Puppeteer
Emperor
Open, fixed barbs, CivAssist II
2nd spoiler link
At the end of the 2nd spoiler I am in builder mode and have my original landmass loosely settled and have at least 3 major cities really cruising. I already had contact with the world and am the tech leader and I believe the best shield producer. I must be the best researcher but F11 says my annual income is around 3rd or 4th. Germany was eliminated in 410 BC after being a OCC in 1050 BC. I have the weakest military with the possible exception of the beaten-down Babs.
This spoiler starts after 150 BC. I get 2 cities on the western isle but spain grabs a spot, too. This worries me as I'm not geared up for war and certainly not defending an island even if it is close.
Babs are falling way behind their neigbors after early warring so I gift them into the MA and they get a tech I have.
I start building spears as I don't see buying or settling iron anytime soon. (Nobody has spare iron, but luckily few have any iron at all.) Believe it or not I didn't hook up horses until 90 AD, but start building a few for homeland defense. All military after the first two warriors have been built in rax towns; near the end of this spoiler I'll have reg riflemen on the way, though.
I put a couple of cities on the big SE isle skipping the tiny islands in hopes of keeping rank corruption down and making that island actually useful. Later in the turns I decide that was a mistake because I don't have the military to protect those towns that far offshore. So these two towns build temple (after the coastal one builds a harbor) and then make workers for a while until near the end of the spoiler they're working on reg riflemen because I think that island will be productive for me due to my loose city placement and low corruption, and as you'll see I won't have the military to spare sending over there.
In 270 AD I get Astronomy and now feel safe in trading overseas (which I've been avoiding due to barbs). In 300 AD I notice the AI start having extra money and start draining it from them through tech trades. From this point on I usually have many luxes and low- and later no lux tax.
In 350 AD Sistine chapel completes. After this London stays busy trying to get the science wonders and the other major producing towns work on markets, libraries, cathedrals, unis and banks if they don't alredy have them. Major builder mode trying to max science and pick up happiness on the way. I wanted Bach's and Shakes but was researching techs faster than I could build, and with the early MA wonders there were many wonder builds progressing with other civs so I skipped all optional techs and tore through the required ones. I picked up Navigation through trade and probably a couple of required techs, too, as I concentrated on the top half of the tree. In 510 AD Copernicus completes and I start Magellan's as a prebuild for Newton's. I didn't notice at the time, but Sumer completed Magellan's the turn after I got ToG. Close one on the prebuild! Finish Newton's in 660 AD and London starts catching up in nonwonder builds but is a science powerhouse and even has a shot at a late 20k victory I think even though I'm going for space. In 760 AD Spain gets Free Artistry. I immediately trade for it and change London to Shake's. No other wonder builds are going so I should have it in the bag although she started it the next turn but in a shield poor city. I conceded Bach's back whenFree Artistry Music Theory was discovered because there were too many wonder builds going and I didn't think a 15spt city could get it. (London was busy with another wonder.) When I get back to the game I may think about a prebuild for Smith's as no one has researched the tech yet and only Spain has a wonder build going.
Backing up a bit, in 540 AD I realize that I can't afford to lose one mainland city because they're all building very nicely, yet I don't have enough spears to go around and have only 5 archers and no horses and no resources for anything better. I start building spears and thinking I'll try to hold out until Nationalism to upgrade them, or in a pinch get Sumer's extra saltpeter and upgrade them, but Sumer has traded their salt to someone else. I also build a few horses for fast movers and thoughts of upgrading them. I don't panic build but get 3 or more secondary cities on military. I don't want to invade anyone, but I need to protect my island. I also decide I will fight to keep the west island as it's almost 1st ring but decide I'll abandon the SE isle if attacked since I don't have the might to hold it. My preparations are for a Spanish invasion and I have some extra ancient units on the west isle with that in mind. I'm also wary of the Vikes who have berserks, but they don't know where I am yet and I think I have some time to build defenses for them. Plus I have trades going.
In 630 AD I enter IA. I decide to wait until I finish Newton's before trading Sumer into IA and gifting the backward babs into IA for trades. Newtons is built in 660 AD with another significant development explained in the next paragraph. In that turn Sumer is traded to IA and Babs gifted to IA. Sumer gets Medicine, Babs get Nationalism. I can't trade because I have few or no MA optional techs but I figure it makes self research cheaper. They trade to each other shortly before I get Nationalism so I can't trade for Medicine.
