byzantines and Rome had small areas on the other continent, Aztecs were reduced to a 5CC on the SW corner of my continent.

Researched Steam Power in 600AD, and find abundant coal. Traded around for nationalism & medicine, and I kept the tech lead for the rest of the game. Only required tech I traded for was replaceable parts, AI was no help for the rest, lagged a couple of techs behind the whole way. Very standard builder game from that point on. Scientific method was discovered, my prebuild finished 3 turns later, the cheapest tech was sanitation in 5 turns. Delayed the prebuild 2 turns, slingshot to Hoover Dam, which I built. Built Smith's trading co, and in 1010 AD, discovered music theory available for trade, which I didn't realise had been skipped by everyone. Traded for it and built JS Bachs. Got refining, had no oil, but had a hole in the remains of the Aztecs in the SW of my island which let me grab oil. Spent the last 20-30 turns of the game cranking out inf/arty/bombers/tanks, as most cities had run out of builds. Also automated the workers, as the game was won, and I didn't feel like waiting for space, or playing with the tanks. Hit the modern age in 1255, my UN prebuild would finish in 6, fission was 8 turns away. I gifted the Byzantines to the next age yet again, hoping to reduce the research time, but they received Ecology. Delayed the build, dogpiled on the Inca, and won the vote 5-1.

Summary: This was a surprisingly easy builders game on Deity, I only had 3 short wars, 2 v Arabia, and 1 pseudo-war with the Inca, and finished with a comfortable UN win, and could have had a comfortable spaceship. There was no culture threat, 30k was the biggest AI culture, and there were no cities over 10k. My territory remained fairly constant at 21-22% once the Arabs were gone, and there were multiples of all the important resources in my territory.

Victory type: UN
Victory Date: 1295 AD
Firaxis score: 8521
Jason score: 8266
Play time: 9 1/2 hours.
 
[c3c] Open

Research and Trading

I entered the middle ages by backstabbing the Aztecs for tech parity. Thus began France's Machiavellian ascent to world domination.

In 730BC I came out of anarchy, and bought an alliance with Egypt vs the Aztecs. The Egyptians were willing to overlook my past mistakes during the Aztec war, so I made some nice gpt deals with them.

730BC: Trade 10gpt to Egypt for Alliance vs Aztecs
670BC: Aztecs ally Inca against me
670BC: Trade 24gpt to Egypt for Literature + 157g
650BC: Trade 4gpt to Egypt for 60g
630BC: Trade 7gpt to Egypt for 105g
630BC: Trade 10gpt to Egypt for Alliance vs Inca + 88g
630BC: Trade 11gpt to Aztecs for Peace Treaty + 188g
630BC: Declare war on Egypt

Egypt's free money allowed me to research Engineering at 100%, getting it as a monopoly in 470BC. I built 7 libraries to help with research, then focused on marketplaces and barracks everywhere.

470BC: Engineering
230BC: Invention
70BC: Gunpowder
70AD: Chemistry
170AD: Metallurgy
260AD: Military Tradition


Conquest

I prebuilt lots of knights for upgrading, so from 10AD to 230AD I used them to wipe out the Arabs. I triggered my golden age in 50AD.

Then the cavalry rush began. I sold my techs to the Inca for hundreds of gpt, but kept them away from everyone else. So I never had to fight AI cavalry.

290AD: Declare war on Portugal
360AD: Peace with Portugal, +2 cities in treaty
380AD: Trade 4500g to Portugal for Astronomy + Banking + Printing Press
380AD: Portugal defeated

davemcw_cotm13_ad380.gif


290AD: Declare war on Rome
290AD: Sign alliance with Aztecs vs Rome
400AD: Declare war on Aztecs
470AD: Peace with Aztecs, +1 city in treaty
510AD: Aztecs defeated

440AD: Declare war on Byzantines
480AD: Peace with Byzantines, +2 cities in treaty

540AD: Peace with Rome, +1 city in treaty
550AD: I have 66% territory but not enough population!
550AD: ROP rape Rome with my injured forces, losing 30% of my cavalry.
560AD: Domination victory
 

