xcrissxcrossx
Prince
This isn't really a full on idea, but It would be nice for some of your opinions. I am interested in Ancient history, and something that I really don't like about Civ 4 is that, if you play on Marathon and send a unit due east or due west, you can just keep going and going and discover every civilization way before the AD even comes.
When I read about ancient history, it is obvious that people weren't really aware of all other countries, even on the same continent, until around the medieval age. I was reading about Alexander the Great, and his Goal was to conquer everything to the east of Greece to India, because the Greeks believed that India was the farthest land to the east.
I'm not sure how it could be implemented, but I think units should somehow be restricted from leaving so many spaces from their own borders, possibly until certain techs are researched. It would be WAY more important on larger maps.
Does anyone else have any better ideas or comments?
Edit: I was thinking about this more, and I think I have a good solution. I may even try to make this Modmod if I can figure out how.
I'm thinking, After you are out of a city's limit for X turns, you start losing health slowly, from lack of supplies. If you enter your own city's borders, or an allied city's borders, this effect will stop, from getting new supplies. This COULD stack with my above idea, where you lose health quicker if you are farther from your borders, but I'm leaning towards just this.
There could even be a promotion, like a survivorman promotion, that allows you to last longer without supplies.
When I read about ancient history, it is obvious that people weren't really aware of all other countries, even on the same continent, until around the medieval age. I was reading about Alexander the Great, and his Goal was to conquer everything to the east of Greece to India, because the Greeks believed that India was the farthest land to the east.
I'm not sure how it could be implemented, but I think units should somehow be restricted from leaving so many spaces from their own borders, possibly until certain techs are researched. It would be WAY more important on larger maps.
Does anyone else have any better ideas or comments?
Edit: I was thinking about this more, and I think I have a good solution. I may even try to make this Modmod if I can figure out how.
I'm thinking, After you are out of a city's limit for X turns, you start losing health slowly, from lack of supplies. If you enter your own city's borders, or an allied city's borders, this effect will stop, from getting new supplies. This COULD stack with my above idea, where you lose health quicker if you are farther from your borders, but I'm leaning towards just this.
There could even be a promotion, like a survivorman promotion, that allows you to last longer without supplies.