COTM48 - Spoiler #2

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COTM 48 Spoiler2: End of the Middle Ages



Reading Requirements:

  1. Must be able to research an Industrial Age Technology.
  2. Must have contact with all remaining civs and full knowledge of the map.

Posting restrictions

  1. No maps showing Industrial or Modern resources.
  2. No discussion of Industrial Age (or later).
  3. Absolutely NO discussion of any other active 'X'OTM Contest

This map was designed to give each civ quite a bit of territory to take over, assuming you can handle the raging barbs! :) You and two of the AI were solo civs, and the other 4 AI were set in 2 pairs - how did they do? And how are you doing - do you have control of the game, or has the AI taken advantage of the space available, made large empires, and pushed on to be a significant challenger?
 
Easy question first: regarding the two paired civs, India and the Ottomans are at a stalemate right about where you'd expect it to be at the center of the hourglass. France got its butt kicked by the Arabs, and though I don't remember exactly when it happened (I've actually finished the game), they were mostly gone if not completely gone by then.

In my game, India was becoming quite a technological runaway (and that would continue), building both Copernicus and Newton's. They were about three techs ahead of me at the end of the medieval age; I was probably tied for 2nd with most of the rest (with Spain actually falling behind somewhat).

With the Great Library I catapulted a short ways into the medieval age, but was having such problems with the barbs (and the writing was on the wall that I was going to have to evict some people from the island) that a prebuild I had going became Knights Templar when I got Chivalry. That turned out to be a very very very good decision. It allowed me to make some infrastructure and not worry too much about being overrun--and Crusaders packed a nice punch well into the Industrial.

By the mid-medieval there were five distinct AI encampments on my island:

1. In the far northeast, the English had nabbed the dyes in the tundra with two cities.

2. In the far northwest, India had installed two cities on the far side of the mountains, though at least I managed to grab the iron (my only strategic resource for a while).

3. In the mid-east, the Ottomans had claimed much of the plains area with about five cities.

4. In the far south, India had claimed one town on my west coast in the jungle, and about five cities at the far south of the continent.

5. Spain had built one city on the far southwest tip, on the wrong side of the marshland. Depending on wars, this changed hands between Spain and England and I think India got in on the act there once.

With no horses hooked up, it was difficult seeing the right way to go about clearing the continent without a decent pile of Crusaders. I decided to make the Ottomans my first target--they were closest, had some decent land, and didn't look like they had a lot of military on the island. Generally speaking, that war went pretty well. I cleared them off without much issue, though I was running low on military at that point. I also still had no horses (or, as I discovered, saltpeter), which made things very difficult. I got horribly unlucky with dromons in the effort to kick off a Golden Age (losing I think five dromons in the process). That didn't happen until later.


I was very briefly able to trade for Saltpeter with the Arabs, which let me upgrade a few pikes to muskets, but then the trade route was cut on their end.

At the end of the medieval, it was clear that I had a fight on my hands. My thought was to go for a Diplomatic win. To see how that turned out, you'll have to read the final spoiler!
 
Similarly to Dwetzel my game saw the Indians develop an absolute runaway tech lead. The arabs destroyed the french and were the most powerful civs. The rest were balanced although i kept everyone fighting everyone else. Especially India versus Arabia. Osman was my friend throughout. I just clung on but started to slowly gain on the Ai's and entered the Industrial age with a very good research infrastructure as i was doing my own research because i had nothing to trade the ai's with. France was down to a couple of cities which i intend to take out incase ghani builds UN. My guess is that the votes would go myself and Osman for Ghandi and England and Spain for Abu Bakr. So have to make sure France is out. I am curious as to whether ghandi will hold elections or just keep going for space.
I have built up a nice group of elites beating back invaders and hopefully should get a GL at some point.
 
I had reached the MA in 670AD with ten cities, trading up using Republic when the Arabs reached the MA kicking off the barb uprising. I had gotten the slingshot in 1100BC and become a republic with only 5 cities in 1000BC, but had 6 contacts and embassies. Just into the MA, France demanded lit and I refused getting war happiness. MA's and peace treaties were renogiated with all the other civs against them and they only landed a single archer and warrior. The barbs were harder to deal with. However, their wars went well and they have pounded the Arabs to an OCC by the end of the MA. I kept expanding slowly against the barbs until ai settlements in the east started thinning their numbers. Most barbs took 1 gold at a time and they did less damage than expected. I kept up in the tech race by getting monopolies on theology, education, physics and magnetism. India was the tech leader until I traded my way into the IA in 690AD getting steam power as my free tech.

I got a leader which formed an MI army with an elite warrior in a short war versus England. Dromos kicked off my GA in 400AD. I signed peace with the French for a town and some gold after razing a couple of cities before their counterattack. I'm about to settle a town on their continent to claim the saltpeter there and have about 1500 gold to upgrade knights and trebuchets when it is connected. I'll keep expanding and probably take some territory from Spain even though there are no resources there now. I'll probably also be able to get gems in former Arab territory. I'm sure I'll have more wars, but I plan to tech as fast as possible and may get a science victory before I reach domination. I do expect to maintain the tech lead in the IA. A tough game with a long way to go.
 
The barbarian hordes severely limited my expansion; shortly after the Middle Ages began for me, Tacitus said Byzantium was the smallest country in the world. Just as the barbs were being reduced to a manageable level, the other countries started landing settlers near my borders.

I declared war against France in 310 AD to destroy one of their newly founded cities. Ditto against the Ottomans in 330. I made peace with them in 380 and 430, respectively.