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It is already 3rd time I wanted to finish gotm, but was not able to do it. The time is too short. Nevertheless, I would like to inform you about my progress (or maybe stagnation).
Maybe you noticed my earlier spoilers, where I explained my plans for 100k cultural victory with no wars. Klarius advised that I would need a huge amount of cities to be even able to achieve that, so I started to place cities in a kind of ICS.
Around 1200AD I stopped research after getting Railroads. All of my workers started to build rails and increase the economic efficiency of France, while taxmen aquired 100% tax from people and settlers were founding new cities. All gold was used to hurry the cultural buildings everywhere. Thanks to that some Arabian cities flipped to me.
In about 1500AD there was a good opportunity to expand to the new continent. Aztecs conquered the whole area and there was quite a lot free space to found new cities. BUT! After founding ~6 cities on the new continent, Aztecs declared war at France and my empty cities could not survive long. I tried to make peace asap and even Portuguese and Arabs joined me in that war, but I lost not only cities in new continent, but also in my mother country.
I have ended my game in ~1720 with no perspective for future. 120k with 840cpt of culture, while Aztecs had 80k and 650cpt. As I said I stopped research with Railroads, while Aztecs has built the UN already. My plans at this time are to gather big amount of knights (I cannot build better units) and try to capture the UN city to trigger UN election, however I have no time to finish it.
Congratulations to all who finished and especially to those who managed 100k victory.
PoorAxl
 
Predator
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The Middle ages dragged along, I was in a long war with the Arabs, War Weariness was horrible, but I was making slow progress, razing and rebuilding.Tech pace was not to high at this moment, there was a lot of war on the other continent as well, and unlike GOTM43, wars lasted a lot longer. :)

Playing Predator I had almost given up the idea of a GA, I was never even close to building any kind of wonder. :sad:
Then I realized : Lisbon had both The Colossus and The Pyramids :cool:. From then on I had one goal. (well actually two, I would like to win as well :lol: )

I started a prebuild, and I was lucky, research almost stopped due to heavy world wars, and many years later: Arabs reduced to one city on the island, my troops outside Lisbon, prebuild ready, one turn from Scientific Method (and ToE). :smug: Bingo there it was : Next turn I had captured Lisbon (and The Pyramids), started my GA (by finishing ToE, using: The Big Picture), got Atomic Theory and Electronics and traded myself to the tech lead and a lot of gold, and as a nice topping, my last elite cav produced a GL. :dance:

I did like that turn !! :D

First Deity win, space launch in 1575 AD, score 9248 (can't remember if that's Jason or Firaxis :mischief: )
 
I can't write a big post now, may be on weekend. Shortly it was a hard game and my big mistake was choosing Monarchy as government type. So later I was fully depended on Great Library trick but it was successful. Arabs built ToA and Portugal built Colossus and Pyramids so after the capturing its I had a chance for culture and population. I win by Domination in 580AD. Previously I wanted milk game but my free time was not allowed me to do it. Wait for Bradleyfeanor and hendrikszoon result.
 
Open class

I never qualified for the second spoiler...
I was also some kind of happy when finally Egypt had won, because it was already late in the last night before submission closes...

But from the beginning:
My biggest mistake was not to explore the south-west part of my continent early, so Arabs and Portugal made contact with the others earlier than I did.
A bit of bad luck: Arabs had build ToA which made their cities grew faster and since I had no culture in the beginning I couldn't expand close to their border.
Next one was that TGL was build by Incans where I hoped it would be build on my continent.
At the beginning of the MA I was not that far behind, but I went to Monarchy and build units for a war that never came.
I didn't build units aggressively enough and did min research, so when I finally had musketeers the others had Infantry shortly after, so I never attacked Arabs except for a short period where they had still Muskets and they had declared war on me. I had gotten 1 city but I was making peace with them as the war didn't progress further.
Later the Prtuguese almost crushed the Arabs, I had settled some towns in former Arab land between conquered towns to become 2nd in land (hoping for UN vote)
But then Portugal declared war and conquered those towns, I only conquered 2.
When they attacked, I bought MT from Arabs. I shouldn't have spend so much money for rushing temples t grab land from Port. in former Arab territory.
On the other continent, Aztecs were killed early, and Rome was stronger than Egypt, but after Egypt had build Hoover Dam they crushed Rome in almost no time, while Portugal finished off the Arabs.
Shortly after Rome had gone, Egypt destroyed Incancs, so I was one of the last 4 civs surviving.
By 1824 AD I started researching Republic, never have done an AA tech so late...(did a minimum research on Printing press and never researched Education, don't know what I was hoping for)
In 1842 AD Egypt sent their space ship.
After the Portuguese war, I was only building units s.t. I could survive an attack, but luckily Portugal was busy with Egypt and the oters fighting, so they never attacked again.
I had no MGL.
In GOTM 37, I won on Deity, but there GLib was build by a weak civ and the others didn't grow or had no ressources so I managed to get a Diplo win there, but this time no luck, the opponents were too strong...
1436 jason points...
 
