Cottage Rush? Do worker first strategies work?

Worker first is the correct start in 9/10 games.

Not if all of your games are multiplayer it isn't, well, not unless you want a 90% loss rate on Pangaea maps. In an online FFA, on the turn I finish my first (i.e. second with the starter) Quecha when playing as Capac, I check the power graph. If my neighbour has gone worker first...cya! :lol:

It's debatably true for SP but I'd need to see serious studying of numbers done to come up with anything like a definitive X% of the time statement. Is the extra turns of having a worker when you start with no worker techs (for instance Spain, who start with fishing and mysticism) really worth the exp a warrior can get if it is fortunate with the RNG? He could survive all the way to Rifling, be upgraded and capture 5 cities single-handed! Unlikely, true, but perfectly possible, which makes analysing the "best" start practically IMpossible.
 
soxsexsax, i was thinking the same thing as I read down
as for barbs, i'm with the "might as well be in your own world"
bu tthe cottage rush strategy in sp it might work if you on main land just use your start warrior to look at the area right around your first city then send him home right when you have your worker and are working on the next warrior/settler (for extra deffence if the former and a escort if the latter).
I find on higher diff. its always a bad plan to spred your meanial forces out for any length of time,but maybe thats just me?
 
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