*****
320 AD – Enter MA. Iroquois build the ToA.
330 AD – Meet Russia – and they are the big losers, it seems.
350 AD – Witness Carthage fighting with the Iroquois. Iroquois finish the SoZ.
360 AD – Iroquois pull Engineering before me.
420 AD – Learn Engineering. It is already out of the bag; Give it to Carthage for Monarchy, 5gpt, 22gp. Give it to America for 77gp & 6gpt. Bump Mono to due in 6t @ -23gpt. Swap GLB for HG, due in 1t.
430 AD – Build HG. Germans complete the GLB. The Happiness is very nice.
440 AD – America builds the GW. Give Russia Poly for 19gp.
480 AD – Pick up mono first. Iroquois have the best deal – mono for Feud, 62gp, 20gpt. Give it to Germany for 16gp since they’ll get it next turn anyway. I can now afford theology in 6t @ -2gpt.
490 AD – Iroquois have Invention.
540 AD – Pick up Theo, Education in 6t to kill the GLB & universities.
550 AD – Give Iroquois Theo for 50gpt & 79gp. I’ll pick up Invention later.
570 AD – Shaka demands Feud. I’m average to the Zulu. More importantly, they can’t reach me and war happiness is fine by me. Tell Shaka to take a hike. Shaka chickens out.
600 AD – Learn Education. Start Astro due in 7t @ +67gpt. Hiawatha is being unreasonable re: Invention. That’s okay. I can wait.
610 AD – Iroquois build AoW. That’s bad.
620 AD – Give Carthage Theo for 3gpt & 20gp.
630 AD – Give America Theo for 1gpt & 14gp. Give Zulu Mono for 25gp.
640 AD – Bump lux up to 10% because, hey, I can afford it.
670 AD – make a mistake in the IBT and Entremont & Gergovia riot.
690 AD – Trade Iroquois Education for Invention, PP & 130gp. Give Zulu PP for 8gpt, 16gp. Give it to America for 29gp. The Iroquois are up Gunpowder now. They will trade it, 2gpt, 20gp for Astro. No thanks for now.
720 AD – Pick up Banking. Trade Iro Banking for Gunpowder & 63gp. Chem is still unknown. Set Chem for 6t @ +9gpt. The AI can pick up all the non-required techs for trading. Last I saw, the Iro were going for democracy. Good luck with that. That also means I keep the Astro monopoly for while longer.
770 AD – Iro are close to Astro, give them Astro for Chiv, 89gp, 20gpt. Carthage gets gunpowder for 4gpt, 44gp. America gets Chiv for 50gp. Zulu gets the same for 46gp.
800 AD – Give Germany Banking for 2gpt, 30gp.
800 AD – Give Iroquois Chem for 50gpt, 68gp. Russia gets Mono for 17gp.
840 AD – Zulu get banking for 9gpt, 45gp. Carthage gets the same for 4gpt, 34gp. Russia gets Chiv for 2gpt, 24gp. America gets Gunpowder for 52gp & 4gpt. Total trades = 19gpt, 155gp.
Hurry a courthouse and a harbor.
860 AD – Russia demands Gunpowder. I tell Cathy to go dunk her head in a bucket.
900 AD - learn mag, ToG due in 5t @ +28gpt. Ah, ocean trade. Give Russia Chem for Spices & 5gp. Iroquois have come up with Democracy. Good for them.
920 AD – Sistines builds, start GA.
930 AD – Give Iroquois Physics for 101gpt & 90gp. Carthage gets it for 6gpt, 20gp. Zulu for 2gpt, 25gp.
950 AD – Learn ToG, Metal in 4t @ +218gpt. Iroquois builds Leo’s. Zulu gets Knights Templar.
960 AD – Iroquois grabs cops. Swap Cops build for Newtons.
990 D- Learn metal, enter IA.
*****
990 AD – Set for Steam, due in 6t @ +109gpt.
1000 AD – Give Iroquois metal for 73gpt, 50gp.
1020 AD – Give Carthage metal for 20gpt, 40gp. Zulu gets metal for 1gpt, 80gp.
1050 AD – Gain stream but I have no coal. Start electricity.
1100 AD – Dial up Cathy – give her the bad news – its time for war. DOW. Give Hannibal Mag for 24gpt, 90gp. Germany gets Physics for 21gpt, 10gp. Invasion force lands near Yekaterinburg – and it is still guarded by spears.
