COTM78 - Final Spoiler

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COTM 78 Final Spoiler; Germany, Game Submitted




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Did it take until you had your Panzers to start a Golden Age? It is a tough level - how did your game conclude?
 
Predator :mad:

As often, my choice was between conquest and domination. And as usual, I chose domination. I used only knights, supported by a few templars and not so few ancient calvalries. I will be surprised and very impressed if someone gets a good conquest date without using cavalries. The Romans had a much stronger military than Germany, and when I tried to get a chunk of the Celts at the end, I had to skip Entremont because of the pikemen.

A useful golden age (started in 10 AD) was possible because I was pretty far ahead in Technology. I could prebuild Knights' Templar in my capital Hamburg without risking AI cascades. I wasted some shields - could perhaps have gotten Sun Tzu's Academy instead, but at that time I already had many barracks on the home continent.

I faced a tough decision, whether Russia or India should be the second off-shore AI to invade. (Mongols was the first, rather easy victim.) India had the Great Lighthouse, and my people were craving the overseas luxuries, luxury tax was at 10% and even 30-40% in war-weary times, but Russia was about to learn feudalism and had at least one source of iron. I chose Russia and I'm sure it was the right decison.

Timeline (Where I Have Excluded a Skirmish with the Celts and a Brief Tussle with the Romans, with Whom We Now Live in Understandig and Shall Enjoy a Peaceful Christmas)

730 BC - Enter MA after currency self research. Free tech Monotheism. I find myself without contact with a scientific civ.
710 - Carthage completes statue of Zeus. We capture it and start barracks.
550 - Peace with Carthage, who have 2 towns now.
450 - Finally met Russia. A stupid wrong turn past some southern islands by our curragh cost around 29-31 turns before we met them. We have one turn left on Feudlism, so gifting is pointless.
270 BC - Karakorum has 3 reg spearmen and 1 reg musketman. No resources. Their military is weaker than ours, even before we have upgraded any knights. They have a total of 12 towns, 3 being island towns and one situated on our continent.
250 BC - Chivalry discovered. Research stopped.
210 BC - Monogols complete ToA. Russia enters MA end gets Monotheism.
10 AD - Golden Age, after capture of Karakorum and construction of Knights Templar in Hamburg.
50 AD - Finally got my first Great Leader, in a squirmish with the Celts. This leader builds FP in Carthage.

70 AD - Delhi has 3 spearmen and one musketman, building horseman. They have no iron, but will not need any when they get Chivalry. India is at war with Russia.
270 - Moscow captured.
280 - 2nd leader (finally) creates army in our Russian holdings. Destroyed Mongols.
290 - 3rd leader builds army.
310 - 4th leader, evacuated from the tundra island to the north.
350 - Mecca has 4 spearmen, 2spt, war weariness, building an archer. Roads N and N,NW needed. ROP costs 14gpt.
Made India declare war.
370 (ca) - Sneak attack by Celts, who I had an unfortunate RoP with. Our clean-up works fine but it takes time for my troops to reach the Celtic heartland.
410 - Finally captured Great Lighthouse in Delhi. But I don't regret putting it off because if I had attacked them before Russia, Russia would have built a lot of pikemen. Taking Russia first, I only faced 2-3 Russian pikes, in Moscow, and the ironless Indians still never got the chance to build elephants.

440 - This is a rare game where a pikeman protecting the borders of Gergovia is probably my most useful unit, except for the armies, possibly.
440 - Finally reached 0 support cost. Arabia is going down. Domination victory will be reached within a few decades. But I have to join a lot of workers. Poor happiness especially on the beta continent has kept my population low.
 
I finished just in the nick of time.

20K in 1951.

Short summary:
Rome and Carthage changed my resolution to go to war early this time. No ancient wonders. Only Knights Templar, Shakespeare's, and Bach's in the middle ages. Still had 7 turns to go on electricity when Russia built TOE, but I got Universal Suffrage and Hoover, and all modern wonders. I built the SDI and learned a future tech before winning.
 
Uff, shortly for Deadline
Game status: Diplomatic Victory for Germany
Game date: 1295 AD
Firaxis score: 6577
Jason score: 8012
 
3 minutes before time expiration-sejv hasn't been accepted.
I in grief and bewilderment.

oops!

Domination 830 AD
Firaxis score: 9452
Jason score: 9854
Time played: 20:48:00
 
swordsman_small.gif
of course.

720 AD domination here.

luck and bad luck
I had real bad MGL-luck and started my GA just in 600 AD by finishing Sistines (no other wonder left).

I remember I had good luck with my horses against numibians and legions. And I had nice allies in every war on our home continent.

I had even hand built HE to increase my odds but hundreds of elite victories just gave me a handfull of MGL, just one before 500 AD (formed knights/AC-army). The second rushed FP in Cartaghe (when?). All others formed cav armies.

research
Republic sling shot, chivalry, MilTrad.

military
Rome attacked me first, I allied Celts and Carthage. No legions in sight, we made peace and turned against Celts and Carthaginians. :backstab:
I juggled with roman legions trespassing my territory (with rop), blocking and waving through so they formed a stack of ~20 units in the jungle. Coming back took them so long I could erase them with my first five knights before they could even reach Cartaghe.

With knights, the military part was easy. Money was the problem till I finally got MT and switched research to zero. So I only disconnected my Iron sources once when I got MT and salt.

culture
Using cultural expansion from ToA in Moscow was my main plan for the other continent. At one point I gifted Rome (TGL and Pyramides) to Russia (who knew edu) because I feared Celts were about to get Education. Five turns later, Celts were gone, Rome back mine and India got Education, making ToA (still Russian) obsolete before I even got it. :spank:
That had me rushing lots of culture on the other continent... :gripe:
But otoh it made well defended Moscow less an important target... :smug:

overall
Once again, a fun map and settings, I really enjoyed playing it.
(Especially after some disappointing CIV V experiences)
I'm looking forward to #79!
 
I am not a big fan of these deity and demigod games, thats not a complaint, but maybe its an excuse. Coming from behind happens in all games, but it just seems that ...sorry. I will stop whinning.

Made lots of mistakes. And after seeing how strong my local AI's were, I didn't give up but I lost hope for a conquest victory. For some reason, I thought, why not try for a 20K, and see if I can survive.

At some point, I realized I could have beat this game much sooner but kept going for the 20K.

In the end I had to sell off stuff to avoid the 100K,
had settlers in place to take the domination,
forces in place to take conquest,
built all but one part of the space ship,
and probably won the united nations if I gifted some techs and cash.

Oh well, it was fun.
 
I sense it's part of an mean plan to get me back to Ptw (all the way from Civ V) :dubious:

Happy x-mas everybody and especially to the staff!
Enjoy your well deserved (little!) break! :cool:
 
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