I didn't have time to go for the cow either. I had my game all set up to milk too, so it was quite upsetting. :cry: I started razing cities in 510bc to stay under the Domination limit and ensure I had the territory I wanted for a high score, but then didn't get to play anymore until the 30th. I had to give it up last night and triggered domination in 660ad. I figure it probably would have taken me another 50 hours of play time to get to 2050 ad, and that only if I never built hospitals. If I had gone with hospitals for maximum score there is no telling how long it would have taken. Oh well, maybe I'll have time to pursue the cow in the future.

This was a fantasitic game design Renata! I found it very challenging and fun.
 
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Playing as France, my initial thoughts were to build a big empire with big cities and take advantage of the Commercial and Industrial traits for a Spaceship launch. Therefore my initial expansion was pretty wide; I was going for minimal overlap between adjacent cities. This might be a problem at Deity, because these cities need a lot of development and they are too far apart to support each other well early on, but I forged on.

I learned Pottery before I met the Arabs (my first two warriors went West and East!), and initially built 3 Warriors, a Granary, then a Settler. Settled to the North near the Wheat on Plains space and then successively on nearby bonus food sources; these cities built Granaries early on while Paris built a Warrior or 2 between Settlers. Expansion went pretty well.

I saw Green border to the West across the Water, so I left a Warrior down in that general area. After the Arabs came Portugal (trading for BW, CerBur and War Code between the two), and eventually the Aztecs crossed the water. That was the extent of my contacts during the AA.

After Pottery came Writing, which I researched first in my group, and traded for Wheel and Math. (Interesting they learned Math early.) Next was Philosophy; I was sweating as I saw Portugal learn Code-of-Laws and Map-Making, but in 1450 I learned Philosophy ... and that was it. Well, from other posts I was about 8 turns too late. In 1375 I contacted the Aztecs, who had Construction, so I suspected it was Monte who did Phil first. Phil gained me IW and Myst, and I limped towards Currency.

That took a while. Actually learned it uniquely in 750 BC, but Monte still held a monopoly on Construction! So no trade for that Tech, but I got all the others. Started on Construction, and finally one of the other AI on my civ learned Construction a few turns later, and I could make a trade; entered MidAges in 650 BC.

I eventually met the Romans when they founded on my continent, and Egypt sailed a Galley by also. Contact with the Incans and Byzantine didn't occur until Printing Press was learned by somebody. They were well behined everybody else, and Byzantine empire was small; they must have tussled with the Incas early on; neither was much of a player in the game.

Expansion went well, but there was a lot of space to claim. Arabs got to three 2nd tier city sites before me, and the Aztecs got two sites as well, so I didn't quite get all the locations I was aiming for.

Demands - quite a few which I paid off every time, usually 10-20 gold. I was in no shape for war.

The AI really started to pull past me in the early Middle Ages. I went for Engineering (learned that one from GOTM43!), and was eventually beaten to it in 150 BC; still, able to buy the remainder and Trade for Mono and Rep. Couldn't quite get Feudalism and Rep, but I really wanted to revolt so it was the best deal I could swing. That meant I had to learn Feud on my own with no trade options. Which I started on in 10 BC after a 7 turn anarchy (ouch!)

I would research a Tech for several turns, then buy the remaining research off one of the AI; Aztecs were huge in my game, and usually they lead with Arabs right behind, followed shortly by Portugal and Rome. Feud in 110 AD - no trades. I started crawling along the lower track, with the AI definitely ahead. Invention in 250 AD - no trades. Gunpowder in 310 AD - got two Luxuries to trade for! Starting to see some daylight. Chemistry in 380 AD - no trades. Only Aztecs have Metallurgy - start on it! Metallurgy in 430 AD - no trades, as the others make up the difference. Only Aztecs have MT - can I get it next! MT in 460 AD (big bucks to buy it here) - and I'm able to trade it for Education and Astronomy! Physics in 510 AD - I can get 3 Luxuries out of Physics (20 turns after the Gunpowder trade). Some of the AI have Magnetism, so go for ToG, bought in 540 AD - trade for Mag and Banking, and enter the Industrial Age! The key thing I was looking for was when a 2nd AI, usually the Arabs, got the Tech; this drops the price substantially and there are still two other AI (Rome and Portugal) to trade with.