IBT – horse attacks musket, retreats, -2hp.
1110 AD – Newton’s builds. Battle for Yekaterinburg – 4/4 knight vs 3/3 spear – retreat, -1hp. 4/4 knight vs 3/3 spear – win, -1hp. 4/4 knight vs 2/3 spear – flawless win. Capture city.
Battle for Moscow – 4/4 knight vs 4/4 pike – flawless win, promote elite. 4/4 knight vs 3/3 spear – win, -2hp. 4/4 knight vs 3/3 spear – lose, -1hp, spear promotes. 4/4 CS vs 3/3 spear – lose, -1hp.
IBT – Russian Galley flawlessly dies to a galleon. Russia moves a horse next to Yekaterinburg.
1120 AD – Yekaterinburg riots. Battle for Moscow – 4/4 knight vs 4/4 pike – flawless loss, pike promotes. 4/4 knight vs 5/5 pike – lose, pike -4hp. 5/5 knight vs 3/3 spear – win, -3hp. 4/4 knight vs 3/3 spear – flawless win, promote elite. 3/3 CS vs 3/3 spear – retreat, -1hp.
IBT – lose a 2/5 knight to 3/3 horsemen. Grr.
1130 AD – 5/5 knight vs 4/4 horse – win, -3hp. What? 4/4 knight vs 3/3 horse – flawless win.
Give Iroquois ToG for 98gpt, 40gp. Hurry some knights.
Battle for Moscow – 4/4 knight vs 5/5 pike – win, -2hp. 4/4 knight vs 3/3 pike – flawless retreat. 4/4 knight vs 3/3 pike – win, -2hp. 3/3 MDI vs 3/3 pike – lose. 3/4 CS vs 2/3 pike – flawless lose, pike promotes.
1150 AD – give Carthage ToG for 13gpt, 20gp.
1160 AD – Battle for Moscow – 4/4 knight vs 4/4 pike – lose, -1hp to pike. 4/4 knight vs 4/4 pike – retreat, -1hp to pike. 4/4 knight vs 3/4 pike – retreat, -1hp. This is ridiculous.
1170 AD – Battle for Moscow – 4/4 knight vs 4/4 pike, win -2 hp. 4/4 knight vs 4/4 pike – flawless retreat. 4/4 knight vs 4/4 pike – win, -2hp. Capture Moscow (finally!)
1180 AD – Capture 3 Russian workers/slaves. See MW in Russian lands. Give Shaka ToG for Incense, 9gpt 90gp.
1190 AD – Looks like the Iroquois are planning to attack – they move 11 AC & 2 MW into my new lands. Make embassies with everyone. Buy Navigation for 85gpt. Then make an alliance with Iroquois vs. the Russians for 10gpt. No more ROP with Russia. Then I tell him to leave. They declare. I still get stiffed on a lot of money, but at least I got some of my own back. I use the navigation I purchased from the Iroquois to Get America to DOW and they throw in WM, 1gpt, 16gp. Germany DOW on the Iroquois + WM & 30gp for Navigation. Zulu will do it for Navigation and throw in their WM, 9gpt, 10gp. Carthage only has their WM but they DOW for navigation as well. Now everyone is at war with the Iroquois.
The best defense is a good offense, so I sally out knights vs AC – 4/4 knight vs 5/5 AC – lose, -2hp. 4/4 knight vs 5/5 AC – lose, -3hp. Grr. 4/4 knight vs 5/5 AC – win, -2hp, promote elite. 3/3 GS vs 3/3 MW – win -2hp.
Throw muskets in the path of the AC.
