Cottages on Undiscovered Resources?

Vox Dei

Warlord
Joined
Mar 31, 2006
Messages
115
I feel sorry for America in this screenshot.

(Iron under the cottage.)

Is the only safe place to build a cottage on a grassland tile?

Poor America.JPG
 
Iron can pop up on grassland as well. Just replace it with the mine, and build another one someplace else.
 
Thank you for your help! :)

Sid certainly has perfected the abilility to torture.

geez :)
 
suspendinlight said:
You can just build a mine over the cottage? I don't understand what the problem is?
The fact that it's only a cottage and not a fully developed town means that there isn't really a big problem :)
 
Yeah, there's nothing worse than a fully developed town on your only source of oil :sad:
 
i had that happen last night actually, got Oil to pop in two places. One a few tiles outside my territory, and another spot right under a full town...it sucked.
 
I bet Washington has not discovered, or just recently discovered IW. He'll mine that in a second, otherwise.
 
I don't see the problem. You get the commerce benefit until the resource is discovered, then you have the resource in your territory. Would you rather have to replace a cottage or better with a mine or not have the resource at all?
 
Gnarfflinger said:
I don't see the problem. You get the commerce benefit until the resource is discovered, then you have the resource in your territory. Would you rather have to replace a cottage or better with a mine or not have the resource at all?

Exactly. You are using the cottage and gaining commerce until the resource shows, then you decide what is best for you. This is the same for all improvements.
Do I waste my time building a mine, when I know that I will be building a windmill on it later? Of course you do, because you want as much out of any tile you are working at any time.
I build cottages on luxery resources if I have the spare workers and I want to work the tile - I don't get the benefit of the extra commerce for long, but I do get it! :crazyeye:
 
shivute said:
I build cottages on luxery resources if I have the spare workers and I want to work the tile - I don't get the benefit of the extra commerce for long, but I do get it! :crazyeye:

Great idea...Duhhh...:confused: dumb ole me.... I just leave them blank and get by with the +1 gold undeveloped....

An extra gold piece or 2 added over all the good till you RESEARCH the appropiate tech to develop the resourse can make all the diff, and if you don't want to develop it straight away...extra commerse...:eek:

I'll have to start implementing this stratergy, btw, I play on epic or marathon usually...but same diff for development of cottage/tech...so :king: Woo Hooo
 
Ivory is a strategic resource that I almost never trade away (why give someone else the ability to come at you with war elephants?). On top of that, the benefits of a camped ivory tile are not that great.

I'll usually camp one ivory tile for war elephants and the happy, then improve the others in some other way--a cottage if it's grassland, a farm if it's plains. The ivory provides one extra hammer regardless of how the tile is improved.

Building on top of ivory is not a bad choice either--again, you get the one extra hammer for production like a plains hill (no defense bonus though), instant access to the resource with Hunting, and it's pretty much unpillageable. (Is that a word?)
 
I never sell resources, no matter what. If I have more than 1 source of a resource and 1 is above a town, I leave it as it is. Oil sometimes appears under the towns, but I leave them if I have another source too.
 
lordofcivs said:
I never sell resources, no matter what. If I have more than 1 source of a resource and 1 is above a town, I leave it as it is. Oil sometimes appears under the towns, but I leave them if I have another source too.

There is no reason whatsoever to do this. For strategic resources, you have a backup if one gets pillaged. You usually get a lot of a few resources and none of the others, so you should trade your extras for those rare imports. You should never trade a strategic resource unless you know that you could dominate the recipiant or if you want to help them kill an enemy.
 
I have destoyed many a town to access uranium or aluminum and even oil. But I won't destroy two to get a second source, as I don't trade strategic resources away.

Though I will trade Ivory away once War Elephants become obsolete, or to a civ on another continent if they need some help...
 
It a good intermediate tactic, the very first improvement I made in current game as Cath, was to farm a river /wines / plains square, 3 commerce, 2 food, 1 hammer..good as a cottage / grasslands with a hammer for production till monarchy comes along :)
 
Gnarfflinger said:
I don't see the problem. You get the commerce benefit until the resource is discovered, then you have the resource in your territory. Would you rather have to replace a cottage or better with a mine or not have the resource at all?

I guess I want safe tiles to build cottages on but Sid won't give them to me.

:)

Sisiutil said:
I'll usually camp one ivory tile for war elephants and the happy, then improve the others in some other way--a cottage if it's grassland, a farm if it's plains. The ivory provides one extra hammer regardless of how the tile is improved.


DrewBledsoe said:
It a good intermediate tactic, the very first improvement I made in current game as Cath, was to farm a river /wines / plains square, 3 commerce, 2 food, 1 hammer..good as a cottage / grasslands with a hammer for production till monarchy comes along :)

Thanks for sharing these techniques!


Jarrod32 said:
I have destoyed many a town to access uranium or aluminum and even oil. But I won't destroy two to get a second source, as I don't trade strategic resources away.

You can't tell me that you don't feel even a little pang of regret. :)
 
Sisiutil said:
Building on top of ivory is not a bad choice either--again, you get the one extra hammer for production like a plains hill (no defense bonus though), instant access to the resource with Hunting, and it's pretty much unpillageable. (Is that a word?)
I usually do this, all the more because very often ivory clusters = so many camps to build = so many "useless" worker turns.

Sometimes, if the ivory is on grassland/jungle, i even cottage the elephants outside my city :eek:

I trade ivory as soon as enemy troops are mace or better and i have pikes or better (riflemen!).
It's valued very high (being a strategic and happiness ressource) = can get 2 or more ressources for this single one.
 
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