DarkSchneider
King
I got a start on a Monarch game, playing as Hannibal, that I was initially going to discard. I was all alone on an Island, with a great start, but only two decent spots for expansions. Then I remembered that I was playing with tech trading turned off. So I decided to use the start as an experiment, and try playing the same start a number of different ways to see the outcomes.
Well first of all, I decided that I would try to found an early religion, and I wanted to see if I could found judism. My initial start had four floodplains, a sheep, a pig and a number of forests/rivers and hills.
The first game I tried building a warrior first, letting the city grow to size 3. Then I built a worker, and teched to Animal Husbandry. I built pastures on the sheep and pig and then teched to pottery for cottages that I built with the second worker. After that I beelined to Monotheism, but was beat by the AI.
The second game I built the warrior first, and grew to size 3 like before. This time however, I teched to pottery first, and built the cottages, researched animal husbandy and beelined to Monotheism. I was still beaten by the computer, but it was much closer. I was researching monotheism when I got beat.
The third game, I built the worker first, teched to cottages, then husbandry and then beelined to monotheism. I was successful in founding Judism first, and the economy for that first city was just killer.
I wonder, assuming you have an isolated start, is doing a cottage rush always a viable option with a Financial player? It sure seemed to be in this game.
Well first of all, I decided that I would try to found an early religion, and I wanted to see if I could found judism. My initial start had four floodplains, a sheep, a pig and a number of forests/rivers and hills.
The first game I tried building a warrior first, letting the city grow to size 3. Then I built a worker, and teched to Animal Husbandry. I built pastures on the sheep and pig and then teched to pottery for cottages that I built with the second worker. After that I beelined to Monotheism, but was beat by the AI.
The second game I built the warrior first, and grew to size 3 like before. This time however, I teched to pottery first, and built the cottages, researched animal husbandy and beelined to Monotheism. I was still beaten by the computer, but it was much closer. I was researching monotheism when I got beat.
The third game, I built the worker first, teched to cottages, then husbandry and then beelined to monotheism. I was successful in founding Judism first, and the economy for that first city was just killer.
I wonder, assuming you have an isolated start, is doing a cottage rush always a viable option with a Financial player? It sure seemed to be in this game.