I pay off the Arabia with some gold in 480 and pay off India 610. Spain demands Engineering in 600 and declare war when we refuse. We go to war with the Ottomans again in 640. A victory with our dromons against Spain in 660 starts our GA, but the dromons will only a significant effect in bombarding two of their cities. We make peace with the Ottomans in 770 and with Spain in 880, getting modest concessions from each.

Meanwhile, in the rest of the world, India has peacefully divided their island with the Ottomans and then expanded to the islands to the west. Wars are breaking out with the Arabs allied with Spain, opposed by the other four. France is being slowly squeezed off their island as the Arabs grow in power.

France still has a couple cities on my island, so I declare war against them in 1340. Unfortunately, I didn't have an embassy with France or the Ottomans, so I didn't notice their MPP. The Ottomans go to war against me! This could be awkward; they also have an MPP with India, which discourages me from attacking them.

I capture the two cities from France and make peace with them in 1340. At the same time, I notice that the Ottoman/Indian MPP has expired, so my hands are free there. And at the same time, I enter the Industrial Age, getting Steam Power as my free advance. (And I find I already have a road to some coal!)
 
What follows will probably become part of my final post on this game. I played through the ancient age several times before I finally figured out how to handle this game effectively. This describes my latest (and it looks like I'll win) attempt at this game.

Since I knew wheat lie a few turns south, having already played it, I moved more settler and worker crew south and settled near the wheat. I built some warriors and reserached pottery at full tilt. I basically tried to send my warriors out in teams of 2 or more. This way if a barbarian killed one of them and got redlined in the procces I could then kill it. Also, and more importantly, if I spotted an encampment, that way if one warrior failed in its first attack, the second warrior (with one notable exception) would disperse it. I had my settler factory going after a while. My second town lay south along the river. Most of my towns built warriors for quite some time. Occasionally I would have them build a few workers.

Once I knew pottery I beelined for philosophy, pretty much at full tilt, going for the literature slingshot. My second town on the river used a granary as a prebuild for the Great Library, while a mere handful of workers mined around that second town. After I had mined all the squares I could I merged in workers and took that second town up to size 10 (I couldn't take it 12 since I had so many forests nearby). When I got philosophy and then literature immediately after I set my science rate to 0. I built the Great Library, and then built workers out of that second town so that I could drop my luxury rate. Moving along the mountains a good bit and trying to keep an eye on as much territory as possible I didn't have too many problems with barbarians for a while. I built two curraghs at some point who contacted all the other tribes.

Shortly after I finished the Great Library some of the barbs (I guess I played a little carelessly in spots) got a little too close to my towns and I saw that some would sack my towns. Of course, I couldn't really buy tech or luxuries. I still had a despotic government, so I couldn't buy units or improvements. Consequenlty, most of the money I used to build embassies and establish RoPs with everyone. At some point I still had some left over after all the embassies and RoPs. So... I found a banker (usually the French). By this I mean that for the lump sums of gold I had I exchanged gpt with say the French. E.G. I may have traded 400 gold to the French for 19 gpt. This way I wouldn't lose too much when the barbs sacked my towns, and I'd get that money back eventually.

Soon enough afterwards the ancient ages ended, and the barbarian hordes appeared on the map. I had planned partially for this, by creating a "settler corridor" down through the jungle river. By this I mean I parked some warriors along the river so that the "fog of war" got busted and no new encampments could emerge along the river (I also did this in the western mountains). This allowed me to keep putting up new towns... even during the barbarian early medieval rush. So, I managed to secure both sources of iron... and settled *almost* the whole island. The English ended up planting a town in the northern tundra and a northeastern town. The Spanish had a northeastern town, a south eastern town, and one in the northern tundra.

At some point... since I left some of my towns empty so that my warriors could go barbarian hunting/create a settler corridor, the English found an undefended town and razed it. The war didn't last long and didn't cause any real problems (thankfully). When theology came in through the Great Library, I started to research on printing press... thinking I might successfully keep up on tech. Then I realized this simply wouldn't work, and so I did what Great Library players often do. One turn before learning Education from it, I gifted it away. At first I thought I might gift it away to the English, but I decided on the Spanish since they had more cities on my continent. It turned out as the correct choice.

During this time I tried to keep a few fleets of dromons near/next to Spanish galleys. Some of them just disappeared. One of them ran up to the pole, and since I didn't have Navigation yet, they got away. I kept RoPs signed with the AIs throughout the game. After my RoP expired with the Spanish 5-10 turns after I gave them the Great Library, I decided I wanted more techs than I would get immediately. So, I signed another RoP with the Spanish. Then I waited... and waited... for my RoP with them to expire. On the next turn I made demands with the Spanish for technology and when they didn't budge, I kept on demanding until they got Furious. Then I told them to leave my land and (predicably) they declared war. A turn or two later, I took back the Great Library city. It had six resistors. Fortunately, it didn't flip back, and I sent out some medieval infantry to the south to get rid of the Spanish.

From the second taking of the Great Library I learned the rest of the medieval techs except, for some strange reason Music Theory and I think Magnetism (even though two other tribes had it). I also didn't get Theory of Gravity, since no one knew it yet. I set my research up to full tilt, even at some 100+ gpt loss for Theory of Gravity. I started a prebuild (maybe a little earlier) for Newton's University. A turn or two later one of my dromons got attacked by a Spanish caravel... and won... triggering my Golden Age (or "slingshot number three... 1. Great Library 2. retaking the Great Library 3. Golden Age) basically how I wanted it. A turn or two later some tribes learned Theory of Gravity, which I immediately bought. I got my free tech and sold it all around for gpt and military alliances against the Spanish and started research in earnest. I have finished yet... but it looks good.
 
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