IBT – Iroquois SOD managed to overrun one city and they lose 4 units to 2 muskets, 1 knight, 1 GS and all their units are now wounded and vulnerable.
1200 AD – Battle for Moscow – 4/4 knight vs 3/4 AC – win, redline. 4/4 knight vs 3/5 AC – win, -1hp. 5/5 knight vs 3/5 AC – flawless win. 4/4 knight vs 4/4 MW – win, -2hp. Rush walls at Yekaterinburg.
IBT – Iro lose two AC trying to attack an exposed knight – knight survives and promotes to elite. About time something good happens. Most of the Iro SOD starts to wander away to deal with problems further from me. Wonder what that might be?
1210 AD – 5/5 knight vs 1/4 AC – win, -3hp. 5/5 knight vs 1/5 AC – flawless win. That’s the end of the Iro SOD. Drop 4 more knights on the mainland.
IBT – Russia and Iro are fighting on the boarder. Good. Russia is working on reducing the Iro SOD. They’re not so tough now.
1220 AD – pick up SM, start ToE. Research RP, due in 8t @ +5gpt. Time for some tech trading – Germany receives Mag for WM, 26gpt, 30gp. Carthage receives Medicine for Democracy, WM, 41gpt, 30gp. Zulu also receive Medicine for WM & 2 workers. RP now due in 7t @ +35gpt.
1230 AD – Battle for Sabratha – 4/4 knight vs 3/3 spear – win, redline. 4/4 knight vs 3/3 spear – win, -1hp. Capture city.
1255 AD – Battle for Rostov – 4/4 knight vs 3/3 pike – win, -1hp, promote. 4/4 knight vs 3/3 spear – flawless loss. 4/4 knight vs 3/3 spear – lose – 2hp. 4/4 knight vs 3/3 spear – win, -2hp. 4/4 knight vs 2/4 spear – win, -1hp. Capture city & 2 slaves. RP due in 3t @ +76gpt.
1260 AD – 5/5 knight vs 2/5 knight – win, -1hp.
IBT – Iro & America sign a peace treaty – traitorous Americans.
1265 AD – Stage 6 knights outside of St. Petersburg – my ultimate objective.
IBT – Russia loses a LB attacking a 4/4 knight – 2hp to knight. Iro move a spear towards me through Russian land. A spear? What is he going to do?
1270 AD – RP comes in, set to Industry. Moscow riots. Make an entertainer and an engineer.
4/4 knight vs 4/4 pike – retreat, -1hp. Land 3 more knights, send knights around St. Petersburg to navigate around that darn river.
IBT – Iro spear stands on my new source of horses.
1275 AD – 5/5 knight vs 3/3 spear – retreat, -1hp. Figures. 5/5 knight vs 2/3 spear – flawless win. Much better.
IBT – Russian Galley moves near Yekaterinburg.
1280 AD – Frigate bombards Russian galley to 3/4. 4/4 frigate vs 3/4 galley – win but redline. That’s a little silly. Move Frigate into Yekaterinburg to heal.
Battle for St. Petersburg – 3/3 knight vs 4/4 pike – lose, -2hp. Picked the wrong unit – that was supposed to be a 4/4 knight. Grr. 4/4 knight vs 4/4 pike – lose, -1hp. So much for retreating. 4/4 knight vs 3/4 pike – flawless win. 4/4 knight vs 3/3 spear – flawless win. 4/4 knight vs 3/3 spear – lose, -2hp. 4/4 knight vs 2/4 pike – win, -1hp. 4/4 knight vs 1/3 spear – flawless win. Capture St. Petersburg, 1 slave & nearby coal and spices.
Drop lux to 0%, science to 100%, Industry due in 3t @ -51gpt.
1285 AD – I get riots in Entremont & Gergovia, which doesn’t make any sense. I put lux back up to 10%.
Rushing workers to Coal.
IBT - The Iro want peace now. Sorry, can’t. I’ve got 6 more turns on my alliances to destroy you. Silly Iro.
