So far my game went pretty similar to templar's, except that I sent out 2 early curraghs for scouting the map. Sent two more galleys later for popping huts. One hut even gave me Currency for entering the Middle Ages in 90BC... even though I had stopped research after Republic, Map Making and Iron Working. I didn't have the intention of researching into the MA, but I was able to trade for many techs, so I did. And when I popped Currency, I decided to gift up Korea and Greece, who got Monotheism and Engineering, so I decided to do Feudalism in 8, trade for the two scientific techs and then go for Knights.
Don't know yet, whether this will work out to my advantage. So far swordsmen were all that was necessary. I built lots of warriors, shipped them over to the iron town in the east and upgraded them there.
Despite Paperbeetle's comment, I was able to fish for war weariness successfully, even though I didn't actually want it at that point of time...

The Zulus declared war on me, and so I signed up the Koreans against them and included the peace treaty out of old habit. This was long before I popped Currency, and I never expected to go medieval at that time. And of course 3-4 turns before I finished Feudalism, the Koreans signed peace with the Zulus, so now I have to wait until the Koreans will talk again, before I can get their tech...

So that backfired a bit...
Perhaps the reason they broke the alliance was, that the Zulus were kicking their but badly?
At the moment (10BC) I'm already at 60% pop, but only at 22% territory, and the distances start getting longer, so no idea what target date to expect. I built the Lighthouse, and I hope that the Zulus will finish ToA for me on time. (I had gifted them Poly early on, as they have the biggest landmass.)
QSC stats: 10 towns, 33 pop, 10 workers, 1 settler, 2 granaries, 1 barracks, 1 harbor, 16 techs, seven contacts, no embassies (didn't deem them necessary at that point)
Republic was reached in 1525BC, but revolted one turn later in order to let a settler finish first. Three turns anarchy, to enter Republic in 1450BC. The Lighthouse was finished in 710BC and triggered the Golden Age, which sped up the FP in a first ring town.
Lanzelot