In 660 AD a Viking caravel sails out of the fog and its berserk attacks Coventry (Northern shore of West isle)...defended by one archer. They broke a 2-lux trade. Of course they take the city. Panic mode as I can't handle 6-attack aggressors just yet.... Luckily I did start building military so I figure I might keep them from taking a mainland city. I also had enough extra happiness I didn't have any cities riot from the loss of 2 luxes! (Well I did get war happiness.) Oddly enough the northern and southern hemispheres haven't met yet, but Spain had PP so I traded contact with Vikes and allied them against the vikes as close defense. Sumer is a strong neighbor to the vikes so I ally them against them even though I can't stand strenthening them with furs & silks. After Sumer declares I notice they have their extra salt back so I buy it and start madly upgrading spears to muskets even though Nationism is a few turns away, but I have several horses to upgrade....OOPS! I don't have Mil Trad. as it's optional and I didn't think I'd need it this soon. Vikes send 3 caravels down; I sink the first losing a galley (I have no iron recall and had no salt) but the other 2 have 2 Frigate escorts each. I'm upset with Sumer for not occupying them, but Spain is trying to take Coventry and occupying the vikes so they don't attack my cities except one elite berserk who wanted wandered down to Great Wymondley form coventry but I had 2 muskets and possibly a rifle by then. As soon as I got Nationalism I started madly upgrading to rifles and got Mil Trad. in 4 turns and upgraded all horses. At the end of the spoiler I have and "average" military to Vikes and believe I can fend them off. Sumer made peace, so I'll wait for Spain to give in (or the MA to run out) and them make peace myself. I forgot to add I recaptured Coventry...failed on the first try as its on a hill, but the second try there was only a 2/5 berserk defending due to a Spanish siege and the vike garrison had just sailed to attack Spain somewhere.
As the spoiler ends I'm researching steam power. I'm assuming I don't have coal, and I know I don't have iron and have no trades available although with riflemen now I might take that iron isle to the NE w/oodles of barbs. I haven't looked since I went IA but I bet there's even more now. The viking war will end as soon as Spain makes peace or the MA runs its 20-turn course. I expect to cruise through the IA trading for more and more gold per turn. I'm already running with no lux although I want to get hospitals soon. My next big puzzle is how to get rails as I need to obtain iron and I'm assuming coal will need to be imported. I expect any wonder I want from now on is mine, but I'll probably take only the science ones and UN. I'm not a wonder builder usually so I don't even know what's available after ToE. I believe everyone is in IA now, but I had to gift Babs and France to get there. I'm trying to help out the lagging civs so they're not overrun by their neighbors because I don't want a runaway AI. In my game Sumer is the biggest worry although Spain is really holding her own and capable of wiping out France and starting to run away; plus she has more culture and threatens to flip Great Wymondley. My origianl plan was to have a navy to keep vikes and others away from my lands, but I don't have the resources for such a navy. The IA should be interesting.
Spoiler is hiding dates through 150 BC (2nd spoiler with Northern civ names added):
110 BC: Great Wymondley (12 cities) on western isle; first city on other landmass
50 BC: Coventry (13 cities) on western isle
50 BC: First tribute demand of game (?!) gives Lit to Dutch...GL was already built by Spain. Guess he likes libraries
90 AD: Finally hook up horses
110 AD: Warwick (14 cities) on SE isle
350 AD: Sistine Chapel
420 AD: Little Wymondley (15 cities) on SE isle
510 AD: Copernicus' Observatory
630 AD: Enter IA
660 AD: Vikings sneak attack amphibiously and capture Coventry; MA Spain and Sumer against them. Sumer then has extra saltpeter which I buy--my first strategic resource besides horses
660 AD: Newton's University
780 AD: Recapture Coventry thanks to Spain weakening defenders and Vikes stupidly evacuating defenders
EDIT: Edited for a couple of brain farts. There's a third somewhere but I lost it.
2nd spoiler link
At the end of the 2nd spoiler I am in builder mode and have my original landmass loosely settled and have at least 3 major cities really cruising. I already had contact with the world and am the tech leader and I believe the best shield producer. I must be the best researcher but F11 says my annual income is around 3rd or 4th. Germany was eliminated in 410 BC after being a OCC in 1050 BC. I have the weakest military with the possible exception of the beaten-down Babs.
This spoiler starts after 150 BC. I get 2 cities on the western isle but spain grabs a spot, too. This worries me as I'm not geared up for war and certainly not defending an island even if it is close.
Babs are falling way behind their neigbors after early warring so I gift them into the MA and they get a tech I have.
I start building spears as I don't see buying or settling iron anytime soon. (Nobody has spare iron, but luckily few have any iron at all.) Believe it or not I didn't hook up horses until 90 AD, but start building a few for homeland defense. All military after the first two warriors have been built in rax towns; near the end of this spoiler I'll have reg riflemen on the way, though.