1290 AD – rush as many workers to coal as I can.
IBT – Russia advances a LB.
1295 AD – Move Infantry to cover my workers on coal.
IBT – Iro and Carthage sigh for peace. Traitors.
1300 AD – pick up Industrialization, start Corp, due in 5t @ -34gpt. 4/4 knight vs 3/3 LB – win, -2hp.
1305 AD – Coal is roaded, start rails. Give America Democracy for WM & 36gp. No one has Steam yet. I’m holding on to steam for a while longer to keep the AI away from SM. I see that Nationalism and MT are out.
IBT – Russia begs for peace. Not yet.
1310 AD – Land an infantry and 3 knights.
1315 AD – 5/5 knight vs 1/3 LB – retreat, -1hp. What sense does that make? 5/5 knight vs 2/3 LB – flawless victory.
1320 AD – miss a riot in Rostov. This game is getting too long.
Battle for Novgorod – 4/4 knight vs 3/3 pike – flawless retreat. 4/4 knight vs 3/3 pike – lose, -2hp, promotes pike. 4/4 knight vs 3/3 spear – lose, -2hp to spear. This really sucks. 5/5 knight vs 3/3 spear – lose AGAIN, -2hp. 5/5 knight vs 2/4 pike – win, -2hp. That’s it. Grr.
1325 AD – gain corp, set for AT due in 10t @ 0gpt. Give American medicine for Free artistry and WM. I trade around steam. Zulu give MT, WM & 70gp. I give Germany Steam, free artistry, medicine & MT for nationalism & 14gp. Carthage gives WM, 12gpt, 170gp for Stream. Upgrade knights to cav.
1330 AD – new attack on Novgorod – 4/4 cav vs 3/3 pike – win, -1hp. 4/4 cav vs 3/3 spear – flawless win. That’s better. 4/4 cav vs 3/3 spear – win, take city.
IBT – Carthage and Russia sign a trade embargo against me. And here I was going to let Russia live.
1335 AD – 5/5 knight vs 1/3 LB – win, -2hp.
IBT – Germany and the Iro sign a peace treaty. Iro and America sign an embargo against me.
1340 AD – Battle for Yaroslavl – 4/4 cav vs 3/3 spear – win, -1hp. 4/4 cav vs 3/3 spear – flawless win. Capture city. Russia is dead. My people are happy, drop lux to 0%.
1350 AD – Make peace with the Iroquois. Make them give me their WM. Give Germany Industrialization for 104gpt, 140gp. Wow, they really want Industry. Give it to the Iroquois for 26gpt. Move science to 100% and go for AT in 4t @ +22gpt.
1360 AD - America invades me with 4 knights. What? I have no active deals with America yet they think I would make a good target? As to opposed, say Carthage? Are they insane?
I call Abe and tell him I happened to notice his 4 knights by Moscow. Are they seeing the sites? Predictably the answer is no. Abe is declaring war the good old fashion way – by surprise attack. I offer Germany 30gp to get in on the action. That should keep the American’s busy. Meanwhile, I’ve got a stack to reduce.
4/4 cav vs 4/4 knight – win, redline. 4/4 cav vs 3/3 knight – win, -1hp. 4/4 cav vs 3/3 knight – flawless win. 5/5 knight vs 3/3 knight – win, redline. 4/4 cav vs 3/3 knight (in Carthaginian lands) – win, -1hp, promote. Retreat back to my side of the line. All American units within reach are now dead.
1370 AD - Offer Corp to Iroquois for WM, 31gpt, 60gp & an alliance against America. Hopefully that will put an end to America and make both Germany and the Iroquois bigger & better trading partners. Give Germany Corp for Dyes, WM & 50gp. I gift Germany salt. ToE due in 5t, turn research off – I can’t get anything quicker than that. +463gpt. That will give me a nice bank roll. Then I’ll go for Electronics and refining for my techs.
IBT – Iroquois & Zulu sign a peace treaty. Carthage & America sign an embargo against me. Bad move, Hannibal.
