COTM58: Final Spoiler

Thanks Yilar for the great pointers. Gifting republic 1-2 turns before is such a nasty tactic =0.
The 1 size towns, do you just leave them alone..or take them last? Also, do you engage in ROP rape often (I sometimes have honor issues with this one).
Your horseman tactic must use overwhelming numbers in a short number of turns, I think for longer wars and difficult terrain isn't mixed unit tactics best for minimizing losses?
Also, do you usually assign a town as the "worker town"? I have trouble assigning a single town because they are often the second or third best for military/culture development.
Sorry for all the questions, but I am new and finding out discussing strategy is almost as fun as the game itself lol. Also sorry for getting off topic in the thread.

I really enjoyed COTM 58, thank you..it has brought a new level of enjoyment to the game for me; eagerly awaiting the next one!
 
The main concept of the tactic is speed. I dont sit around waiting for cities to grow most of the time, unless it is very isolated. The idea is to keep moving forward and let the reinforcements do side cities. When you attack the AI early on, they will rarely have more than a handfull of spears, a few swords/archers, thus their ability to counterattack is severely limited. Not to mention the fact that their attack units are rarely placed in the same cities.

I generally only use RoP rapes against civs I don't want to be counterattacked by or if the terrain is very rough. It is still easier just to smash your way forward one city at the time, but it is very doable for sure.

Also demanding size1 cities or remote cities from enemies when they are about to die in exchange for a peace deal that will last shorter than 30 seconds is a neat trick to.
 
That would be nice to get lots of elite marines, otherwise it is a nuisance, it is a source of continuous barb galleys to harass shipping.

I let william take care of the galleys before I sent a boat for scouting. Never sent any other boats in that direction and didn't have any military interaction with the tribes on that continent.... Every time they built a galley, william would sink it...
 
I loved the military promotions that came as a result of the Militaristic trait. The galleys helped me get some elite crusiers.

Yilar - Thanks for all the tips! It's amazing to me how some of you guys have this down, kind of literally, to a science. One question: Why do you gift Polytheism to the AI if they don't have it? Is that so they go through a period of anarchy for Monarchy and then AGAIN when you gift them Republic?

Thanks, CivSteve, for another great game.
 
In continuing with the theme of what to do when on cruise control during Histographic runs, I decided to test nukes on my surplus ships. Here is a picture of my results:

Spoiler :
BikiniAtollTake2Part1.jpg


As you can see, Civ 3 nukes are pretty rough on fleets:)

Edit: Oh by the way, I finally finished. I am surprised that my Jason score was actually higher than my firaxis score. I ended up launching a spaceship on the last turn, I'm not sure if it scored higher, lower, or the same as a Histographic win. I think my next game will involve no milking....
Here is my result:

Entry class: Open
Game status: Spaceship Victory for Japan
Game date: 2050 AD
Firaxis score: 3951
Jason score: 5367
Time played: 77:14:34
 
Ok, as I said in the first spoiler, the plan was to switch the palace to better lands quickly. The territory between Rome & Greece looked very good, so I persued that plan. Rome was taken in ~350BC with swords and horses, and three more towns were founded close by, to hook up the resources. (My military was too weak to conquer all of Rome, this was probably a big mistake.) It took until 10AD, before reinforments were ready to continue the attack and it took until 300AD, before Greece was gone as well to make room for two nice rings around the new capital.
Perhaps I should have jumped the palace right now, but I waited a bit longer until all towns had reasonable size and until Kyoto had finished its prebuild for the FP. Then I rushed the Palace in Neu Tokyo using a leader I had kept for that purpose, and next turn completed the FP in Kyoto. Man, was that a disappointment! Kyoto kept its strength, but all other cities of the original core went from powerhouse to completely corrupt... :cry: Someone really needs to fix the FP in Conquests...

Sometime when my plan to switch the core to Alpha was already pretty advanced, Amsterdam (size 6) beat beat Persepolis (12) and Alexandria (12) to the ToA!! :mad:
So I realized, I had switched my core to the "wrong" continent. (Stopping in my tracks and changing the plan would have delayed the setup of the new core even more than it already was.) So I stopped expansion on Alpha (Persia was still a very good friend of mine, fortunately) and prepared an attack on Beta.
Shipping the units all the way from the new core via Gamma to Beta was quite tedious, but nevertheless the Netherlands and Korea were conquered in the 600s and by that time I was approaching dom limit, so I had to disband a couple of useless towns on Alpha in order to take better advantage of the ToA on Beta. From now on until the end I was always between 23-17 tiles from dom limit... On Alpha I left Persia alone and on Beta I left Russia alone. Both were always quite friendly towards me, as I kept trading luxes and techs. But this setup was far from perfect, I would have liked it much better, if I had a continent to my own and the two "functional" AIs on a separate continent. (We'll see the reason later.)

After getting enough land from the Netherlands and Korea, I cash-rushed settlers until 800AD. When my land was completely ICSed, I switched to Feudalism (first time ever I used this government...!) and pop-rushed libs, cathedrals and colloseums like crazy. Around 1300-1400AD (don't remember exactly) my money ran out, so I had to switch back to Republic in order to maintain all those buildings... With Republic I was still making 250gpt, so was able to cash-rush a few more buildings (also kept building Samurais in the core cities and disbanding them in the towns that still needed cultural improvements), bringing the victory date a bit further down.

Then, 12 turns from victory, the Persians RoP-raped me and burned down 3 towns!! :mad: And next turn the Russians did the same on the other continent! The expected victory date went from 1475 to 1485! (The Russians even took the ToA for one turn, as I didn't pay attention that they had landed an archer next to it :king:)

Fortunately I still had my Samurai Armies and a couple of units to fend off the invasion and eventually even take the offensive, but I was not allowed to take any Russian or Persian city, because that would put me over the dom limit. (I needed their culture as a "block" to prevent my borders from expanding.) Therefore, after I had fended of the invasions, I moved my Armies into their backyards and burned down a city there as revenge :D. Then they were willing to make peace again, and I disbanded most of my military to replace the destroyed cultur improvements. The win date went back to 1475. Uff, this could have turned out bad!

A note for AlanH: I had already noticed in the late 1300s, that CivAssist2 calculates the win date incorrectly. Even if you open the last auto-save (1465), it still shows 1475 as expected win date, even though the culture is already over 80000?!?.
[IMG="http://forums.civfanatics.com/attachment.php?attachmentid=209346&stc=1&d=1238753355"]http://forums.civfanatics.com/attachment.php?attachmentid=209346&stc=1&d=1238753355[/IMG]

Any chance you can fix that bug?

My first ever 80/100K game, and I must say, it was fun, but a lot of work. I was pretty surprised by my date, because I had certainly commited a couple of strategic errors for this type of game early on and didn't expect a win in the 1400s!

Cheers, Lanzelot
 
Cool. Nice work, Lancelot. Going for the culture win for variety - I like that. I'm surprised 2 AI RoP raped you back to back. Good to know that an RoP doesn't mean I'm safe....
 
I'm surprised 2 AI RoP raped you back to back. Good to know that an RoP doesn't mean I'm safe....

Well, I had experienced it before, so I should have been prepared. Apparently when the AI realizes you are about to win, it tries a "desperate last shot"?!

Regards, Lanzelot

PS: I noticed we started playing Civ at the same time! (I just bought the "Civ Chronicles" last week so I can experience that sentimental Civ 1 feeling again... :old: My original Civ 1 floppies have long ago gone the way of all mortal things...)
 
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