[C3C] COTM172 Sumeria Demigod

Più Freddo

From space, earth is blue
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Jan 26, 2005
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Location
Vienna, Austria
COTM CLXXII Sumeria Demigod
cotm_172_illu.jpg

How advanced will the artistic prowess and societal structure of the Sumerians ever become?
 
In this game, you will rule as Gilgamesh over the Sumerians, who are Scientific and Agricultural and start the game with the knowledge of Bronze Working and Pottery. This is a Demigod-level game. The Sumerian Unique Unit is the Enkidu Warrior, a Spearman for the price of a Warrior. This game is designed by Più Freddo.

Rule Changes

  • You have been given an extra Enkidu Warrior
  • The Temple is called a Ziggurat

Starting Position

cotm_172_start.jpg

cotm_172_extra.jpg

Scope of the Game
  • Normal Map
  • Continents, 5 billion years old, 60% ocean
  • Normal, warm climate
  • 7 Opponents
  • Raging Barbarians

Time Plan
  • The game is released on July 1, 2025
  • Submissions are due by September 30, 2025

Game Release Page


Spoilers are free. Please use your judgement!


@The_J
@Blake00
 
Got off to a SURPRISING fantastic start, Setler 2 (first I built) popped a Settler from Goody Hut. That popped settler then popped another Settler from a Goody Hut!
Start Settler + Built Settler = 4 settlements.
Thought that possibillity had veen eliminated some while back.

Plenty of time of course remqins for me to waste away the advantage!
 
Setler 2 (first I built) popped a Settler from Goody Hut. That popped settler then popped another Settler from a Goody Hut!
Start Settler + Built Settler = 4 settlements.
Thought that possibillity had veen eliminated some while back.
I thought so as well!
 
Perhaps we need to let an experienced modder take a look at our .bix/.biq files?!
I have a vague memory about how it was supposed to work: it depends on which unit (settler or worker) is marked as your "starting unit #1". And then you can get either this one or the other one from huts...
(But then I remember other GOTMs/COTMs, where I definitely got a worker from a hut! So something can't be right here?! :think: )
 
This is the way the games are set up. We have also corrected the number of initial "unit #1" and "unit #2" the AI gets at different levels. We used for a while to have AI with many Workers and few Settlers...
 
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