1390 AD – ToE builds. Pick up electronics & Refining. Steel due in 6t. Give Shaka Industry for WM, 30gpt, 70gp. America is already folding to the Iroquois.
IBT – America begs for peace. No thanks. Germany wants a MPP & RoP. Nope to that too.
1410 AD – Magellan’s Voyage builds. That makes my supply lines so much easier to manage.
1420 AD – Pick up Combustion. Railing is almost done.
Just saw that America has a city in Zulu lands. I give Zulu Corp for an alliance, WM, 2gpt, 60gp.
1425 AD – All my deals with Carthage have expired and America is pretty much done for. I DOW on Carthage to give me room to grow. I’ve got 12+ Cav standing around without anything to do.
Leptis Minor only has a NM guarding it. 4/4 cav vs 4/4 NM – win, -3hhp. 4/4 cav vs 4/4 NM – retreat, -1hp to NM. 4/4 cav vs 4/4 NM – win, -2hp. 4/4 cav vs 3/4 NM – win, -1hp. Capture city.
Battle for Hippo – 4/4 cav vs 3/3 NM – flawless win. 4/4 cav vs 3/3 NM – retreat, -1hp to NM. 4/4 cav vs 2/3 NM – flawless win. Capture city & nearby Ivory.
5/5 knight vs 4/4 LB – win, -1hp. 5/5 Cav vs 3/3 LB – flawless win. Capture 2 workers that were lazing around.
IBT – Zulu kill the Americans. Now Carthage and the Iro sign an embargo against me. That’s foolish.
1430 AD – 4/4 cav vs 3/3 LB – flawless win. Staging units to take Utica. Give the Iroquois Electricity. In return they give me an alliance vs Carthage, WM, 141gpt, 20gp. That’s the end of Carthage.
IBT – The Iroquois capture Leptis Major.
1435 AD – Battle for Utica – I see that Carthage has rifles now. 4/4 cav vs 4/4 rifle – flawless loss. 4/4 cav vs 4/4 rifle – win, -1hp. 4/4 cav vs 2/2 rifle – flawless retreat. 4/4 cav vs 2/2 rifle – win, -2hp. 4/4 cav vs 3/3 NM – win, -2hp. Capture a wayward worker.
1440 AD – Do some cash rushing, settle some cities ICS on the mainland in old Carthage lands. Rush a temple at Utica to try to grab the silks on my border with the Iroquois.
1460 AD – Give Iroquois Refining & SM for gems & Communism, 52gpt, WM & 20gp.
IBT – Iroquois destroy Carthage.
1465 AD – Give Germany electricity for dyes, WM, 7gpt, 40gp.
`1475 AD – Staging for Zulu invasion. 3 turns left on our last deal. Give the Iroquois AT for 193gpt, 110gp & WM.
1495 AD – I finally have the histography high score. Call Shaka. Give him his eviction notice. DOW.
Battle for Intombe – 4/4 cav vs 3/3 Impi (really?) – lose, -2hp (REALLY?). 4/4 cav vs 3/3 impi – win, -1hp, promote. 4/4 cav vs 1/3 impi – flawless win. Capture city, +2 slaves (settler).
4/4 cav vs 4/4 cav – win, redline.
Battle for Ngome – 4/4 cav vs 3/3 Impi – win, -2hp. Capture city.
Battle for Ulundi – 4/4 cav vs 4/4 rifle – lose, -3hp to rifle. 4/4 cav vs 3/3 impi – flawless win. 4/4 cav vs 1/4 rifle – flawless win. Capture city, +2 slaves (settler).
IBT – lose about 5 cav to Zulu cav, but now their entire force is exposed – and most are wounded and vulnerable. I do lose Ngome, however.
1500 AD – Pick up MT, start some tanks. Start flight, due in 6t @ +72gpt. Mopping up Zulu forces. 4/4 cav vs 2/4 cav – win, -2hp. 4/4 cav vs 1/4 cav – flawless win. 4/4 cav vs 3/4 cav – win, -2hp. 4/4 cav vs 2/4 cav – win, -1hp.