I had huge debts at the beginning of the IA, time to recoup. Start building Banks, and set minimal research on Steam Power. And start building up to take the Arabs on; I had seen an early war between Arabs and Portugal that Portugal got the worst of, so I figured the Arabs were a little weaker and had already done a GA, and Portugal would be a willing ally. Also, I had no trades with them, and huge Gold payments to the Aztecs, so no deals to break and if the Aztecs decided to gang up on me, I'd be a lot richer. Disconnect Saltpeter, build some Horses, reconnect and upgrade. Hoping to get enough Cavalry before Riflemen show up, but didn't quite make it. Eventually got the war going, and brought Portugal, Aztecs and Rome in on it (in the end I decided it was worth the price.) After 20 turns I had taken about a 3rd of the Arab cities (Cav did OK against the Rifles they came up against), Aztecs another couple, Portugal had regained its losses plus a city or town, and even the Egyptians had chimed in and taken a city. Arabs were down to 3 cities, so I did not renew the alliances, and signed Peace. 2 turns later they were gone, so no chance for any more flips (a couple did happen, which were promptly recaptured). A successful war and set of alliances that saw me gain several Gems (a 3rd luxury) and an additional incense.

Now the issue is catching up, again. The AI learned Nationalism first, and then Medicine of all things. I decided to Gift Theodora into the IA to see if she got Steam Power - nope, Medicine. So I eventually buy Steam Power once two AI knew it, in 790 AD (about 3 turns into the big Arab war) and trade for Medicine. Next was Electricity, and I was surprised to see the AI beat me to it; I was able to trade for Industrialism. Next was Corporation, beaten to it again, and traded for Sanitation. Cities were building Factories, then Coal Plants and Hospitals. Now I set my sights on Steel, and I started to see Refining show up, and heard about somebody building the Theory of Evolution. Timing was going to be tight, but here's what happened between 1120 and 1130 AD:

cvst_c13_ToEGold.jpg


and

cvst_c13_ToETechs.jpg


Of course I have a Palace pre-build going. Steel, my first uniquely learned Tech of the game (ok, 2nd, after Currency), and it gets me Theory of Evolution, along with 2 free Techs, 3 required Techs from the AI, several optional Techs and tons of Gold the AI (mostly Aztecs and quite a bit of Roman gold) has been storing for me. :D The rest was quite uneventful. AI beat me to Combustion so I bought the last turn, and researched Mass Prod and MotorTransp myself, trading for Flight. Gifted Theodora to Modern Era - she got Computers (hmm, 0 for 2), so I had to learn Fission myself and conclude a Diplo win (5-1 vs Monte; Egypt was also taken out) in 1325 AD. I was tired, and there was only 3 hours left to submit, so it seemed the prudent thing to do.

Another fun game; thanks Renata! I think Deity games just have to be played (since they come around infrequently), but next time, not two in a row, please!
 
I will not be able to write a detailed post before Friday next week. So I will give only a short statement.

I made the same mistake like Dynamic: I changed my goverment to Monarchy. But this was not the main problem of my game. ToA and Pyramids were build by the Incas - the strongest Civ in my game - in Cuzco. Cuzco was conquered in 450AD - too late to get a high Jason Score.

Special thanks to Renata. I gamed on Deity only two times before and I lost both games. So thanks Renatas map design I could win my first Deity game.
 
I really tried to play this game. But I just couldn't finish in time.
The problem was my depression. I played until about 300 CE, when I entered
IA. Then I calculated I would need more than expected 50 rounds to finish
with a Diplomatic victory. Problems was, I coulnd't reach 4 turn research.
but the main problem was I falled in depression. I have had this problem
for 4 years, and when I fell in to my suicidal depression, there's no go
for my Civ3 games. I predicted Diplo victory for about 950 CE. But no, no
go, I just thought about dieing, and committing suicide. But I'm still
alive, I hope I don't kill myself soon. So I'm trying next Cotm.
 
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