Open class, going for fast conquest. I normally would play predator at this level, but I'm rusty, just coming off a 3-month Civ burnout break, and I want a somewhat competitive score.
I didn't feel like keeping a detailed log this time, so I'm reconstructing this post from memory and from screenshots. By the way, ScreenShotAssistant is a really handy program! I've been using it for a long time now and it makes being a frenetic screenshot-taker such a breeze.
Anyhow...
Overall gameplan was to blitz to Military Tradition, build Leo's in sync with researching Mil Trad, and then upgrade my scads of horsemen to Sipahi. I was hoping to make a dent in the nearby opponents with just the horseman and then use a Sipahi rush as the coup de gras.
With that strat in mind, I decided to avoid Chivalry entirely. I could pump horsemen far more effectively, and with Leo's and enough gold, mass rush Sipahi. Of course the horseman --> Sipahi upgrade costs a bundle, 210 without Leo's; 105 with it.
Avoiding Chivalry was also partially due to the fact that I somewhat stupidly settled directly on the nearby iron source, making a connect/disconnect tactic a moot possibility. *slaps forehead* I also wanted to avoid making Swords because I had no intention of upgrading them later, but the presence of certain enhanced UU's nearby changed that plan slightly.
The Gory Details:
Moved worker to cow, saw the second cow, and unlike many others, moved 1SW before settling.
Sipahi Central (Capital) built Warrior--Warrior--Warrior--Settler--Granary.
I thought about turning the capital into a 4-turn axe/settler factory like eldar did, but I realized early on that we were on a small landmass and didn't want too many warriors because of my horseman strat. So the capital became a four-turn settler factory for the whole AA, as did another city founded 3NW by the plains cow.
Contacts were made with the nearby landmass sometime early in the game. Phony war with the nearest neighbor was started in 1625BC and I signed MA's against that civ with two of its other neighbors. I simply used renegotiate peace to accomplish the MA's.
Research was Pottery, and then the Republic slingshot, gaining Republic for free in 1525 BC and revolted immediately. I drew a fortunate three turns of anarchy.
At this point I made a bit of a research error by going for Map Making next. Greedy me, I wanted galleys asap to settle the nearby islands. But of course, Maps is just about every AI's favorite tech to research, so I could have saved some time by by letting them research it for me.
QSC Stats (the ones I know)
17 cities, 2 settlers
46 pop
2 granaries
2 barracks
FP prebuild, due in 21
4 galleys and a couple of curraghs (I think)
1 spear
4 warriors
10-12 workers (not sure)
In 670 BC I squeezed in a city near the incense hills inside enemy territory. I simultaneously started to ship over my first stack of horseman to prosecute an active war on that civ.
In 650 BC I reached the Middle Ages by trading for Construction (I had previously gifted Maths to the strongest researchers in hopes they would get Construction for me). Monotheism was our free tech

and when I gifted up another SCI civ, they got Monotheism too. Double

.
I've been back and forth on how I want to start a golden age. Build MoM and the Hanging Gardens, capture the right wonders and build Leo's, or just use Sipahi. In the end I've decided to use Sipahi for the task to free my best cities up for more horse builds. Very possibly a suboptimal decision but we'll see.
Still, things have been going pretty well in the Middle Ages. But that's all for another time.