Battle for Ngome – 4/4 cav vs 4/4 cav – win, -2hp. 4/4 cav vs 1/4 cav – win, -1hp. Capture Ngome.
Only 1 exposed cav is allowed to walk away from the battle.
1505 AD – 4/4 cav vs 4/4 knight – win, redline.
IBT – lose a infantry to sustained cav attack.
1510 AD – my first tank builds. Rush to warfront. 4/4 tank vs 4/4 cav – win, -1hp. Give Iroquois Fur for WM, 15gpt, 60gp. Give Germany Salt for 7gpt, 30gp.
IBT – I mess up an the Zulu kill a stack of workers.
1515 AD – 4/4 cav vs 1/4 cav (worker killer) – win, -1hp.
1520 AD – recapture a worker. 4/4 cav vs 4/4 rifle – win, -2hp. Rush a few artillery pieces.
1525 AD – 5/5 cav vs 1/4 knight redlined by arty. Flawless win.
****
1530 AD – Pick p flight, enter MA. Start Computers, due in 8t @ +69gpt. 5/5 cav vs 1/4 knight redlined by arty. Flawless win.
1535 AD – 5/5 cav vs 1/4 cav redlined by arty – win, -3hp
Battle for Zimbabwe – 4/4 tank vs 4/4 rifle – win, redline. 4/4 cav vs 4/4 pike – flawless loss. 4/4 cav vs 4/4 pike – retreat, -2hp. 4/4 cav vs 3/3 impi – win, -2hp.
IBT – lose my redlined tank to a LB (win, -1hp).
1540 AD – 4/4 tank vs 3/4 LB – flawless win.
1545 AD – Intombe riots. 4/4 tank vs 3/3 impi in the open – flawless win.
Battle for Zimbabwe – 4/4 tank vs 4/4 pike – flawless win. 4/4 tank vs 2/2 rifle – lose, -1hp, promotes. 4/4 tank vs 2/3 rifle – flawless win, promote. 4/4 tank vs 2/2 rifle – win, -1hp, promote.
1550 AD – Battle for Zimbabwe – 5/5 tank vs 2/2 rifle – win, -3hp. 4/5 tank vs 3/3 impi – flawless win. Capture city, the Oracle & Knights Templar, +2 slaves.
4/4 cav vs 1/4 rifle – flawless loss. 4/4 cav vs 1/4 rifle – flawless win. 5/5 knight vs 2/4 LB – win, -2hp.
1555 AD – Battle for Mpondo – 4/4 tank vs 4/4 rifle – win, -1hp. 4/4 cav vs 3/3 impi – win, -2hp. 4/5 tank vs 4/4 LB – Flawless win.
Iroquois have fascism.
1560 AD – Battle for Bapedi – 5/5 tank vs 4/4 rifle – win, -3hp. 4/4 cav vs 3/3 impi – lose, -2hp, promotes. 4/5 tank vs 2/4 impi – flawless win. Capture Bapedi.
Place a city in the chokepoint between Zulu and Iroquois so I can claim all the old Zulu lands. Start ICS cities.
Give Iroquois Electronics for Gems, WM, 86gpt, 60gp.
1565 AD – Germany gets SM for dyes, WM & 7gpt.
Battle for Isandhlwana – 4/4 tank vs 4/4 rifle – win -1hp. 4/4 tank vs 3/3 impi – flawless win. 4/4 tank vs 4/4 LB – flawless win. Capture city, +1 slave.
1570 AD – 4/4 tank vs 1/4 rifle in the open – flawless win. 4/4 tank vs 2/4 rifle – win, -1hp, promote.
1575 AD – Pick up computers. Change most builds to research labs.
Battle for Hlobane – 4/4 tank vs 4/4 musket – win, -2hp, promote. 4/4 tank vs 2/2 rifle – flawless retreat. 4/4 cav vs 2/2 rifle – flawless win. 5/5 knight vs 3/3 impi – win, -1hp. 5/5 knight vs 3/3 LB – retreat, -1hp. 4/4 cav vs 2/3 LB – win, -1hp. Capture city.