I put a couple of cities on the big SE isle skipping the tiny islands in hopes of keeping rank corruption down and making that island actually useful. Later in the turns I decide that was a mistake because I don't have the military to protect those towns that far offshore. So these two towns build temple (after the coastal one builds a harbor) and then make workers for a while until near the end of the spoiler they're working on reg riflemen because I think that island will be productive for me due to my loose city placement and low corruption, and as you'll see I won't have the military to spare sending over there.
In 270 AD I get Astronomy and now feel safe in trading overseas (which I've been avoiding due to barbs). In 300 AD I notice the AI start having extra money and start draining it from them through tech trades. From this point on I usually have many luxes and low- and later no lux tax.
In 350 AD Sistine chapel completes. After this London stays busy trying to get the science wonders and the other major producing towns work on markets, libraries, cathedrals, unis and banks if they don't alredy have them. Major builder mode trying to max science and pick up happiness on the way. I wanted Bach's and Shakes but was researching techs faster than I could build, and with the early MA wonders there were many wonder builds progressing with other civs so I skipped all optional techs and tore through the required ones. I picked up Navigation through trade and probably a couple of required techs, too, as I concentrated on the top half of the tree. In 510 AD Copernicus completes and I start Magellan's as a prebuild for Newton's. I didn't notice at the time, but Sumer completed Magellan's the turn after I got ToG. Close one on the prebuild! Finish Newton's in 660 AD and London starts catching up in nonwonder builds but is a science powerhouse and even has a shot at a late 20k victory I think even though I'm going for space. In 760 AD Spain gets Free Artistry. I immediately trade for it and change London to Shake's. No other wonder builds are going so I should have it in the bag although she started it the next turn but in a shield poor city. I conceded Bach's back when
Backing up a bit, in 540 AD I realize that I can't afford to lose one mainland city because they're all building very nicely, yet I don't have enough spears to go around and have only 5 archers and no horses and no resources for anything better. I start building spears and thinking I'll try to hold out until Nationalism to upgrade them, or in a pinch get Sumer's extra saltpeter and upgrade them, but Sumer has traded their salt to someone else. I also build a few horses for fast movers and thoughts of upgrading them. I don't panic build but get 3 or more secondary cities on military. I don't want to invade anyone, but I need to protect my island. I also decide I will fight to keep the west island as it's almost 1st ring but decide I'll abandon the SE isle if attacked since I don't have the might to hold it. My preparations are for a Spanish invasion and I have some extra ancient units on the west isle with that in mind. I'm also wary of the Vikes who have berserks, but they don't know where I am yet and I think I have some time to build defenses for them. Plus I have trades going.
In 630 AD I enter IA. I decide to wait until I finish Newton's before trading Sumer into IA and gifting the backward babs into IA for trades. Newtons is built in 660 AD with another significant development explained in the next paragraph. In that turn Sumer is traded to IA and Babs gifted to IA. Sumer gets Medicine, Babs get Nationalism. I can't trade because I have few or no MA optional techs but I figure it makes self research cheaper. They trade to each other shortly before I get Nationalism so I can't trade for Medicine.
In 660 AD a Viking caravel sails out of the fog and its berserk attacks Coventry (Northern shore of West isle)...defended by one archer. They broke a 2-lux trade. Of course they take the city. Panic mode as I can't handle 6-attack aggressors just yet.... Luckily I did start building military so I figure I might keep them from taking a mainland city. I also had enough extra happiness I didn't have any cities riot from the loss of 2 luxes! (Well I did get war happiness.) Oddly enough the northern and southern hemispheres haven't met yet, but Spain had PP so I traded contact with Vikes and allied them against the vikes as close defense. Sumer is a strong neighbor to the vikes so I ally them against them even though I can't stand strenthening them with furs & silks. After Sumer declares I notice they have their extra salt back so I buy it and start madly upgrading spears to muskets even though Nationism is a few turns away, but I have several horses to upgrade....OOPS! I don't have Mil Trad. as it's optional and I didn't think I'd need it this soon. Vikes send 3 caravels down; I sink the first losing a galley (I have no iron recall and had no salt) but the other 2 have 2 Frigate escorts each. I'm upset with Sumer for not occupying them, but Spain is trying to take Coventry and occupying the vikes so they don't attack my cities except one elite berserk who wanted wandered down to Great Wymondley form coventry but I had 2 muskets and possibly a rifle by then. As soon as I got Nationalism I started madly upgrading to rifles and got Mil Trad. in 4 turns and upgraded all horses. At the end of the spoiler I have and "average" military to Vikes and believe I can fend them off. Sumer made peace, so I'll wait for Spain to give in (or the MA to run out) and them make peace myself. I forgot to add I recaptured Coventry...failed on the first try as its on a hill, but the second try there was only a 2/5 berserk defending due to a Spanish siege and the vike garrison had just sailed to attack Spain somewhere.
