i moved worker to wine, saw the 2nd wine and settled in place.
wa-wa-curr-wo-curr-barracks-curr-settler (8-turn combo factory for now)
worker mines, then roads the wine; moves w of Carthage, roads, then to cows to improve those
warrior finds fresh water to the east

then see wheat to the east
fresh water to the west as well! :nice: and another cow to the west
3250 curragh discovers channel to the south, meet Egypt, no trades yet as i wait for more contacts
meet Greece in 2950
make some deals that net me WC, BW, MAS and change
second curragh goes north
westbound curragh meets Koreans in 2750, are weak
meet Rome in 2670 and trade for TW – fine, horses nearby
soon after Koreans have IW and we trade that around, iron so close too!
2470 i meet the Iros that are growing well
buy two Korean workers
it´s nice to be the only seafaring tribe...
meet Russia in 2270, backwards and in strange colours... maybe has taken magic mushrooms
1950 Iros and Mongols know Writing before me
1910 see 2nd lux close to capital
meet Zulu
1830 plant 3rd town S of the horses
1790 research Writing and start trade round, gain Maths, Myst, HB and some coins, set to Philo in 13
1725 meet Babylon, already have 6 cities but no techs nor money
wow, this is a huge piece of land
until now only Egypt has horses, none has iron
meet Germany as last nation in 1475, 6 cities but backwards, make a small deal
research Philo (Writing was around and i was maybe too careful for the slingshot... dunno but will see), take CoL and research Rep
the trading ability of workers and the wm my curraghs explore tell me everyone but Russia and Germany is on the same land mass
gift everyone Writing and Maths so they research the right techs... tech pace very slow now, i maybe should have tried for the slingshot
realize choke point to the west where two greek units (musket+hoplite) are fortified in the jungle
Utica, the cow city, builds granary, a worker and is a 6-turner from 1400 on
found Hippo to the SE at the coast
1200 Korea has Currency, good boy
1175 Germany builds Colossus
only now see 3 cows to the west, haven´t explored just those tiles... sure the greeks are there. civ_steve likes to create places like that.
QSC 1000BC:
8 towns
21 citizens
1 settler, 3 workers, 5 slaves
8 warriors, 1 archer, 1 cat, 2 Numedian, 4 curraghs
Republic in 15 turns
1000 Mongols build Oracle
build some embassies and find that Greeks and Romans are at war
950 two civs have construction... at least those tactics work
so i gift everyone (except Egypt) up, they get Eng and Mono; and i have all the money in the world
925 Iros finish Pyramids
750 Babylon has Literature
730 research Rep and trade for Lit, Mono and Eng
revolt and draw 6 turns
590 enter Republic
570 Greeks declare war according to a linked PD
550 take one Greek city
start 4-turner in 2nd cow city, change capital to growth
510 Egypt declares due to another linked PD, this didn´t time out so well
found destined FP city
490 found iron and silk city
upgrade 6 vwarriors to swords
realize that the capital is 1 shield short of becoming a 1-turn worker factory... coz there is no 2nd BG... frustrating
470 wheat town becomes 2-turn worker factory
kick off my GA, i make over +100gpt @ 0% science
take city after city from the Greeks despite two SOURs
little progress against Egypt
start lots of infrastructure builds, first lib in 270
so i give the Egyptian front a pause and make some progress against Greece
take Athens in 50ad
get a leader in 170ad finally, when i have the FP already built halfway from scratch... lose the fewest shields on an aqueduct it already needs anyway...
research towards the end of MA does not go perfect... AIs are way too slow when i finish the upper branch, so i trade for GP and research Chem myself. only one salt connected and that is by newly captured Alexandria
progress goes well against Egypt, with few troops while i build up my infrastructure for research. 330ad gives me a 2nd MGL. build MDI army. take Egypt out in 370ad, they were good for nothing in this game.
lose Cope´s by 5 turns to the Iros *grrr* at least the Babs researched Metallurgy for me.
440ad research Magnetism as last MA tech and start some gifting... the AIs getting all 3 first tier techs. trade for Steam, then Medicine, cannot get Nationalism for both techs. 2 coals connected! so start railing immediately.
start small war against Germany. i need one of their smaller islands to retire those scientific civs which do not contribute enough but should stay around for MA gifting (Korea, Greeks).
reduce Greece to OCC, but keep it around. still don´t think i´ll do another gifting round but use ToE... let´s see how the AIs acts.
soon it´s clear: in IA i am the only one who does serious research. not much happiness around, and i manage only 5-turn research mostly. just the Romans are so friendly to provide me some WH and i can go for their lux ressource i so much wanted to have. they were totally useless in this game. draw the not much more useful Koreans in against them (they even kill them off by taking their last island city --- not bad for me).
by the time i get there, Greece still holds the western choke with a fortified musket and a hoplite, when i had gone through the not so mighty Roman Empire.
yippie... the Iros finally research RP, their only useful tech in the IA

)) i wait a turn for them to trade it around (for virtually nothing! everyone is paying me) and get it from someone else.
Germany was too stupid to build a harbour for trading throughout most of the game... and does so only in 870ad!! and that´s living on an island...
i go modern in 960ad. i tried till the last turn via -> Big picture whether some AI researched flight. nope. but i can get fission myself in 5 turns... only can mm for half of the extra beakers i´d need for 4 turns. 5 then.
in the turn before my UN prebuild finishes, i first make MPP agreements with everyone, then declare against the Iros (who i correctly assume will be my contester in the vote) and only then try if i can get alliances. they´re much cheaper than i would have expected. did i make this overly complicated? my thinking behind this was, if i could not get alliances after the DOW, then i´d position troops in Iro territory and have the MPPs triggered. or doesn´t this help in the UN vote? i think it should. (one can see i hardly ever play diplomatic...

)
in 1010ad i research fission and complete the UN, immediately get the vote in 1020ad and 7 out of 9 love Hannibal!