Battle for Chicago – 4/4 tank vs 3/3 rifle – win, -2hp. 5/5 cav vs 3/3 impi – win, -2hp. 5/5 tank vs 3/3 LB – flawless win. Capture city. +1 slave from nearby worker that was hanging around.
Battle for Rusicade – 5/5 tank vs 3/3 musket – win, -1hp. 4/4 tank vs 3/3 impi –
1580 AD – 4/4 tank vs 3/3 rifle – win, -2hp. The Zulu are gone.
Give Iroquois Steel for Sanitation, WM, 109gpt & 5gp.
1605 AD – Give Iroquois Combustion – they give Fascism, Economics, WM, 37gpt, 20gp. Start Smiths.
1615 AD – pick up Miniturization, Start Rocketry due in 6t @ +34gpt.
1625 AD – Give Germany Sanitation for WM, 5gp & worker.
1630 AD – time for the Iroquois to join the MA. I give them Flight, Mass Production, incense and spices for WM, 92gpt, 150gp. Hopefully the luxuries will encourage them to remain peaceful and will cause them a loss if they renege on the deal and cheat me of my 1840gp. Give them MT next as a gift. Give Germany RP as a gift.
1645 AD – Rockets. Start Space, due in 6t.
IBT – Iroquois builds smiths. Darn.
1650 AD – The Iroquois came up with Musical Theory. Good for them.
1655 AD – Give Germany furs and spices as a gift.
1660 AD – Iroquois give me MT, WM, gems, 138gpt & 140gp for rocketry.
1665 AD – Germany receives Refining for dyes & WM. Let him keep his gold. I don’t need it.
1675 AD – Gain Space. Start Fission.
1680 AD – Build Bachs. FP in Moscow. Start Battlefield Med as prebuild, Moscow starts Apollo. Give Germany Steel for WM, 20gp, worker.
1700 AD – Gain Fission, Start Nukes.
1705 AD – Hiawatha offers me his TM for my TM and space. How nice of me. Get lost. Iroquois build Hoovers. Good for them.
1725 AD – Gain nukes. Start Lasers.
1735 AD – Iroquois receive Fission & Incense for WM, 352gpt, 60gp.
1740 AD – Germany receives combustion for WM, 2gpt, 20gp.
1745 AD – Gain Lasers, Start Robotics
1756 AD – Build SS Engine. SETI builds. Give Iroquois Computers for Gems, WM, 249gpt, 170gp. I throw in spices to keep them honest. Germany receives flight for dyes, 16gpt, 60gp. I gift the Iroquois Miniaturization and hope they go for the internet. Probably too late to do them any good. I gift the Germans into the MA and they pull Ecology. Great! Give them Rocketry, Fission and Computers for Ecology.
1758 AD – Build SS Party Lounge. Learn Robotics. Go for SF because it has the more expensive SS parts.
1764 AD – Gain SF, go for Super conductor. Build SS cockpit, SS Docking Bay, Swap Battlefield Medicine for the SS Casing – big ticket item.
1766 AD – Moscow is now my powerhouse – 99spt. Set to Battlefield Medicine to pick up final SS part.
Give Germany Miniturization for WM, 20gp, Worker.
1772 AD – Learn SC, Start Sats.
1774 AD – Build SS Storage/Supply, Build SS Exterior Casing, SS Stasis Chamber, Manhattan builds.
1778 AD – I see the Iroquois have 1 SS part built. Too bad. I’ll be done in 2 turns.
IBT - Iroquois build the UN. No vote.
1782 AD – Learn Sats. Break into build sequence and set prebuild to Thrusters. Build SS Fuel Cells, SS Life Support System, SS Thrusts. Launch.
26 hours, 48 minutes, 14 seconds.
Firaxis Score: 1522. Jason: 6344.