thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,667
I'm just happy there's no trace of Era Score or the "dark age/golden age" system of Civ 6. That was my least favorite mechanic from Civ 6.
Interesting:
View attachment 700558
This definitely implies that during an Age Transition by default some of your cities will revert to ... towns, is it?
yeah that sounds cool — I should’ve specified I just hate the gamey nature of the arbitrary point thresholds and scoring system. Civ 7 seems like it’ll be more immersive.I wouldn't say that: the "legacy tracks" seem like a version of it: Ie pick your goal (culture), hit this random goalpost (build 7 wonders), and you get to chose rewards (and potentially win the game, not clear). It's less random goal posts than the era score, but it still gives me the same vibe.
yeah that sounds cool — I should’ve specified I just hate the gamey nature of the arbitrary point thresholds and scoring system. Civ 7 seems like it’ll be more immersive.
The number of MP players (or possibly players in SP including the AI; it's not clear) is stated in the information on requirements for MP play, including the 2K account, etc. So it's not something apparently scaled according to size of world.I would imagine the numbers they have used so far are based on standard size and speed. I know the Switch has limits on how many players can be in a cross-platform game, but there's no indication that 5/8 is the maximum or only option for other platforms, is there? I would assume, until it's confirmed one way or the other, that you can customize the number of players and added civs (though I do wonder if there would be a minimum number of civs added for each map size).
There is a medium between that.I worry that "late game interest" is coming only by virtue of, essentially, starting your game in the late game.
Or more precisely:
If you can carry over a significant degree of your lead from the earlier two eras, then that's not terribly different from snowballing.
Or if you can not (the rubberbanding brings all civs nearly equal), then you're really just playing (for victory) the last third of the game.
Feels as though it will have to be essentially one or the other.
So coming back from behind never counts?Yeah, I got it. Snowballing is "fixed" by subtracting some of my lead.
It's no more satisfying if I'm behind, by the way. Transition brings me closer to equal with the game's leaders then I "win" the third age. How do I feel about that victory?
I imagine that, because Civilization has almost always had a problem with the AI struggling to keep up, this is as much a catch-up mechanic designed with helping the AI as much as any struggling human player as well. Although, it's a more artificial catch-up mechanic than, say, espionage and tech-stealing.It's no more satisfying if I'm behind, by the way. Transition brings me closer to equal with the game's leaders then I "win" the third age. How do I feel about that victory?
Right, all race games have an inherent problem here. So unless they get rid of the race to victory conditions altogether, this might be the best they can do.Yeah, I got it. Snowballing is "fixed" by subtracting some of my lead.
It's no more satisfying if I'm behind, by the way. Transition brings me closer to equal with the game's leaders then I "win" the third age. How do I feel about that victory?
Unfortunately, we haven't seen the turn before the transition. There was a jump from turn 69 (~ half of the Antiquity era progression as it seems) to screenshots of the next age. The player started with 2148 gold in the bank and 138 influence. So buckets apparently stay filled. There was also a lot of happiness and some culture and science going. So, it appears that the set back isn't that large. But then again, 36 science per turn after turn ~130 would be very low for any of the former civ games. And the player used the legacy that all cities remain cities, which is probably a boost to science as well.So now that the a big chunk of gsmeplay was shown anew on September 12th, complete with some of age transition between antiquity and exploration age shown - is it possible to answer these questions?
1. If the player has xxx gold at the end of age 1, will they start age 2 with the same amount? If not, how much?
All units are upgraded afaik.2. We already saw that unique units player had at the end of age become other, regular units at the start of next age.
But do all other units remain the same?
Do their numbers remain the same? If player had 10 spearmen at the end of an age, will they start the next age with exactly 10 spearmen?
Unfortunately, we haven't seen the turn before the transition. There was a jump from turn 69 (~ half of the Antiquity era progression as it seems) to screenshots of the next age. The player started with 2148 gold in the bank and 138 influence. So buckets apparently stay filled. There was also a lot of happiness and some culture and science going. So, it appears that the set back isn't that large. But then again, 36 science per turn after turn ~130 would be very low for any of the former civ games. And the player used the legacy that all cities remain cities, which is probably a boost to science as well.
All units are upgraded afaik.
There may be a type of unit that doesn't need to be researched. The Conquest golden age gives you a free unit in each settlement, for example. And I doubt that it would give you an outdated unit.It is not clear at this point what those units would upgrade into either as most Exploration Era units would need to be unlocked via the tech tree.
Hence I said “most”. I believe there is a base unit available at the start of the era, probably called Infantry or something like that. And presumably the golden age grants you one of those in each settlement.There may be a type of unit that doesn't need to be researched. The Conquest golden age gives you a free unit in each settlement, for example. And I doubt that it would give you an outdated unit.
There could be a "Basic Exploration Infantry, Basic Exploration Ranged, Basic Exploration Cavalry, Basic Exploration Siege" quite easilyHence I said “most”. I believe there is a base unit available at the start of the era, probably called Infantry or something like that. And presumably the golden age grants you one of those in each settlement.
But at the end of the Antiquity era we will have a whole variety of melee, cavalry, ranged, siege and naval units. I don’t think each will upgrade to its nearest equivalent, as I suspect knights, trebuchets, caravels etc will need to be unlocked. So either they all become a basic melee unit or quite possibly they just vanish. There are certainly no units to be seen in the livestream - whether that’s a gameplay feature or just how the save was edited is unclear.