As the spoiler ends I'm researching steam power. I'm assuming I don't have coal, and I know I don't have iron and have no trades available although with riflemen now I might take that iron isle to the NE w/oodles of barbs. I haven't looked since I went IA but I bet there's even more now. The viking war will end as soon as Spain makes peace or the MA runs its 20-turn course. I expect to cruise through the IA trading for more and more gold per turn. I'm already running with no lux although I want to get hospitals soon. My next big puzzle is how to get rails as I need to obtain iron and I'm assuming coal will need to be imported. I expect any wonder I want from now on is mine, but I'll probably take only the science ones and UN. I'm not a wonder builder usually so I don't even know what's available after ToE. I believe everyone is in IA now, but I had to gift Babs and France to get there. I'm trying to help out the lagging civs so they're not overrun by their neighbors because I don't want a runaway AI. In my game Sumer is the biggest worry although Spain is really holding her own and capable of wiping out France and starting to run away; plus she has more culture and threatens to flip Great Wymondley. My origianl plan was to have a navy to keep vikes and others away from my lands, but I don't have the resources for such a navy. The IA should be interesting.
Spoiler is hiding dates through 150 BC (2nd spoiler with Northern civ names added):
Spoiler :
3500 BC: Border expansion, see blue border
3150 BC: Contact w/Germany
2800 BC: York (2 cities)
2070 BC: Colossus finished, GA started
1450 BC: GA ends, attack Germany
1425 BC: Auto-Raze Munich
1375 BC: Capture Berlin (3 cities)
1200 BC: Auto-Raze Frankfurt, found Woolmer Green (4 cities)
1100 BC: Contact w/Spain
1050 BC: Peace w/Germany results in OCC for Bismarck, get Hamburg & Konigsberg (6 cities)
1025 BC: Nottingham (7 cities)
975 BC: Contact w/France
925 BC: Republic gained via slingshot
825 BC: Become Republic after 4.5 turn anarchy
800 BC: Contact Dutch
670 BC: Contact Vikings
650 BC: Contact Sumeria
610 BC: MoM built
570 BC: Germany 20-turn peace ends, Enter MA
510 BC: Attack Germany & Contact Babs now contact w/all civs
410 BC: Germany elimated, got leader as Leipzig captured (8 cities)
390 BC: Hastings (9 cities)
250 BC: Watton-at-Stone (10 cities)
210 BC: Get FP message and rush-build FP with MGL from German war
150 BC: Canterbury (11 cities)
-note: all my cities through 150 BC are on the original isle and loosely spaced...there are even about 4 land tiles not in a city radius.
3150 BC: Contact w/Germany
2800 BC: York (2 cities)
2070 BC: Colossus finished, GA started
1450 BC: GA ends, attack Germany
1425 BC: Auto-Raze Munich
1375 BC: Capture Berlin (3 cities)
1200 BC: Auto-Raze Frankfurt, found Woolmer Green (4 cities)
1100 BC: Contact w/Spain
1050 BC: Peace w/Germany results in OCC for Bismarck, get Hamburg & Konigsberg (6 cities)
1025 BC: Nottingham (7 cities)
975 BC: Contact w/France
925 BC: Republic gained via slingshot
825 BC: Become Republic after 4.5 turn anarchy
800 BC: Contact Dutch
670 BC: Contact Vikings
650 BC: Contact Sumeria
610 BC: MoM built
570 BC: Germany 20-turn peace ends, Enter MA
510 BC: Attack Germany & Contact Babs now contact w/all civs
410 BC: Germany elimated, got leader as Leipzig captured (8 cities)
390 BC: Hastings (9 cities)
250 BC: Watton-at-Stone (10 cities)
210 BC: Get FP message and rush-build FP with MGL from German war
150 BC: Canterbury (11 cities)
-note: all my cities through 150 BC are on the original isle and loosely spaced...there are even about 4 land tiles not in a city radius.
110 BC: Great Wymondley (12 cities) on western isle; first city on other landmass
50 BC: Coventry (13 cities) on western isle
50 BC: First tribute demand of game (?!) gives Lit to Dutch...GL was already built by Spain. Guess he likes libraries
90 AD: Finally hook up horses
110 AD: Warwick (14 cities) on SE isle
350 AD: Sistine Chapel
420 AD: Little Wymondley (15 cities) on SE isle
510 AD: Copernicus' Observatory
630 AD: Enter IA
660 AD: Vikings sneak attack amphibiously and capture Coventry; MA Spain and Sumer against them. Sumer then has extra saltpeter which I buy--my first strategic resource besides horses
660 AD: Newton's University
780 AD: Recapture Coventry thanks to Spain weakening defenders and Vikes stupidly evacuating defenders
EDIT: Edited for a couple of brain farts. There's a third somewhere but I lost it.